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ce50b0e46b
Works for most shaders, except SSAO.
9 lines
307 B
C++
9 lines
307 B
C++
#pragma once
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#include "tarray.h"
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#include "zstring.h"
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#include "utility"
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FString RemoveLegacyUserUniforms(FString code);
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FString RemoveSamplerBindings(FString code, TArray<std::pair<FString, int>> &samplerstobind); // For GL 3.3 compatibility which cannot declare sampler bindings in the sampler source.
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