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common
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use FTranslationID in the 2D code.
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2023-11-09 23:04:11 +01:00 |
console
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fixed two bad validations of FName's.
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2023-10-08 09:27:46 +02:00 |
g_statusbar
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use FTranslationID in all places where strict type checking is needed.
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2023-11-09 23:04:10 +01:00 |
gamedata
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use FTranslationID in all places where strict type checking is needed.
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2023-11-09 23:04:10 +01:00 |
intermission
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use FTranslationID in all places where strict type checking is needed.
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2023-11-09 23:04:10 +01:00 |
maploader
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added DSDA's thrust properties for UDMF
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2023-10-29 23:18:06 +01:00 |
menu
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yet even more GetChars calls added.
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2023-10-07 23:29:24 +02:00 |
playsim
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use FTranslationID in all places where strict type checking is needed.
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2023-11-09 23:04:10 +01:00 |
posix
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add master levels to game list for steam
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2023-11-02 21:41:58 +01:00 |
r_data
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use FTranslationID in the model code.
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2023-11-09 23:04:11 +01:00 |
rendering
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use FTranslationID in the high level parts of the hardware renderer.
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2023-11-09 23:04:11 +01:00 |
scripting
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use FTranslationID in all places where strict type checking is needed.
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2023-11-09 23:04:10 +01:00 |
sound
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the remaining GetChars additions.
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2023-10-07 23:44:01 +02:00 |
utility/nodebuilder
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removed several bad casts to 'long'.
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2023-10-04 16:47:43 +02:00 |
win32
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add master levels to game list for steam
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2023-11-02 21:41:58 +01:00 |
am_map.cpp
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use FTranslationID in all places where strict type checking is needed.
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2023-11-09 23:04:10 +01:00 |
am_map.h
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announcer.h
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bbannouncer.cpp
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CMakeLists.txt
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added DSDA's thrust properties for UDMF
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2023-10-29 23:18:06 +01:00 |
ct_chat.cpp
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more GetChars fixes in linux/macOS
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2023-10-08 07:31:59 +02:00 |
d_anonstats.cpp
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- disable survey code again.
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2023-09-25 00:08:12 +02:00 |
d_buttons.h
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d_defcvars.cpp
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added even more explicit GetChars() calls.
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2023-10-03 15:55:08 +02:00 |
d_defcvars.h
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added even more explicit GetChars() calls.
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2023-10-03 15:55:08 +02:00 |
d_event.h
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d_iwad.cpp
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added even more explicit GetChars() calls.
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2023-10-03 15:55:08 +02:00 |
d_main.cpp
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Add sv_coopsharekeys - in coop, picking up a key will distribute it to all online players
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2023-11-11 20:50:31 -05:00 |
d_main.h
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- use std::vector<std::string> to pass the file list to InitMultipleFiles
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2023-08-22 22:54:52 +02:00 |
d_net.cpp
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added even more explicit GetChars() calls.
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2023-10-03 15:55:08 +02:00 |
d_net.h
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d_netinf.h
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- made D_WriteUserInfoStrings memory safe.
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2023-03-26 09:27:26 +02:00 |
d_netinfo.cpp
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added a third batch of GetChars call to FStrings.
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2023-10-07 23:03:40 +02:00 |
d_protocol.cpp
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d_protocol.h
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doomdata.h
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doomdef.h
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Add sv_coopsharekeys - in coop, picking up a key will distribute it to all online players
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2023-11-11 20:50:31 -05:00 |
doomstat.cpp
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doomstat.h
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doomtype.h
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empty.cpp
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events.cpp
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added a third batch of GetChars call to FStrings.
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2023-10-07 23:03:40 +02:00 |
events.h
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g_cvars.cpp
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g_cvars.h
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g_dumpinfo.cpp
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added a third batch of GetChars call to FStrings.
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2023-10-07 23:03:40 +02:00 |
g_game.cpp
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always save the map WAD in a savegame's metadata, even if it is from the IWAD
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2023-10-26 07:49:17 -04:00 |
g_game.h
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CMakeLists upgrade to 3.16 and cleanup
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2023-08-14 19:30:50 +02:00 |
g_hub.cpp
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g_hub.h
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g_level.cpp
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allow defining zero gravity through MAPINFO
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2023-11-09 07:17:16 -05:00 |
g_level.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
g_levellocals.h
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hooked up the per-level colormaps with the hardware renderer.
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2023-10-29 08:13:01 +01:00 |
g_pch.h
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
g_pch2.h
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
gameconfigfile.cpp
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fix GetChars in linux/macOS
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2023-10-08 07:31:59 +02:00 |
gameconfigfile.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
hu_scores.cpp
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hu_stuff.h
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m_cheat.cpp
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m_cheat.h
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m_misc.cpp
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yet even more GetChars calls added.
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2023-10-07 23:29:24 +02:00 |
m_misc.h
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namedef_custom.h
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added per-sector sky UDMF properties.
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2023-10-29 17:49:59 +01:00 |
p_conversation.cpp
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yet even more GetChars calls added.
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2023-10-07 23:29:24 +02:00 |
p_conversation.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
p_openmap.cpp
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yet even more GetChars calls added.
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2023-10-07 23:29:24 +02:00 |
p_saveg.cpp
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added per-sector sky UDMF properties.
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2023-10-29 17:49:59 +01:00 |
p_saveg.h
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p_setup.cpp
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added per-sector sky UDMF properties.
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2023-10-29 17:49:59 +01:00 |
p_setup.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
p_states.cpp
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allocate temporary state label strings from the compiler backend's allocator.
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2023-10-08 11:40:34 +02:00 |
p_tick.cpp
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p_tick.h
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r_state.h
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scriptutil.cpp
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scriptutil.h
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serializer_doom.cpp
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
serializer_doom.h
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st_stuff.cpp
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st_stuff.h
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version.h
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update/cleanup function pointers
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2023-10-11 19:12:48 +02:00 |
wi_stuff.cpp
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added even more explicit GetChars() calls.
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2023-10-03 15:55:08 +02:00 |
wi_stuff.h
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