gzdoom/wadsrc/static/zscript
Christoph Oelckers a0c10df387 - made some adjustments so that the BigFont works as intended.
The auto-calculated height of 24 is too tall, this requires a manual setting here. Also fix the space calculations for the "finished" graphic.
2019-02-21 01:13:42 +01:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom - exported LevelLocals's compatibility flags to scripting and fixed all places where access to combined compatibility flags is needed. 2019-02-09 09:17:57 +01:00
heretic - use map time, not hub time for map actions. 2019-01-28 18:42:56 +01:00
hexen - use map time, not hub time for map actions. 2019-01-28 18:42:56 +01:00
inventory - removed extraneous parameter in SpawnPlayerMissile call in A_FireProjectile. 2019-02-09 09:25:29 +01:00
menu - changed all places which used a localized string as a format template for printf, String.Format et.al. 2019-02-20 20:20:06 +01:00
raven - exported LevelLocals's compatibility flags to scripting and fixed all places where access to combined compatibility flags is needed. 2019-02-09 09:17:57 +01:00
scriptutil - moved the tid hash into FLevelLocals and adjusted the interface to the iterators. 2019-01-24 19:28:40 +01:00
shared - fixed run health clamping. 2019-02-13 20:12:13 +01:00
statscreen - made some adjustments so that the BigFont works as intended. 2019-02-21 01:13:42 +01:00
statusbar Merge branch 'master' into new_level_refactor 2019-02-02 16:58:30 +01:00
strife - removed the playernum parameter from CheckLocalView 2019-01-31 03:29:25 +01:00
actor.txt Added inflictor, source and flag parameters to GetModifiedDamage on actors and ModifyDamage on inventory. 2019-02-08 20:07:49 +01:00
actor_actions.txt - exported all native components of APlayerPawn. 2019-01-03 18:01:58 +01:00
actor_attacks.txt - fixed condition to produce blood splatter during line attack 2019-01-23 21:23:35 +01:00
actor_checks.txt - removed all direct references of AInventory::Owner and AInventory::Amount from the C++ code. 2018-12-03 17:41:05 +01:00
actor_interaction.txt - cleaned up use of the random function in script files. 2018-12-21 12:40:05 +01:00
actor_inventory.txt - exported LevelLocals's compatibility flags to scripting and fixed all places where access to combined compatibility flags is needed. 2019-02-09 09:17:57 +01:00
base.txt - preparation work for substituting the menu and intermission screen text graphics for localization 2019-02-19 01:22:12 +01:00
compatibility.txt - deprecated a few functions that depend on AAPTR_* to be useful. 2018-12-05 18:33:59 +01:00
constants.txt - fixed the player name display. 2019-02-16 22:57:02 +01:00
destructible.txt - health groups and software rendering textures freed of 'level' 2019-01-29 16:06:17 +01:00
dynarrays.txt - fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called. 2018-01-19 19:49:42 +01:00
events.txt Added CheckReplacee. 2019-01-31 19:05:44 +01:00
level_compatibility.txt - added a compatibility fix for KDiZD Z1M3 and fixed some tagging issues in the compatibility handler. 2019-02-07 09:42:51 +01:00
mapdata.txt - renamed the level variables. 2019-02-02 00:25:51 +01:00
sounddata.txt - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00
zscript_license.txt - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00