gzdoom/wadsrc/static/shaders/scene/mateffect_wavex.glsl
2023-09-25 21:18:57 +02:00

11 lines
185 B
GLSL

vec2 GetTexCoord()
{
vec2 texCoord = vTexCoord.st;
const float pi = 3.14159265358979323846;
texCoord.x += sin(pi * 2.0 * (texCoord.y + timer * 0.125)) * 0.1;
return texCoord;
}