gzdoom/src/g_doom/a_spidermaster.cpp
Christoph Oelckers 5e8323b426 - Converted Arachnotron, Archvile, Cyberdemon, Spidermastermind and
CommanderKeen to DECORATE.


SVN r374 (trunk)
2006-11-04 16:19:50 +00:00

32 lines
640 B
C++

#include "templates.h"
#include "actor.h"
#include "m_random.h"
#include "s_sound.h"
#include "p_local.h"
#include "p_enemy.h"
#include "a_action.h"
static FRandom pr_spidrefire ("SpidRefire");
void A_SpidRefire (AActor *self)
{
// keep firing unless target got out of sight
A_FaceTarget (self);
if (pr_spidrefire() < 10)
return;
if (!self->target
|| P_HitFriend (self)
|| self->target->health <= 0
|| !P_CheckSight (self, self->target, 0) )
{
self->SetState (self->SeeState);
}
}
void A_Metal (AActor *self)
{
S_Sound (self, CHAN_BODY, "spider/walk", 1, ATTN_IDLE);
A_Chase (self);
}