mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-08 14:00:43 +00:00
2874d927b1
whatever spawned the random spawner already took care of this. - Added a maxdist parameter to P_CheckMissileSpawn() to help ensure that it doesn't completely move the spawned missile outside of its shooter (and potentially beyond a wall the shooter might happen to be standing next to). SVN r4194 (trunk) |
||
---|---|---|
.. | ||
a_acolyte.cpp | ||
a_alienspectres.cpp | ||
a_coin.cpp | ||
a_crusader.cpp | ||
a_entityboss.cpp | ||
a_inquisitor.cpp | ||
a_loremaster.cpp | ||
a_oracle.cpp | ||
a_programmer.cpp | ||
a_reaver.cpp | ||
a_rebels.cpp | ||
a_sentinel.cpp | ||
a_spectral.cpp | ||
a_stalker.cpp | ||
a_strifeglobal.h | ||
a_strifeitems.cpp | ||
a_strifestuff.cpp | ||
a_strifeweapons.cpp | ||
a_templar.cpp | ||
a_thingstoblowup.cpp | ||
strife_sbar.cpp |