gzdoom/src
Christoph Oelckers 9f6091519f - changed the stencil cap drawer to only cover the area which is actually used by the portal.
This will now both exclude floor caps when only ceiling elements are used and everything outside the bounding box of active portal lines.
Hopefully this is enough to fix the issues with portal caps but of course it is not foolproof if someone just makes the right setup.
2018-11-14 23:30:46 +01:00
..
fragglescript - fixed FS camera for real. 2018-08-14 21:12:50 +02:00
g_inventory - fixed: Inventory items that have been modified with Dehacked to be monsters should not be killed by P_Massacre when being owned. 2018-07-20 11:43:49 +02:00
g_shared Merge branch 'sections' 2018-11-06 23:50:16 +01:00
g_statusbar - fixed potential crash when drawing status bar log 2018-11-01 13:37:11 +02:00
gl - went back to the original portal stencil setup from 3.4.0. 2018-11-14 21:03:54 +01:00
gl_load - fixed error message for old OpenGL versions. There was still a mention of "with framebuffer support" which is core in 3.3. 2018-10-31 10:50:45 +01:00
hwrenderer - changed the stencil cap drawer to only cover the area which is actually used by the portal. 2018-11-14 23:30:46 +01:00
intermission - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
math
menu - use a saner data structure to store the BrokenLines. 2018-10-31 19:13:54 +01:00
polyrenderer - more options for Doom 64 style gradients on walls: 2018-11-11 16:04:36 +01:00
posix - restored screen clear in Cocoa backend when setting video mode 2018-11-03 13:09:30 +02:00
r_data - changed the stencil cap drawer to only cover the area which is actually used by the portal. 2018-11-14 23:30:46 +01:00
rapidjson
resourcefiles - fixed compilation on POSIX-like platforms 2018-11-10 22:32:09 +02:00
scripting - fix missing type check when using Push or Insert for typed arrays 2018-11-14 10:08:04 +01:00
sfmt - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
sound - added a method to FileReader to read the contents into an array and used it on the MIDI sources for testing. 2018-11-02 10:20:12 +01:00
swrenderer - changed dynamic light traversal to use sections instead of the subsectors. 2018-11-06 00:13:23 +01:00
textures - added far stronger restrictions for when the Boom-Texture-Y-offset compatibility flag may trigger. 2018-11-01 10:51:57 +01:00
win32 - fixed bad case in #include. 2018-11-04 21:33:35 +01:00
xlat Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
__autostart.cpp
actionspecials.h Single commit - destructible geometry feature 2018-10-31 17:22:09 +01:00
actor.h Destructible geometry - minor fixes and 3D floor support 2018-11-07 00:12:37 +01:00
actorinlines.h - moved portal data into FLevelLocals. 2018-04-01 20:17:39 +02:00
actorptrselect.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
actorptrselect.h
am_map.cpp - hole filling subsectors must also be explicitly triangulated for the automap because they may be non-convex. 2018-11-10 08:04:03 +01:00
am_map.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
announcer.h
autosegs.h - for some reason the change to c_expr.cpp got lost. 2017-03-08 21:14:21 +01:00
b_bot.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
b_bot.h - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
b_func.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
b_game.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
b_move.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
b_think.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
basictypes.h - Removed power-of-two limitation from span drawers, except for slopes 2017-06-21 03:08:11 +02:00
bbannouncer.cpp Squashed commit of the following: 2018-10-30 21:42:09 +01:00
c_bind.cpp - be more thorough with 'in menu' checks for certain protected functions. 2018-09-15 12:30:05 +02:00
c_bind.h
c_cmds.cpp - missed one place where FBrokenLines was used. 2018-10-31 20:36:23 +01:00
c_console.cpp - use a saner data structure to store the BrokenLines. 2018-10-31 19:13:54 +01:00
c_console.h - Changed frame buffer locking mechanism so that the only place where a lock is needed is when the software renderer wants to access the render buffer, which is precisely for the duration of the RenderView function. 2018-03-27 20:02:44 +02:00
c_consolebuffer.cpp - a few more buffers converted. 2018-11-10 14:18:34 +01:00
c_consolebuffer.h - use a saner data structure to store the BrokenLines. 2018-10-31 19:13:54 +01:00
c_cvars.cpp - be more thorough with 'in menu' checks for certain protected functions. 2018-09-15 12:30:05 +02:00
c_cvars.h Allowed CVARs to be set in unsafe context 2018-03-03 10:26:28 +01:00
c_dispatch.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
c_dispatch.h Made unsafe execution context check for CVARs more strict 2018-01-29 15:20:35 +02:00
c_expr.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
c_functions.cpp
c_functions.h
CMakeLists.txt - moved hw_Sections to r_data, because this is an essential component of the dynamic light system now so it is needed for all renderers. 2018-11-07 00:53:44 +01:00
cmdlib.cpp Framework for context independent sounffont management 2018-02-22 12:51:45 +01:00
cmdlib.h Framework for context independent sounffont management 2018-02-22 12:51:45 +01:00
colormatcher.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
colormatcher.h - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
compatibility.cpp Fixed walkthrough blocker in Sin City 2 via compatibility entry 2018-04-28 17:45:15 +02:00
compatibility.h - some improvements to compatibility scripts: 2018-04-09 22:09:28 +02:00
configfile.cpp Moved FConfigFile over to FileReader/FileWriter 2018-08-31 14:29:37 +02:00
configfile.h Moved FConfigFile over to FileReader/FileWriter 2018-08-31 14:29:37 +02:00
critsec.h -added missing file. 2017-03-10 22:19:36 +01:00
ct_chat.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
ctpl.h - added missing file. 2018-10-31 09:22:38 +01:00
cycler.cpp - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
cycler.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
d_anonstats.cpp - disable survey code, 3.5.0's is over 2018-08-23 15:09:40 -04:00
d_dehacked.cpp - extended the register limit for 'param'. 2018-10-14 09:13:26 +02:00
d_dehacked.h DEHACKED lumps from IWAD now have precedence over embedded lumps and separate files 2017-04-04 12:20:12 +03:00
d_event.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
d_gui.h
d_iwad.cpp - use TArray and FString in resource file management. 2018-11-10 14:19:55 +01:00
d_main.cpp - use TArray and FString in resource file management. 2018-11-10 14:19:55 +01:00
d_main.h Added startup song definition for custom IWADs 2018-04-27 13:32:38 +03:00
d_net.cpp - fixed crash when actor is destroyed during spawning 2018-06-30 15:11:21 +03:00
d_net.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
d_netinf.h Squashed commit of the following: 2018-10-30 21:42:09 +01:00
d_netinfo.cpp Squashed commit of the following: 2018-10-30 21:42:09 +01:00
d_player.h Squashed commit of the following: 2018-10-30 21:42:09 +01:00
d_protocol.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
d_protocol.h Send player FOV across the network as floatig point. 2017-09-02 09:57:48 +02:00
decallib.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
decallib.h - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
dobject.cpp - serialize 'spawned' object flag, WorldThingDestroyed event relies on it 2018-05-05 17:55:44 +03:00
dobject.h Made usage of assertions in VM code consistent 2017-06-22 10:36:08 +03:00
dobjgc.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
dobjgc.h - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
dobjtype.cpp - allow skipping optional arguments of the parent function in a virtual override definition. 2018-07-29 17:00:05 +02:00
dobjtype.h - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
doomdata.h Single commit - destructible geometry feature 2018-10-31 17:22:09 +01:00
doomdef.h - fixed compilation in debug mode. 2017-11-12 09:06:40 +01:00
doomerrors.h
doomstat.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
doomstat.h - removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this. 2018-06-17 20:08:35 +02:00
doomtype.h - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
dsectoreffect.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
dsectoreffect.h - separated class descriptors from VM types. 2017-04-12 22:46:49 +02:00
dthinker.cpp - fixed: An exception inside DestroyAllThinkers could send the engine into an endless loop of failed destructions. 2018-10-31 20:07:24 +01:00
dthinker.h - fixed: An exception inside DestroyAllThinkers could send the engine into an endless loop of failed destructions. 2018-10-31 20:07:24 +01:00
earcut.hpp - FVertexBuilder's output looks correct now. 2018-11-05 21:11:54 +01:00
edata.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
edata.h
empty.cpp
errors.h
events.cpp Exported destructible geometry to ZScript 2018-11-07 00:12:37 +01:00
events.h Exported destructible geometry to ZScript 2018-11-07 00:12:37 +01:00
f_wipe.cpp - a few more buffers converted. 2018-11-10 14:18:34 +01:00
f_wipe.h - Untested wipe refactor 2018-09-02 12:02:36 +02:00
files.cpp - fixed seeking end of file in memory reader 2018-05-17 10:19:29 +03:00
files.h - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-10 11:56:18 +01:00
files_decompress.cpp - added missing return to translation code. 2018-03-12 21:18:11 +01:00
g_doomedmap.cpp - fixed wrong line number in error message 2018-05-14 14:42:31 +03:00
g_game.cpp Export AllClasses 2018-11-01 00:20:46 +01:00
g_game.h - fix gamepic render buffer issues 2018-06-03 13:59:40 +02:00
g_hub.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
g_hub.h
g_input.h - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
g_level.cpp Changed IsPointInMap to use P_PointOnDivlineSide. 2018-11-08 14:50:04 +01:00
g_level.h - Static NewGame events now fire before loading a map, and normal NewGame events fire after registering per-map handlers and before all other events. 2018-10-31 17:19:21 +01:00
g_levellocals.h - moved hw_Sections to r_data, because this is an essential component of the dynamic light system now so it is needed for all renderers. 2018-11-07 00:53:44 +01:00
g_mapinfo.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
g_pch.h - added missing return to translation code. 2018-03-12 21:18:11 +01:00
g_pch2.h
g_skill.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gameconfigfile.cpp Upgrade libADLMIDI and libOPNMIDI 2018-10-04 08:58:47 -04:00
gameconfigfile.h Moved FConfigFile over to FileReader/FileWriter 2018-08-31 14:29:37 +02:00
gametype.h
gi.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gi.h - added ability to change slider color using mapinfo's gameinfo 2017-10-14 13:05:15 -04:00
gitinfo.cpp
gstrings.h
hu_scores.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
hu_stuff.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
i_cd.h
i_module.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_module.h
i_net.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_net.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
i_time.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_time.h - fixed: screen->FrameTime should use an adjusted frame start time 2017-12-07 03:01:57 -05:00
i_video.h - removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this. 2018-06-17 20:08:35 +02:00
info.cpp Hotfix: The output from CheckReplacement no longer permanently overrides an actor's replacement. 2018-09-23 23:40:58 +02:00
info.h Fixed potential crash during state validation 2018-03-01 11:08:38 +02:00
keysections.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp Fixed non-portable usage of __solaris__ preprocessor definition 2017-10-24 15:32:43 +03:00
m_alloc.h
m_argv.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
m_argv.h - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
m_bbox.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_bbox.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_cheat.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
m_cheat.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_crc32.h - the fourth. 2017-03-08 18:55:54 +01:00
m_fixed.h Enabled position independent executable for generic GCC/Clang 2017-12-29 09:39:01 +02:00
m_joy.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_joy.h - the fourth. 2017-03-08 18:55:54 +01:00
m_misc.cpp - moved the palette stuff and some remaining scaling code from OpenGLFrameBuffer to DFrameBuffer and fixed GetFlashedPalette 2018-05-16 22:10:24 +02:00
m_misc.h - replaced deprecated macOS functions in paths handling 2018-07-15 13:20:36 +03:00
m_png.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
m_png.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
m_random.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
m_random.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
m_swap.h - fixed some issues with m_swap's design. 2018-03-11 14:35:36 +01:00
md5.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
md5.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
memarena.cpp - fixed FMemArena to always return 16 byte aligned pointers. 2018-06-04 21:51:16 +02:00
memarena.h - fixed FMemArena to always return 16 byte aligned pointers. 2018-06-04 21:51:16 +02:00
mus2midi.cpp - the fourth. 2017-03-08 18:55:54 +01:00
mus2midi.h - more of the same. 2017-03-08 18:55:53 +01:00
name.cpp
name.h - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
namedef.h - fix missing type check when using Push or Insert for typed arrays 2018-11-14 10:08:04 +01:00
nodebuild.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
nodebuild.h Use 64-bit fixed point for node builder's vertex map 2018-02-28 16:36:14 +01:00
nodebuild_classify_nosse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
nodebuild_gl.cpp - the fourth. 2017-03-08 18:55:54 +01:00
nodebuild_utility.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_3dfloors.cpp Destructible geometry - minor fixes and 3D floor support 2018-11-07 00:12:37 +01:00
p_3dfloors.h Fixed sector floor/ceiling actions not triggering in P_XYMovement 2018-11-01 00:05:43 +01:00
p_3dmidtex.cpp - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
p_3dmidtex.h
p_acs.cpp Destructible geometry - minor fixes and 3D floor support 2018-11-07 00:12:37 +01:00
p_acs.h Fixed excessive growth of ACS string pool 2018-04-01 16:27:08 +03:00
p_actionfunctions.cpp Changed A_RaiseActor to just RaiseActor. 2018-11-13 19:01:56 +01:00
p_blockmap.h Fixed compilation with GCC/Clang 2017-03-17 17:42:28 +02:00
p_ceiling.cpp - use value initialization for secspecial_t 2018-10-23 20:30:27 +02:00
p_checkposition.h - fixed: When stepping through a sector portal and touching a two sided line on the opposite side, its opening must be used, regardless of the FFCF_NOFLOOR flag. 2017-08-27 10:36:34 +02:00
p_conversation.cpp - use a saner data structure to store the BrokenLines. 2018-10-31 19:13:54 +01:00
p_conversation.h - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
p_destructible.cpp - added copyright header to p_destructible.cpp 2018-11-07 19:27:35 +01:00
p_destructible.h Exported destructible geometry to ZScript 2018-11-07 00:12:37 +01:00
p_doors.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_effect.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_effect.h - changed ttl in particle_t from short to int32_t for longer lifespan. 2017-12-07 01:54:30 -05:00
p_enemy.cpp Added CanResurrect(Actor other, bool passive) 2018-11-13 19:01:56 +01:00
p_enemy.h - added 'kill baddies' cheat - does the same thing as 'kill monsters' only it ignores friendly monsters 2017-07-19 15:03:27 -04:00
p_floor.cpp - use value initialization for secspecial_t 2018-10-23 20:30:27 +02:00
p_glnodes.cpp - use TArray for most buffers in p_glnodes.cpp. 2018-11-10 14:15:39 +01:00
p_interaction.cpp Added DMG_NO_ENHANCE for DamageMobj. 2018-11-10 16:18:33 +01:00
p_lights.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_linetracedata.h Fix accidentally removed SectorPlane assignment. Added missing HitVector support. 2018-03-03 09:30:06 +01:00
p_linkedsectors.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
p_lnspec.cpp Destructible geometry - minor fixes and 3D floor support 2018-11-07 00:12:37 +01:00
p_lnspec.h - GLWall is mostly clean, except some smaller things in gl_sky.cpp 2018-04-27 00:22:00 +02:00
p_local.h Added CanResurrect(Actor other, bool passive) 2018-11-13 19:01:56 +01:00
p_map.cpp - Fixed: Decal generator should be taken from the current weapon instance instead of the default instance. 2018-11-11 15:07:57 +01:00
p_maputl.cpp Destructible geometry - minor fixes and 3D floor support 2018-11-07 00:12:37 +01:00
p_maputl.h Destructible geometry - minor fixes and 3D floor support 2018-11-07 00:12:37 +01:00
p_mobj.cpp Explode bouncing projectiles if hit damageable geometry 2018-11-07 00:12:37 +01:00
p_pillar.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
p_plats.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_pspr.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_pspr.h Added PSPF_MIRROR. 2017-05-25 19:46:36 -05:00
p_pusher.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_saveg.cpp - more options for Doom 64 style gradients on walls: 2018-11-11 16:04:36 +01:00
p_saveg.h - moved the Zones array into FLevelLocals. 2017-03-17 12:11:37 +01:00
p_scroll.cpp - major optimization on carry scroller code. 2017-05-19 16:31:44 +02:00
p_secnodes.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_sectors.cpp - added ZScript export for side_t::SetSpecialColor. 2018-11-12 00:13:14 +01:00
p_setup.cpp - removed test code that was accidentally left in. 2018-11-11 21:50:33 +01:00
p_setup.h - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-10 11:56:18 +01:00
p_sight.cpp - fixed typo in sight checking code. 2018-11-07 00:12:03 +01:00
p_slopes.cpp - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
p_spec.cpp Adds "OnGiveSecret" virtual function on Actor for customizing behavior of secret finding. 2018-06-05 10:06:53 -04:00
p_spec.h - use value initialization for secspecial_t 2018-10-23 20:30:27 +02:00
p_states.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
p_switch.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_tags.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
p_tags.h - added SectorTagIterator and LineIDIterator script classes. 2017-03-09 17:05:51 +01:00
p_teleport.cpp - fixed: smooth teleporters could fudge the player over an adjacent line, causing the player to appear on top of a cliff that is much higher than the original teleport. 2018-10-09 06:55:56 -04:00
p_terrain.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
p_terrain.h - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_things.cpp Fixed inconsistency. 2018-11-13 19:01:56 +01:00
p_tick.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_tick.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
p_trace.cpp Extend SKYEXPLODE flag for LineAttack 2018-11-03 15:24:30 +01:00
p_trace.h Extend SKYEXPLODE flag for LineAttack 2018-11-03 15:24:30 +01:00
p_udmf.cpp - more options for Doom 64 style gradients on walls: 2018-11-11 16:04:36 +01:00
p_udmf.h - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
p_usdf.cpp - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-10 11:56:18 +01:00
p_user.cpp - Exported PickNewWeapon function from PlayerPawn to ZScript. 2018-10-14 00:52:00 +02:00
p_xlat.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
parallel_for.h Moved parallel_for() function template to own header file 2017-07-15 12:16:06 +03:00
parsecontext.cpp - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-10 11:56:18 +01:00
parsecontext.h
po_man.cpp BLOCKASPLAYER flag: treat non-player actors as blockable by "block players" lines 2018-06-04 22:18:51 +02:00
po_man.h - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
portal.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
portal.h - went back to the original portal stencil setup from 3.4.0. 2018-11-14 21:03:54 +01:00
r_defs.h - more options for Doom 64 style gradients on walls: 2018-11-11 16:04:36 +01:00
r_renderer.h - change the software renderer to render to a DSimpleCanvas like the old D3D9 target did. Then use the drawer threads to memcpy the result to the PBO 2018-07-20 05:48:15 +02:00
r_sky.cpp - GLFlat split into API-dependent and -independent data. 2018-04-28 12:34:09 +02:00
r_sky.h - moved the matrix math for the sky dome into backend independent code. 2018-06-18 18:18:28 +02:00
r_state.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
r_utility.cpp - changed dynamic light traversal to use sections instead of the subsectors. 2018-11-06 00:13:23 +01:00
r_utility.h - changed dynamic light traversal to use sections instead of the subsectors. 2018-11-06 00:13:23 +01:00
r_videoscale.cpp - fixed: use 'setsizeneeded' more often in the scaling code. recalculating screen geometry for 2D elements when it changes never really hurts. 2018-10-14 16:27:08 -04:00
r_videoscale.h - added vid_cropaspect. This cvar turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work. 2017-10-07 20:18:37 -04:00
s_advsound.cpp Squashed commit of the following: 2018-10-30 21:42:09 +01:00
s_environment.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
s_playlist.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
s_playlist.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
s_sndseq.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
s_sndseq.h - changed TObjPtr to take a pointer as its template argument and not the class it points to. 2017-03-08 13:35:21 +01:00
s_sound.cpp - fixed default values for S_ChangeMusic 2018-10-22 08:19:56 +03:00
s_sound.h - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
sc_man.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
sc_man.h - fixed compilation on POSIX-like platforms 2018-11-10 22:32:09 +02:00
sc_man_scanner.re -protected critical portal data from getting written to by user code. 2018-04-15 12:13:02 +02:00
sc_man_tokens.h -protected critical portal data from getting written to by user code. 2018-04-15 12:13:02 +02:00
serializer.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
serializer.h - converted FInterBackground into a class so that the scripts can use it. 2017-03-18 13:25:22 +01:00
skins.cpp Squashed commit of the following: 2018-10-30 21:42:09 +01:00
skins.h
st_start.h - separated the software-renderer-specific parts of colormap processing from the common parts. 2017-03-15 22:04:59 +01:00
st_stuff.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
st_stuff.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
statistics.cpp Save item statistics 2018-06-18 00:24:23 +02:00
statnums.h - added a user reserved range of statnums from 70-90 2017-08-12 13:08:11 +02:00
stats.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
stats.h - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
stringtable.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
stringtable.h - the fourth. 2017-03-08 18:55:54 +01:00
strnatcmp.c Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
strnatcmp.h
tagitem.h
tarray.h - fixed: It may happen that a degenerate subsector ends up without any section or sector. Try to assign the best fit in such a case so that the relevant pointers are not null. 2018-11-11 09:33:40 +01:00
teaminfo.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
teaminfo.h
templates.h
tflags.h - replaced homegrown SWORD, SBYTE and uint32_t types. 2017-03-09 19:31:45 +01:00
umapinfo.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
v_2ddrawer.cpp - hole filling subsectors must also be explicitly triangulated for the automap because they may be non-convex. 2018-11-10 08:04:03 +01:00
v_2ddrawer.h - hole filling subsectors must also be explicitly triangulated for the automap because they may be non-convex. 2018-11-10 08:04:03 +01:00
v_blend.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
v_collection.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
v_collection.h - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
v_colortables.h - it compiles again. 2018-03-28 16:40:09 +02:00
v_draw.cpp - hole filling subsectors must also be explicitly triangulated for the automap because they may be non-convex. 2018-11-10 08:04:03 +01:00
v_font.cpp - use a saner data structure to store the BrokenLines. 2018-10-31 19:13:54 +01:00
v_font.h - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
v_framebuffer.cpp - moved the mSceneClearColor variable to main DFrameBuffer class. 2018-10-29 09:34:30 +01:00
v_palette.cpp - cleaned up the gamma correction code. 2018-04-29 13:45:53 +02:00
v_palette.h - moved PTM_BestColor to v_palette.cpp and removed its dependencies on CVARs. 2018-04-29 13:10:30 +02:00
v_pfx.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
v_pfx.h - removed many 'extern "C"' declarations, now that assembly is no longer a concern. 2017-03-11 11:31:09 +01:00
v_text.cpp - made DBrokenLines serializable. 2018-11-01 09:02:20 +01:00
v_text.h - made DBrokenLines serializable. 2018-11-01 09:02:20 +01:00
v_video.cpp - added fake vid_renderer CVAR so that mods that checked for it to determine the renderer will get 1 returned instead of 0. 2018-11-01 09:43:11 +01:00
v_video.h - hole filling subsectors must also be explicitly triangulated for the automap because they may be non-convex. 2018-11-10 08:04:03 +01:00
vectors.h - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
version.h - undid the save version bump 2018-11-04 19:58:57 +01:00
w_wad.cpp - use TArray and FString in resource file management. 2018-11-10 14:19:55 +01:00
w_wad.h - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-10 11:56:18 +01:00
w_zip.h - transition to new FileReader interface complete, but untested. 2018-03-11 12:33:46 +01:00
weightedlist.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
wi_stuff.cpp - fixed typo in error message 2018-05-25 11:05:30 +03:00
wi_stuff.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
x86.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
x86.h - most stat stuff done. 2018-03-12 19:33:48 +01:00
xs_Float.h
zstrformat.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
zstring.cpp - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
zstring.h - removed most of the old LastIndexOf methods in FString, only leaving one for ZScript and clearly giving it a name that says it all. RIndexOf has been made the proper version of LastIndexOf internally now. 2018-08-25 20:54:16 +02:00
zzautozend.cpp