gzdoom/src
2023-11-11 20:50:31 -05:00
..
common use FTranslationID in the 2D code. 2023-11-09 23:04:11 +01:00
console fixed two bad validations of FName's. 2023-10-08 09:27:46 +02:00
g_statusbar use FTranslationID in all places where strict type checking is needed. 2023-11-09 23:04:10 +01:00
gamedata use FTranslationID in all places where strict type checking is needed. 2023-11-09 23:04:10 +01:00
intermission use FTranslationID in all places where strict type checking is needed. 2023-11-09 23:04:10 +01:00
maploader added DSDA's thrust properties for UDMF 2023-10-29 23:18:06 +01:00
menu yet even more GetChars calls added. 2023-10-07 23:29:24 +02:00
playsim use FTranslationID in all places where strict type checking is needed. 2023-11-09 23:04:10 +01:00
posix add master levels to game list for steam 2023-11-02 21:41:58 +01:00
r_data use FTranslationID in the model code. 2023-11-09 23:04:11 +01:00
rendering use FTranslationID in the high level parts of the hardware renderer. 2023-11-09 23:04:11 +01:00
scripting use FTranslationID in all places where strict type checking is needed. 2023-11-09 23:04:10 +01:00
sound the remaining GetChars additions. 2023-10-07 23:44:01 +02:00
utility/nodebuilder removed several bad casts to 'long'. 2023-10-04 16:47:43 +02:00
win32 add master levels to game list for steam 2023-11-02 21:41:58 +01:00
am_map.cpp use FTranslationID in all places where strict type checking is needed. 2023-11-09 23:04:10 +01:00
am_map.h
announcer.h
bbannouncer.cpp
CMakeLists.txt added DSDA's thrust properties for UDMF 2023-10-29 23:18:06 +01:00
ct_chat.cpp more GetChars fixes in linux/macOS 2023-10-08 07:31:59 +02:00
d_anonstats.cpp - disable survey code again. 2023-09-25 00:08:12 +02:00
d_buttons.h
d_defcvars.cpp added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
d_defcvars.h added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
d_event.h
d_iwad.cpp added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
d_main.cpp Add sv_coopsharekeys - in coop, picking up a key will distribute it to all online players 2023-11-11 20:50:31 -05:00
d_main.h - use std::vector<std::string> to pass the file list to InitMultipleFiles 2023-08-22 22:54:52 +02:00
d_net.cpp added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
d_net.h
d_netinf.h - made D_WriteUserInfoStrings memory safe. 2023-03-26 09:27:26 +02:00
d_netinfo.cpp added a third batch of GetChars call to FStrings. 2023-10-07 23:03:40 +02:00
d_protocol.cpp
d_protocol.h
doomdata.h
doomdef.h Add sv_coopsharekeys - in coop, picking up a key will distribute it to all online players 2023-11-11 20:50:31 -05:00
doomstat.cpp
doomstat.h
doomtype.h
empty.cpp
events.cpp added a third batch of GetChars call to FStrings. 2023-10-07 23:03:40 +02:00
events.h
g_cvars.cpp
g_cvars.h
g_dumpinfo.cpp added a third batch of GetChars call to FStrings. 2023-10-07 23:03:40 +02:00
g_game.cpp always save the map WAD in a savegame's metadata, even if it is from the IWAD 2023-10-26 07:49:17 -04:00
g_game.h CMakeLists upgrade to 3.16 and cleanup 2023-08-14 19:30:50 +02:00
g_hub.cpp
g_hub.h
g_level.cpp allow defining zero gravity through MAPINFO 2023-11-09 07:17:16 -05:00
g_level.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
g_levellocals.h hooked up the per-level colormaps with the hardware renderer. 2023-10-29 08:13:01 +01:00
g_pch.h Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
g_pch2.h Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
gameconfigfile.cpp fix GetChars in linux/macOS 2023-10-08 07:31:59 +02:00
gameconfigfile.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
hu_scores.cpp
hu_stuff.h
m_cheat.cpp
m_cheat.h
m_misc.cpp yet even more GetChars calls added. 2023-10-07 23:29:24 +02:00
m_misc.h
namedef_custom.h added per-sector sky UDMF properties. 2023-10-29 17:49:59 +01:00
p_conversation.cpp yet even more GetChars calls added. 2023-10-07 23:29:24 +02:00
p_conversation.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_openmap.cpp yet even more GetChars calls added. 2023-10-07 23:29:24 +02:00
p_saveg.cpp added per-sector sky UDMF properties. 2023-10-29 17:49:59 +01:00
p_saveg.h
p_setup.cpp added per-sector sky UDMF properties. 2023-10-29 17:49:59 +01:00
p_setup.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_states.cpp allocate temporary state label strings from the compiler backend's allocator. 2023-10-08 11:40:34 +02:00
p_tick.cpp
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
serializer_doom.h
st_stuff.cpp
st_stuff.h
version.h update/cleanup function pointers 2023-10-11 19:12:48 +02:00
wi_stuff.cpp added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
wi_stuff.h