mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-19 19:01:04 +00:00
51b05d331d
- Converted P_MovePlayer and all associated variables to floating point because this wasn't working well with a mixture between float and fixed. Like the angle commit this has just been patched up to compile, the bulk of work is yet to be done.
96 lines
2.1 KiB
C++
96 lines
2.1 KiB
C++
/*
|
|
#include "templates.h"
|
|
#include "actor.h"
|
|
#include "info.h"
|
|
#include "m_random.h"
|
|
#include "s_sound.h"
|
|
#include "p_local.h"
|
|
#include "gstrings.h"
|
|
#include "thingdef/thingdef.h"
|
|
*/
|
|
|
|
static FRandom pr_impmsatk ("ImpMsAttack");
|
|
static FRandom pr_imp ("ImpExplode");
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
// PROC A_ImpMsAttack
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
DEFINE_ACTION_FUNCTION(AActor, A_ImpMsAttack)
|
|
{
|
|
PARAM_ACTION_PROLOGUE;
|
|
|
|
if (!self->target || pr_impmsatk() > 64)
|
|
{
|
|
self->SetState (self->SeeState);
|
|
return 0;
|
|
}
|
|
A_SkullAttack(self, 12.);
|
|
return 0;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
// PROC A_ImpExplode
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
DEFINE_ACTION_FUNCTION(AActor, A_ImpExplode)
|
|
{
|
|
PARAM_ACTION_PROLOGUE;
|
|
|
|
AActor *chunk;
|
|
|
|
self->flags &= ~MF_NOGRAVITY;
|
|
|
|
chunk = Spawn("HereticImpChunk1", self->Pos(), ALLOW_REPLACE);
|
|
chunk->Vel.X = pr_imp.Random2() / 64.;
|
|
chunk->Vel.Y = pr_imp.Random2() / 64.;
|
|
chunk->Vel.Z = 9;
|
|
|
|
chunk = Spawn("HereticImpChunk2", self->Pos(), ALLOW_REPLACE);
|
|
chunk->Vel.X = pr_imp.Random2() / 64.;
|
|
chunk->Vel.Y = pr_imp.Random2() / 64.;
|
|
chunk->Vel.Z = 9;
|
|
if (self->special1 == 666)
|
|
{ // Extreme death crash
|
|
self->SetState (self->FindState("XCrash"));
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
// PROC A_ImpDeath
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
DEFINE_ACTION_FUNCTION(AActor, A_ImpDeath)
|
|
{
|
|
PARAM_ACTION_PROLOGUE;
|
|
|
|
self->flags &= ~MF_SOLID;
|
|
self->flags2 |= MF2_FLOORCLIP;
|
|
return 0;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
// PROC A_ImpXDeath1
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
DEFINE_ACTION_FUNCTION(AActor, A_ImpXDeath1)
|
|
{
|
|
PARAM_ACTION_PROLOGUE;
|
|
|
|
self->flags &= ~MF_SOLID;
|
|
self->flags |= MF_NOGRAVITY;
|
|
self->flags2 |= MF2_FLOORCLIP;
|
|
self->special1 = 666; // Flag the crash routine
|
|
return 0;
|
|
}
|
|
|