gzdoom/wadsrc/static/shaders/glsl
2024-10-12 04:22:45 -04:00
..
burn.fp
fogboundary.fp
func_defaultlight.fp
func_defaultmat.fp
func_defaultmat2.fp
func_normal.fp
func_notexture.fp
func_paletted.fp
func_pbr.fp
func_spec.fp
func_warp1.fp
func_warp2.fp
func_warp3.fp
func_wavex.fp
fuzz_jagged.fp
fuzz_noise.fp
fuzz_smooth.fp
fuzz_smoothnoise.fp
fuzz_smoothtranslucent.fp
fuzz_software.fp
fuzz_standard.fp
fuzz_swirly.fp
main.fp - define dither shader in a way that is compatible with Apple's GLSL-to-metal compiler 2024-10-12 04:22:45 -04:00
main.vp
material_nolight.fp
material_normal.fp
material_pbr.fp
material_specular.fp
stencil.fp