gzdoom/src/d_buttons.h
Christoph Oelckers 8dacdf2951 - use an array to store the buttons.
This puts a lot less knowledge about the game's features into the low level code.
2020-04-11 20:19:50 +02:00

39 lines
591 B
C

#pragma once
enum
{
Button_AM_PanLeft,
Button_User2,
Button_Jump,
Button_Right,
Button_Zoom,
Button_Back,
Button_AM_ZoomIn,
Button_Reload,
Button_LookDown,
Button_AM_ZoomOut,
Button_User4,
Button_Attack,
Button_User1,
Button_Klook,
Button_Forward,
Button_MoveDown,
Button_AltAttack,
Button_MoveLeft,
Button_MoveRight,
Button_AM_PanRight,
Button_AM_PanUp,
Button_Mlook,
Button_Crouch,
Button_Left,
Button_LookUp,
Button_User3,
Button_Strafe,
Button_AM_PanDown,
Button_ShowScores,
Button_Speed,
Button_Use,
Button_MoveUp,
NUM_ACTIONS
};