.. |
fragglescript
|
- removed the optional MAPINFO data handler and moved the 3 items still using it to the main parser file.
|
2018-12-27 17:38:11 +01:00 |
g_inventory
|
- more direct native entry points.
|
2018-12-04 23:12:16 +01:00 |
g_shared
|
Export P_GetOffsetPosition and ADynamicLight::SetOffset to ZScript
|
2018-12-20 22:54:45 +01:00 |
g_statusbar
|
- handle CR_UNTRANSLATED so that it doesn't force CR_UNTRANSLATED to the palette.
|
2018-12-15 14:51:03 +01:00 |
gl
|
- fixed OpenGL texture objects weren't deleted when a texture was destroyed.
|
2018-12-27 14:25:13 +01:00 |
gl_load
|
- removed deprecated method to retrieve OpenGL extensions
|
2018-11-30 17:16:21 +01:00 |
hwrenderer
|
Rework implementation as per the new specification
|
2018-12-26 16:58:27 +01:00 |
intermission
|
- handle CR_UNTRANSLATED so that it doesn't force CR_UNTRANSLATED to the palette.
|
2018-12-15 14:51:03 +01:00 |
maploader
|
- use TArrays for all local allocations in the map loader.
|
2018-12-27 20:22:51 +01:00 |
math
|
|
|
menu
|
- narrowing down the public interface of the texture class
|
2018-12-06 01:11:04 +01:00 |
polyrenderer
|
- fix first softpoly frame being empty
|
2018-12-25 16:50:11 +01:00 |
posix
|
- replaced several explicit allocations with TArrays.
|
2018-12-17 18:28:04 +01:00 |
r_data
|
- a few more explicit local buffer allocations removed.
|
2018-12-21 12:40:05 +01:00 |
rapidjson
|
|
|
resourcefiles
|
- replaced several explicit allocations with TArrays.
|
2018-12-17 18:28:04 +01:00 |
scripting
|
Expand UDMF and ZScript API for side's own additive colors
|
2018-12-26 16:58:27 +01:00 |
sfmt
|
|
|
sound
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- moved all shutdown handling for sound related resources to I_ShutdownSound instead of registering separate atterm handlers.
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2018-12-19 09:39:06 +01:00 |
swrenderer
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- fix null pointer crash, replace DONT_DRAW with a boolean, make rw_pic a local variable
|
2018-12-23 05:01:50 +01:00 |
textures
|
- fixed multipatch texture resolving
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2018-12-22 11:21:04 +02:00 |
win32
|
- replaced several explicit allocations with TArrays.
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2018-12-17 18:28:04 +01:00 |
xlat
|
|
|
__autostart.cpp
|
|
|
actionspecials.h
|
Single commit - destructible geometry feature
|
2018-10-31 17:22:09 +01:00 |
actor.h
|
Add NOFRICTION and NOFRICTIONBOUNCE flags
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2018-12-26 11:49:17 +01:00 |
actorinlines.h
|
Added direct native entry points to a larger number of functions.
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2018-12-05 17:34:11 +01:00 |
actorptrselect.cpp
|
|
|
actorptrselect.h
|
|
|
am_map.cpp
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- removed the hasglnodes variables.
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2018-12-20 18:40:19 +01:00 |
am_map.h
|
|
|
announcer.h
|
|
|
autosegs.h
|
|
|
b_bot.cpp
|
- removed the bot related properties from AWeapon.
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2018-11-24 23:48:23 +01:00 |
b_bot.h
|
Removed more literal references to AInventory.
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2018-12-04 17:00:48 +01:00 |
b_func.cpp
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- removed the bot related properties from AWeapon.
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2018-11-24 23:48:23 +01:00 |
b_game.cpp
|
|
|
b_move.cpp
|
- removed the bot related properties from AWeapon.
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2018-11-24 23:48:23 +01:00 |
b_think.cpp
|
Removed all remaining references to AInventory
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2018-12-04 17:11:36 +01:00 |
basictypes.h
|
|
|
bbannouncer.cpp
|
Squashed commit of the following:
|
2018-10-30 21:42:09 +01:00 |
c_bind.cpp
|
|
|
c_bind.h
|
|
|
c_cmds.cpp
|
Renamed FTextureManager::GetTexture to GetTextureID
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2018-12-07 02:31:30 +01:00 |
c_console.cpp
|
- replaced the last access operator, too
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2018-12-07 03:01:40 +01:00 |
c_console.h
|
|
|
c_consolebuffer.cpp
|
- a few more buffers converted.
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2018-11-10 14:18:34 +01:00 |
c_consolebuffer.h
|
- use a saner data structure to store the BrokenLines.
|
2018-10-31 19:13:54 +01:00 |
c_cvars.cpp
|
- Enforce CheckCheatmode() for cheat-enforced CVARs, allowing them to be changed in normal single player games
|
2018-12-05 00:21:39 +01:00 |
c_cvars.h
|
|
|
c_dispatch.cpp
|
|
|
c_dispatch.h
|
|
|
c_expr.cpp
|
|
|
c_functions.cpp
|
Removed all remaining references to AInventory
|
2018-12-04 17:11:36 +01:00 |
c_functions.h
|
|
|
CMakeLists.txt
|
- moved map loader files to a subdirectory.
|
2018-12-27 17:11:10 +01:00 |
cmdlib.cpp
|
removed the unused DefaultExtension variant taking a char *.
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2018-12-20 12:40:38 +01:00 |
cmdlib.h
|
removed the unused DefaultExtension variant taking a char *.
|
2018-12-20 12:40:38 +01:00 |
colormatcher.cpp
|
|
|
colormatcher.h
|
|
|
compatibility.cpp
|
- moved slope creation functions and most initialize-time variables into MapLoader class.
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2018-12-27 12:33:18 +01:00 |
compatibility.h
|
|
|
configfile.cpp
|
|
|
configfile.h
|
|
|
critsec.h
|
|
|
ct_chat.cpp
|
- started removing literal references of AInventory, so far only simple stuff.
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2018-12-04 00:41:39 +01:00 |
ctpl.h
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- added missing file.
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2018-10-31 09:22:38 +01:00 |
cycler.cpp
|
|
|
cycler.h
|
|
|
d_anonstats.cpp
|
|
|
d_dehacked.cpp
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- fixed: ThePatchRemap table was only initialized in one of FFont's constructors.
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2018-12-15 17:49:12 +01:00 |
d_dehacked.h
|
|
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d_event.h
|
|
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d_gui.h
|
|
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d_iwad.cpp
|
- use TArray and FString in resource file management.
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2018-11-10 14:19:55 +01:00 |
d_main.cpp
|
- use TArrays for all local allocations in the map loader.
|
2018-12-27 20:22:51 +01:00 |
d_main.h
|
- added an option to GAMEINFO to either force or disable loading of the default lights and brightmaps.
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2018-12-19 01:37:48 +01:00 |
d_net.cpp
|
Removed all remaining references to AInventory
|
2018-12-04 17:11:36 +01:00 |
d_net.h
|
|
|
d_netinf.h
|
Squashed commit of the following:
|
2018-10-30 21:42:09 +01:00 |
d_netinfo.cpp
|
Squashed commit of the following:
|
2018-10-30 21:42:09 +01:00 |
d_player.h
|
- server CVARs can be changed only by settings controller
|
2018-12-10 10:36:40 +02:00 |
d_protocol.cpp
|
|
|
d_protocol.h
|
|
|
decallib.cpp
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- fixed the decal translation handler truncated the translation ID
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2018-12-21 12:40:05 +01:00 |
decallib.h
|
|
|
dobject.cpp
|
- remove some obsolete bit of cruft from the class type system.
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2018-12-27 08:49:34 +01:00 |
dobject.h
|
- remove some obsolete bit of cruft from the class type system.
|
2018-12-27 08:49:34 +01:00 |
dobjgc.cpp
|
- made camera textures operational again.
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2018-12-11 00:01:45 +01:00 |
dobjgc.h
|
- fixed some issues with the bodyque and moved this variable into FLevelLocals
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2018-11-19 18:13:23 +01:00 |
dobjtype.cpp
|
Removed all remaining references to AInventory
|
2018-12-04 17:11:36 +01:00 |
dobjtype.h
|
|
|
doomdata.h
|
Single commit - destructible geometry feature
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2018-10-31 17:22:09 +01:00 |
doomdef.h
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|
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doomerrors.h
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- fixed compilation of POSIX targets
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2018-11-23 15:14:15 +02:00 |
doomstat.cpp
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|
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doomstat.h
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- fixed some issues with the bodyque and moved this variable into FLevelLocals
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2018-11-19 18:13:23 +01:00 |
doomtype.h
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|
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dsectoreffect.cpp
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- removed the default parameter handling from all native script functions because it is no longer needed.
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2018-11-17 10:03:40 +01:00 |
dsectoreffect.h
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|
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dthinker.cpp
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- more direct native entry points.
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2018-12-04 23:12:16 +01:00 |
dthinker.h
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Removed all remaining references to AInventory
|
2018-12-04 17:11:36 +01:00 |
earcut.hpp
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- FVertexBuilder's output looks correct now.
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2018-11-05 21:11:54 +01:00 |
empty.cpp
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|
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errors.h
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|
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events.cpp
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Made all virtual base functions for the event handler scripted
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2018-11-29 18:46:28 +01:00 |
events.h
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Exported destructible geometry to ZScript
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2018-11-07 00:12:37 +01:00 |
f_wipe.cpp
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- continued work on texture management.
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2018-12-12 18:39:38 +01:00 |
f_wipe.h
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|
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files.cpp
|
|
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files.h
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- replaced a few temporary allocations with TArray and added a few convenience loader functions for this.
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2018-11-10 11:56:18 +01:00 |
files_decompress.cpp
|
|
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g_doomedmap.cpp
|
|
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g_game.cpp
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- use a TArray to pass the screenshot buffer
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2018-12-21 12:40:05 +01:00 |
g_game.h
|
Removed all remaining references to AInventory
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2018-12-04 17:11:36 +01:00 |
g_hub.cpp
|
|
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g_hub.h
|
|
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g_input.h
|
|
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g_level.cpp
|
- fixed sprite sorting in the hardware renderer.
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2018-12-24 10:18:58 +01:00 |
g_level.h
|
- removed the optional MAPINFO data handler and moved the 3 items still using it to the main parser file.
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2018-12-27 17:38:11 +01:00 |
g_levellocals.h
|
- fixed sprite sorting in the hardware renderer.
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2018-12-24 10:18:58 +01:00 |
g_mapinfo.cpp
|
- removed the optional MAPINFO data handler and moved the 3 items still using it to the main parser file.
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2018-12-27 17:38:11 +01:00 |
g_pch.h
|
|
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g_pch2.h
|
|
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g_skill.cpp
|
|
|
gameconfigfile.cpp
|
- split gl_texture_hqresize into two variables - one for mode, one for multiplier.
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2018-12-10 14:25:29 -05:00 |
gameconfigfile.h
|
|
|
gametype.h
|
|
|
gi.cpp
|
- scriptified P_DropItem.
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2018-12-02 18:31:18 +01:00 |
gi.h
|
- scriptified the last components of the alternative HUD.
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2018-12-02 14:34:10 +01:00 |
gitinfo.cpp
|
|
|
gstrings.h
|
|
|
hu_scores.cpp
|
- replaced the last access operator, too
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2018-12-07 03:01:40 +01:00 |
hu_stuff.h
|
|
|
i_cd.h
|
|
|
i_module.cpp
|
|
|
i_module.h
|
|
|
i_net.cpp
|
|
|
i_net.h
|
|
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i_time.cpp
|
|
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i_time.h
|
|
|
i_video.h
|
|
|
info.cpp
|
Added direct native entry points to a larger number of functions.
|
2018-12-05 17:34:11 +01:00 |
info.h
|
- extended state caller check to work on CustomInventory items as well
|
2018-11-15 09:24:17 +01:00 |
keysections.cpp
|
|
|
lists.h
|
|
|
lumpconfigfile.cpp
|
|
|
lumpconfigfile.h
|
|
|
m_alloc.cpp
|
|
|
m_alloc.h
|
|
|
m_argv.cpp
|
|
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m_argv.h
|
|
|
m_bbox.cpp
|
|
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m_bbox.h
|
|
|
m_cheat.cpp
|
- added missing null pointer checks to cheat code.
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2018-12-20 22:09:41 +01:00 |
m_cheat.h
|
- previous fix attempts done right
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2018-12-01 09:44:14 +02:00 |
m_crc32.h
|
|
|
m_fixed.h
|
|
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m_joy.cpp
|
|
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m_joy.h
|
|
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m_misc.cpp
|
- use a TArray to pass the screenshot buffer
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2018-12-21 12:40:05 +01:00 |
m_misc.h
|
|
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m_png.cpp
|
|
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m_png.h
|
|
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m_random.cpp
|
|
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m_random.h
|
|
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m_swap.h
|
|
|
md5.cpp
|
|
|
md5.h
|
|
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memarena.cpp
|
|
|
memarena.h
|
|
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mus2midi.cpp
|
|
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mus2midi.h
|
|
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name.cpp
|
|
|
name.h
|
|
|
namedef.h
|
Expand UDMF and ZScript API for side's own additive colors
|
2018-12-26 16:58:27 +01:00 |
nodebuild.cpp
|
|
|
nodebuild.h
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- moved most content of p_setup.cpp into a MapLoader class.
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2018-12-27 12:33:17 +01:00 |
nodebuild_classify_nosse2.cpp
|
|
|
nodebuild_events.cpp
|
|
|
nodebuild_extract.cpp
|
|
|
nodebuild_gl.cpp
|
|
|
nodebuild_utility.cpp
|
|
|
p_3dfloors.cpp
|
- fixed 3D floor initialization for actor spawning.
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2018-12-27 08:28:09 +01:00 |
p_3dfloors.h
|
- fixed 3D floor initialization for actor spawning.
|
2018-12-27 08:28:09 +01:00 |
p_3dmidtex.cpp
|
- replaced TexMan.operator() with two functions.
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2018-12-07 02:53:18 +01:00 |
p_3dmidtex.h
|
|
|
p_acs.cpp
|
- made camera textures operational again.
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2018-12-11 00:01:45 +01:00 |
p_acs.h
|
- started with a ScriptUtil class which will allow moving function implementations for ACS and FraggleScript to zscript.txt
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2018-11-24 13:06:01 +01:00 |
p_actionfunctions.cpp
|
- deprecated a few functions that depend on AAPTR_* to be useful.
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2018-12-05 18:33:59 +01:00 |
p_blockmap.h
|
- moved most content of p_setup.cpp into a MapLoader class.
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2018-12-27 12:33:17 +01:00 |
p_ceiling.cpp
|
Added direct native functions to the remaining content of vmthunks.cpp
|
2018-11-29 17:55:56 +01:00 |
p_checkposition.h
|
|
|
p_conversation.cpp
|
Removed all remaining references to AInventory
|
2018-12-04 17:11:36 +01:00 |
p_conversation.h
|
|
|
p_destructible.cpp
|
- this "genuine hack" was totally redundant...
|
2018-12-06 00:34:17 +01:00 |
p_destructible.h
|
Exported destructible geometry to ZScript
|
2018-11-07 00:12:37 +01:00 |
p_doors.cpp
|
- replaced the last access operator, too
|
2018-12-07 03:01:40 +01:00 |
p_effect.cpp
|
- use a TArray to store the particles and remove all 16 bit global variables.
|
2018-12-15 10:04:49 +01:00 |
p_effect.h
|
- use a TArray to store the particles and remove all 16 bit global variables.
|
2018-12-15 10:04:49 +01:00 |
p_enemy.cpp
|
Add NOFRICTION and NOFRICTIONBOUNCE flags
|
2018-12-26 11:49:17 +01:00 |
p_enemy.h
|
- more direct native entry points.
|
2018-12-05 20:10:44 +01:00 |
p_floor.cpp
|
Added direct native functions to the remaining content of vmthunks.cpp
|
2018-11-29 17:55:56 +01:00 |
p_interaction.cpp
|
Reduced redundancy by putting all function aftermath handling in a subfunction.
|
2018-12-26 11:55:42 +01:00 |
p_lights.cpp
|
Added direct native functions to the remaining content of vmthunks.cpp
|
2018-11-29 17:55:56 +01:00 |
p_linetracedata.h
|
- more direct native entry points.
|
2018-12-05 20:10:44 +01:00 |
p_linkedsectors.cpp
|
|
|
p_lnspec.cpp
|
- more direct native entry points.
|
2018-12-05 20:10:44 +01:00 |
p_lnspec.h
|
|
|
p_local.h
|
- more direct native entry points.
|
2018-12-05 20:10:44 +01:00 |
p_map.cpp
|
Add NOFRICTION and NOFRICTIONBOUNCE flags
|
2018-12-26 11:49:17 +01:00 |
p_maputl.cpp
|
Added direct native entry points to a larger number of functions.
|
2018-12-05 17:34:11 +01:00 |
p_maputl.h
|
Destructible geometry - minor fixes and 3D floor support
|
2018-11-07 00:12:37 +01:00 |
p_mobj.cpp
|
- moved most content of p_setup.cpp into a MapLoader class.
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2018-12-27 12:33:17 +01:00 |
p_openmap.cpp
|
- moved P_OpenMapData and related content out of p_setup.cpp.
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2018-12-19 18:41:53 +01:00 |
p_pillar.cpp
|
- more direct native functions for sector utilities.
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2018-11-29 17:38:58 +01:00 |
p_plats.cpp
|
- more direct native functions for sector utilities.
|
2018-11-29 17:38:58 +01:00 |
p_pspr.cpp
|
Removed all remaining references to AInventory
|
2018-12-04 17:11:36 +01:00 |
p_pspr.h
|
Removed more literal references to AInventory.
|
2018-12-04 17:00:48 +01:00 |
p_pusher.cpp
|
|
|
p_saveg.cpp
|
Rework implementation as per the new specification
|
2018-12-26 16:58:27 +01:00 |
p_saveg.h
|
|
|
p_scroll.cpp
|
|
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p_secnodes.cpp
|
|
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p_sectors.cpp
|
- moved most content of p_setup.cpp into a MapLoader class.
|
2018-12-27 12:33:17 +01:00 |
p_setup.h
|
- use TArrays for all local allocations in the map loader.
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2018-12-27 20:22:51 +01:00 |
p_sight.cpp
|
- more direct native entry points.
|
2018-12-05 20:10:44 +01:00 |
p_spec.cpp
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- moved map loader files to a subdirectory.
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2018-12-27 17:11:10 +01:00 |
p_spec.h
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- moved Extradata parser into MapLoader class.
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2018-12-27 12:33:18 +01:00 |
p_states.cpp
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- removed the default parameter handling from all native script functions because it is no longer needed.
|
2018-11-17 10:03:40 +01:00 |
p_switch.cpp
|
|
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p_tags.cpp
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- more direct native entry points.
|
2018-12-04 23:12:16 +01:00 |
p_tags.h
|
|
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p_teleport.cpp
|
- change teleport freeze handling to a player property plus virtual override on PlayerPawn for increased configurability.
|
2018-11-24 21:37:00 +01:00 |
p_terrain.cpp
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Fix null pointer access in p_terrain.cpp
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2018-11-24 07:29:26 +01:00 |
p_terrain.h
|
|
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p_things.cpp
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- fixed crash in Actor.Warp() with null destination
|
2018-12-27 13:01:42 +02:00 |
p_tick.cpp
|
|
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p_tick.h
|
|
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p_trace.cpp
|
Extend SKYEXPLODE flag for LineAttack
|
2018-11-03 15:24:30 +01:00 |
p_trace.h
|
Extend SKYEXPLODE flag for LineAttack
|
2018-11-03 15:24:30 +01:00 |
p_udmf.h
|
|
|
p_usdf.cpp
|
- started replacing direct references to class AInventory.
|
2018-12-02 21:35:55 +01:00 |
p_user.cpp
|
- two more places where explicit allocations could be replaced.
|
2018-12-15 20:41:21 +01:00 |
p_xlat.cpp
|
|
|
parallel_for.h
|
|
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parsecontext.cpp
|
- replaced a few temporary allocations with TArray and added a few convenience loader functions for this.
|
2018-11-10 11:56:18 +01:00 |
parsecontext.h
|
|
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po_man.cpp
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- moved most content of p_setup.cpp into a MapLoader class.
|
2018-12-27 12:33:17 +01:00 |
po_man.h
|
|
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portal.cpp
|
- removed the redundant GetOffsetPosition export and added direct native support to its existing variants
|
2018-12-21 13:52:30 +01:00 |
portal.h
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- went back to the original portal stencil setup from 3.4.0.
|
2018-11-14 21:03:54 +01:00 |
r_defs.h
|
- moved most content of p_setup.cpp into a MapLoader class.
|
2018-12-27 12:33:17 +01:00 |
r_renderer.h
|
- made camera textures operational again.
|
2018-12-11 00:01:45 +01:00 |
r_sky.cpp
|
- replaced TexMan.operator() with two functions.
|
2018-12-07 02:53:18 +01:00 |
r_sky.h
|
- moved the software rendering specific parts of the sky setup to r_skyplane.cpp.
|
2018-12-06 20:52:03 +01:00 |
r_state.h
|
- moved slope creation functions and most initialize-time variables into MapLoader class.
|
2018-12-27 12:33:18 +01:00 |
r_utility.cpp
|
- made camera textures operational again.
|
2018-12-11 00:01:45 +01:00 |
r_utility.h
|
- made camera textures operational again.
|
2018-12-11 00:01:45 +01:00 |
r_videoscale.cpp
|
- set vid_scalefactor to 1 when using vid_setscale
|
2018-12-25 00:18:44 -05:00 |
r_videoscale.h
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s_advsound.cpp
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- fixed: The random sound handler was using 16 bit storage throughout
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2018-12-21 12:40:05 +01:00 |
s_environment.cpp
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s_playlist.cpp
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s_playlist.h
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s_sndseq.cpp
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- removed the default parameter handling from all native script functions because it is no longer needed.
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2018-11-17 10:03:40 +01:00 |
s_sndseq.h
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s_sound.cpp
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- more direct native entry points.
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2018-12-05 20:10:44 +01:00 |
s_sound.h
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- more direct native entry points.
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2018-12-05 20:10:44 +01:00 |
sc_man.cpp
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- improved error reporting for badly defined translations.
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2018-12-16 09:56:53 +01:00 |
sc_man.h
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- fixed compilation on POSIX-like platforms
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2018-11-10 22:32:09 +02:00 |
sc_man_scanner.re
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- allow defining flags in the script declaration of a class and do that for Weapon.
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2018-11-25 09:29:12 +01:00 |
sc_man_tokens.h
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- allow defining flags in the script declaration of a class and do that for Weapon.
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2018-11-25 09:29:12 +01:00 |
scriptutil.cpp
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- fixed: The static variant of PClass::FindFunction may only be used for actual static variables.
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2018-12-03 17:41:05 +01:00 |
scriptutil.h
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- fixed: The static variant of PClass::FindFunction may only be used for actual static variables.
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2018-12-03 17:41:05 +01:00 |
serializer.cpp
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- a few more explicit local buffer allocations removed.
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2018-12-21 12:40:05 +01:00 |
serializer.h
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skins.cpp
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Squashed commit of the following:
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2018-10-30 21:42:09 +01:00 |
skins.h
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st_start.h
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st_stuff.cpp
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st_stuff.h
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statistics.cpp
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statnums.h
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stats.cpp
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stats.h
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stringtable.cpp
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stringtable.h
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strnatcmp.c
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strnatcmp.h
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tagitem.h
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tarray.h
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- reverse the order of the texture list before resolving it.
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2018-12-19 18:17:59 +01:00 |
teaminfo.cpp
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teaminfo.h
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templates.h
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tflags.h
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umapinfo.cpp
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v_2ddrawer.cpp
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Merge branch 'master' into softwarescaling
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2018-12-15 09:51:50 -05:00 |
v_2ddrawer.h
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- hole filling subsectors must also be explicitly triangulated for the automap because they may be non-convex.
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2018-11-10 08:04:03 +01:00 |
v_blend.cpp
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Removed more literal references to AInventory.
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2018-12-04 17:00:48 +01:00 |
v_collection.cpp
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- replaced TexMan.operator() with two functions.
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2018-12-07 02:53:18 +01:00 |
v_collection.h
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v_colortables.h
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v_draw.cpp
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- replaced TexMan.operator() with two functions.
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2018-12-07 02:53:18 +01:00 |
v_font.cpp
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- fixed: The texture scale wasn't copied to image based font characters.
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2018-12-18 19:52:56 +01:00 |
v_font.h
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- a few more fixes.
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2018-12-16 00:37:34 +01:00 |
v_framebuffer.cpp
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- made camera textures operational again.
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2018-12-11 00:01:45 +01:00 |
v_palette.cpp
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v_palette.h
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v_pfx.cpp
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v_pfx.h
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v_text.cpp
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- the font character substitution logic needed more fixes.
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2018-12-15 23:32:49 +01:00 |
v_text.h
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- made DBrokenLines serializable.
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2018-11-01 09:02:20 +01:00 |
v_video.cpp
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- fixed crash on invoking vid_setsize CCMD with one argument
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2018-12-12 10:15:53 +02:00 |
v_video.h
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- empty screenshot array is returned by base framebuffer
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2018-12-21 14:59:25 +02:00 |
vectors.h
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version.h
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- split gl_texture_hqresize into two variables - one for mode, one for multiplier.
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2018-12-10 14:25:29 -05:00 |
w_wad.cpp
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- removed the default parameter handling from all native script functions because it is no longer needed.
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2018-11-17 10:03:40 +01:00 |
w_wad.h
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- moved image format detection logic from FTexture to FImageSource.
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2018-12-09 17:10:51 +01:00 |
w_zip.h
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weightedlist.h
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wi_stuff.cpp
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- replaced the last access operator, too
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2018-12-07 03:01:40 +01:00 |
wi_stuff.h
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x86.cpp
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x86.h
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xs_Float.h
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zstrformat.cpp
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zstring.cpp
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zstring.h
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- reverse the order of the texture list before resolving it.
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2018-12-19 18:17:59 +01:00 |
zzautozend.cpp
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