..
common
fix int assign optimization constants generating broken code because they weren't expected
2023-11-01 16:51:26 +01:00
console
fixed two bad validations of FName's.
2023-10-08 09:27:46 +02:00
g_statusbar
backend update from Raze.
2023-10-09 18:45:30 +02:00
gamedata
fixed DEHSUPP multiple load prevention.
2023-10-31 13:05:56 +01:00
intermission
added a third batch of GetChars call to FStrings.
2023-10-07 23:03:40 +02:00
maploader
added DSDA's thrust properties for UDMF
2023-10-29 23:18:06 +01:00
menu
yet even more GetChars calls added.
2023-10-07 23:29:24 +02:00
playsim
Revert "When compat_floormove is enabled prevent sector floor from lowering if a thing is stuck in the ceiling (vanilla behavior)"
2023-10-31 08:05:36 +01:00
posix
- bumped minimum OS version to 10.13 in .plist file
2023-11-02 11:45:40 +02:00
r_data
- allow FORCEBACKCULLFACES to work with hud models
2023-10-25 10:57:48 -04:00
rendering
fix copy/paste error in HWWallDispatcher
2023-11-02 21:40:08 +01:00
scripting
added per-sector sky UDMF properties.
2023-10-29 17:49:59 +01:00
sound
the remaining GetChars additions.
2023-10-07 23:44:01 +02:00
utility /nodebuilder
removed several bad casts to 'long'.
2023-10-04 16:47:43 +02:00
win32
change which config to look for library folders in
2023-11-02 21:41:58 +01:00
am_map.cpp
Backend update from Raze.
2023-10-07 18:42:24 +02:00
am_map.h
announcer.h
bbannouncer.cpp
CMakeLists.txt
added DSDA's thrust properties for UDMF
2023-10-29 23:18:06 +01:00
ct_chat.cpp
more GetChars fixes in linux/macOS
2023-10-08 07:31:59 +02:00
d_anonstats.cpp
- disable survey code again.
2023-09-25 00:08:12 +02:00
d_buttons.h
d_defcvars.cpp
added even more explicit GetChars() calls.
2023-10-03 15:55:08 +02:00
d_defcvars.h
added even more explicit GetChars() calls.
2023-10-03 15:55:08 +02:00
d_event.h
- added cutscene creation code
2022-06-03 00:03:57 +02:00
d_iwad.cpp
added even more explicit GetChars() calls.
2023-10-03 15:55:08 +02:00
d_main.cpp
more GetChars fixes in linux/macOS
2023-10-08 07:31:59 +02:00
d_main.h
- use std::vector<std::string> to pass the file list to InitMultipleFiles
2023-08-22 22:54:52 +02:00
d_net.cpp
added even more explicit GetChars() calls.
2023-10-03 15:55:08 +02:00
d_net.h
d_netinf.h
- made D_WriteUserInfoStrings memory safe.
2023-03-26 09:27:26 +02:00
d_netinfo.cpp
added a third batch of GetChars call to FStrings.
2023-10-07 23:03:40 +02:00
d_protocol.cpp
d_protocol.h
- first stage of migrating intermissions to screenjobs.
2022-04-26 20:50:35 +02:00
doomdata.h
- fixed several scale related floating point conversion warnings.
2022-06-15 22:15:36 +02:00
doomdef.h
- added a nomirrors compatibility handler and applied it to Conf256's CONF55 map.
2023-09-14 20:21:35 +02:00
doomstat.cpp
- minor cleanup.
2022-10-02 14:36:49 +02:00
doomstat.h
Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop)
2023-01-08 19:10:49 +08:00
doomtype.h
- removed backend dependencies on game data.
2023-01-15 08:23:26 +01:00
empty.cpp
events.cpp
added a third batch of GetChars call to FStrings.
2023-10-07 23:03:40 +02:00
events.h
Added OnEngineInitialize() for static event handlers
2023-01-25 17:41:48 -05:00
g_cvars.cpp
- moved language CVAR to backend.
2022-10-02 17:59:39 +02:00
g_cvars.h
g_dumpinfo.cpp
added a third batch of GetChars call to FStrings.
2023-10-07 23:03:40 +02:00
g_game.cpp
always save the map WAD in a savegame's metadata, even if it is from the IWAD
2023-10-26 07:49:17 -04:00
g_game.h
CMakeLists upgrade to 3.16 and cleanup
2023-08-14 19:30:50 +02:00
g_hub.cpp
g_hub.h
g_level.cpp
hooked up the per-level colormaps with the hardware renderer.
2023-10-29 08:13:01 +01:00
g_level.h
- put the entire filesystem code into a namespace and created some subdirectories.
2023-08-22 22:54:54 +02:00
g_levellocals.h
hooked up the per-level colormaps with the hardware renderer.
2023-10-29 08:13:01 +01:00
g_pch.h
Switch to miniz from zlib
2023-09-17 23:52:51 +02:00
g_pch2.h
Switch to miniz from zlib
2023-09-17 23:52:51 +02:00
gameconfigfile.cpp
fix GetChars in linux/macOS
2023-10-08 07:31:59 +02:00
gameconfigfile.h
- put the entire filesystem code into a namespace and created some subdirectories.
2023-08-22 22:54:54 +02:00
hu_scores.cpp
- avoid storing texture pointers in longer lived data
2022-06-07 00:00:54 +02:00
hu_stuff.h
- moved chatmodeon to the backend.
2022-10-02 14:01:43 +02:00
m_cheat.cpp
- add a system interface for CheckCheatmode and moved some sound code to the backend.
2022-10-02 16:48:56 +02:00
m_cheat.h
m_misc.cpp
yet even more GetChars calls added.
2023-10-07 23:29:24 +02:00
m_misc.h
namedef_custom.h
added per-sector sky UDMF properties.
2023-10-29 17:49:59 +01:00
p_conversation.cpp
yet even more GetChars calls added.
2023-10-07 23:29:24 +02:00
p_conversation.h
- put the entire filesystem code into a namespace and created some subdirectories.
2023-08-22 22:54:54 +02:00
p_openmap.cpp
yet even more GetChars calls added.
2023-10-07 23:29:24 +02:00
p_saveg.cpp
added per-sector sky UDMF properties.
2023-10-29 17:49:59 +01:00
p_saveg.h
p_setup.cpp
added per-sector sky UDMF properties.
2023-10-29 17:49:59 +01:00
p_setup.h
- put the entire filesystem code into a namespace and created some subdirectories.
2023-08-22 22:54:54 +02:00
p_states.cpp
allocate temporary state label strings from the compiler backend's allocator.
2023-10-08 11:40:34 +02:00
p_tick.cpp
Added FOV Interpolation
2022-12-18 08:23:19 +01:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp
Switch to miniz from zlib
2023-09-17 23:52:51 +02:00
serializer_doom.h
st_stuff.cpp
- reworked CVARs to not use a linked list and to be initialized manually.
2022-10-21 18:56:43 +02:00
st_stuff.h
- removed the unused BaseBlend* variables and the testblend CCMD.
2022-11-08 11:46:13 +01:00
version.h
update/cleanup function pointers
2023-10-11 19:12:48 +02:00
wi_stuff.cpp
added even more explicit GetChars() calls.
2023-10-03 15:55:08 +02:00
wi_stuff.h
- first stage of migrating intermissions to screenjobs.
2022-04-26 20:50:35 +02:00