gzdoom/wadsrc/static/shaders/scene/layout_frag.glsl

20 lines
594 B
GLSL

layout(location = 0) in vec4 vTexCoord;
layout(location = 1) in vec4 vColor;
layout(location = 2) in vec4 pixelpos;
layout(location = 3) in vec3 glowdist;
layout(location = 4) in vec3 gradientdist;
layout(location = 5) in vec4 vWorldNormal;
layout(location = 6) in vec4 vEyeNormal;
layout(location = 9) in vec3 vLightmap;
#ifdef NO_CLIPDISTANCE_SUPPORT
layout(location = 7) in vec4 ClipDistanceA;
layout(location = 8) in vec4 ClipDistanceB;
#endif
layout(location=0) out vec4 FragColor;
#ifdef GBUFFER_PASS
layout(location=1) out vec4 FragFog;
layout(location=2) out vec4 FragNormal;
#endif