gzdoom/src/swrenderer/things/r_wallsprite.h

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C++

//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
#pragma once
#include "r_visiblesprite.h"
namespace swrenderer
{
void R_ProjectWallSprite(AActor *thing, const DVector3 &pos, FTextureID picnum, const DVector2 &scale, int renderflags);
void R_DrawWallSprite(vissprite_t *spr);
void R_WallSpriteColumn(int x, float maskedScaleY);
}