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gzdoom
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9df656a9cf
gzdoom
/
wadsrc
/
static
/
shaders
/
glsl
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Rachael Alexanderson
de64ffbf11
- define dither shader in a way that is compatible with Apple's GLSL-to-metal compiler
2024-10-12 04:22:45 -04:00
..
burn.fp
fogboundary.fp
func_defaultlight.fp
func_defaultmat.fp
func_defaultmat2.fp
func_normal.fp
func_notexture.fp
func_paletted.fp
func_pbr.fp
func_spec.fp
func_warp1.fp
func_warp2.fp
func_warp3.fp
func_wavex.fp
fuzz_jagged.fp
fuzz_noise.fp
fuzz_smooth.fp
fuzz_smoothnoise.fp
fuzz_smoothtranslucent.fp
fuzz_software.fp
fuzz_standard.fp
fuzz_swirly.fp
main.fp
- define dither shader in a way that is compatible with Apple's GLSL-to-metal compiler
2024-10-12 04:22:45 -04:00
main.vp
material_nolight.fp
material_normal.fp
material_pbr.fp
material_specular.fp
stencil.fp