..
credits
- improved backdrop texture a little bit. replaced with a CC0 texture designed in Krita
2018-07-15 07:59:36 -04:00
filter
Replaced copyrighted assets contained inside the engine PK3.
2017-09-07 04:10:14 -04:00
glstuff
graphics
- improved backdrop texture a little bit. replaced with a CC0 texture designed in Krita
2018-07-15 07:59:36 -04:00
maparrows
mapinfo
Destructible geometry - minor fixes and 3D floor support
2018-11-07 00:12:37 +01:00
sbarinfo
- added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars.
2017-05-05 19:32:37 +02:00
shaders /glsl
Add additive color before applying object colors
2018-12-26 16:58:27 +01:00
sounds
- recompressed the dog sounds and removed the long stretches of silence at their ends.
2017-09-30 08:30:01 +02:00
sprites
tnt1a0 is not a png
2018-11-24 14:01:52 +01:00
textures
xlat
- added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom.
2017-01-08 01:15:45 +01:00
zscript
Expand UDMF and ZScript API for side's own additive colors
2018-12-26 16:58:27 +01:00
althudcf.txt
animdefs.txt
- replaced the procedural backdrop texture with some warped noise texture.
2018-07-15 00:00:00 +02:00
botsupp.txt
- removed the bot related properties from AWeapon.
2018-11-24 23:48:23 +01:00
compatibility.txt
- Force node rebuild for Plutonia 2 MAP29 to fix BSP glitches
2018-12-13 14:54:33 -05:00
confont.lmp
dbigfont.lmp
- replaced DBIGFONT and SBIGFONT in gzdoom.pk3 with the one from Ultimate Simplicity, which comes with permission to reuse.
2018-01-20 11:33:06 +01:00
decaldef.txt
defbinds.txt
dehsupp.txt
etc.h.txt
fontdefs.txt
- implemented the status bar's DrawString function and ported the fullscreen HUD part of the Strife status bar to use the new functionality.
2017-03-24 20:09:50 +01:00
in_epi1.txt
in_epi2.txt
in_epi3.txt
in_htc1.txt
in_htc2.txt
in_htc3.txt
indexfont
iwadinfo.txt
- rewrite of the IWAD loading mechanism.
2017-08-19 19:30:48 +02:00
language.eng
Fixed name and placement of 'All except doors' localized string
2017-03-02 10:12:11 +02:00
language.enu
- split gl_texture_hqresize into two variables - one for mode, one for multiplier.
2018-12-10 14:25:29 -05:00
language.fr
fixed spelling (mostly comments)
2018-11-27 19:44:06 +01:00
language.ita
language.ptb
fixed spelling (mostly comments)
2018-11-27 19:44:06 +01:00
lockdefs.txt
menudef.txt
- add vanilla lightmode that behaves exactly as Doom's original light did
2018-12-15 07:11:28 +01:00
netnotch.dat
notch.dat
reverbs.txt
sbarinfo.txt
sbigfont.lmp
- replaced DBIGFONT and SBIGFONT in gzdoom.pk3 with the one from Ultimate Simplicity, which comes with permission to reuse.
2018-01-20 11:33:06 +01:00
sndinfo.txt
sndseq.txt
spaldoom.lmp
spalhtic.lmp
strifehelp.acs
- include strifehelp.acs when building gzdoom.pk3.
2017-04-23 14:12:02 +02:00
teaminfo.txt
terrain.txt
textcolors.txt
Added four text colors: ice, fire, sapphire, teal
2017-09-23 11:56:16 +02:00
textures.txt
things.h.txt
vga-rom-font.16
x11r6rgb.txt
xg.wopn
Upgrade libADLMIDI and libOPNMIDI
2018-10-04 08:58:47 -04:00
xhairs.txt
zscript.txt
- Alt HUD scriptification, part 1.
2018-12-02 14:34:08 +01:00