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20 lines
594 B
GLSL
20 lines
594 B
GLSL
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layout(location = 0) in vec4 vTexCoord;
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layout(location = 1) in vec4 vColor;
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layout(location = 2) in vec4 pixelpos;
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layout(location = 3) in vec3 glowdist;
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layout(location = 4) in vec3 gradientdist;
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layout(location = 5) in vec4 vWorldNormal;
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layout(location = 6) in vec4 vEyeNormal;
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layout(location = 9) in vec3 vLightmap;
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#ifdef NO_CLIPDISTANCE_SUPPORT
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layout(location = 7) in vec4 ClipDistanceA;
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layout(location = 8) in vec4 ClipDistanceB;
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#endif
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layout(location=0) out vec4 FragColor;
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#ifdef GBUFFER_PASS
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layout(location=1) out vec4 FragFog;
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layout(location=2) out vec4 FragNormal;
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#endif
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