gzdoom/wadsrc/static
2022-04-09 22:46:20 +02:00
..
credits
engine - Add keybindings presets. 2020-09-27 14:09:28 +02:00
filter Show subtitles for the Entity's greeting lines in Strife. 2021-03-10 14:41:36 +01:00
fonts - replaced the alt HUD's index font with a sheet based variant. 2021-08-12 20:07:04 +02:00
glstuff
graphics
maparrows
mapinfo - Remove ALightProbe from the engine (light probes are now stored inside a map's LIGHTMAP lump) 2021-11-11 19:21:45 +08:00
sbarinfo
shaders - add gl_satformula == 2 - an optional 'more accurate' desaturation 2022-03-16 13:33:29 -04:00
shaders_gles Fix func_paletted.fp to use alpha channel for index. This was needed due to GLES renderer change from Raze 2022-02-10 23:46:23 +01:00
sounds
sprites Set the ZDRay-specific things to not spawn in the MAPINFO 2021-10-05 18:17:28 +08:00
textures
xlat - fixed: MBF21' scrollers need to divide the offsets by 8. 2021-07-04 11:33:34 +02:00
zscript - added vertical bullet spread relative to ssg 2022-04-09 22:46:20 +02:00
althudcf.txt
animdefs.txt
botsupp.txt
compatibility.txt - added a 'no MBF21' compatibility flag. 2022-02-14 20:00:06 +01:00
decaldef.txt - added missing decal assignments to the medium macs spheres for Heretic. 2020-10-17 09:14:58 +02:00
dehsupp.txt - fixed MBF21's A_SeekTracer. 2022-01-07 00:33:56 +01:00
etc.h.txt
fontdefs.txt
in_epi1.txt - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements. 2021-09-18 09:19:34 +02:00
in_epi2.txt - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements. 2021-09-18 09:19:34 +02:00
in_epi3.txt - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements. 2021-09-18 09:19:34 +02:00
in_htc1.txt - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements. 2021-09-18 09:19:34 +02:00
in_htc2.txt - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements. 2021-09-18 09:19:34 +02:00
in_htc3.txt - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements. 2021-09-18 09:19:34 +02:00
language.0 reverted language change 2022-04-09 22:46:20 +02:00
language.csv - added vertical bullet spread relative to ssg 2022-04-09 22:46:20 +02:00
language.def
lmacros.csv - language update 2021-05-22 12:48:14 -04:00
lockdefs.txt
menudef.txt - added vertical bullet spread relative to ssg 2022-04-09 22:46:20 +02:00
menudef.zsimple - drop yet another option from the simple mouse menu 2022-01-05 12:17:28 -05:00
netnotch.dat
newconsolefont.hex
notch.dat
reverbs.txt
sbarinfo.txt
sndinfo.txt add support for DEHEXTRA's extended sound range (#1258) 2021-01-02 07:40:59 -05:00
sndseq.txt
spaldoom.lmp
spalhtic.lmp
strifehelp.acs Show subtitles for the Entity's greeting lines in Strife. 2021-03-10 14:41:36 +01:00
teaminfo.txt
terrain.txt
textcolors.txt
textures.txt
things.h.txt
vga-rom-font.16
x11r6rgb.txt
xg.wopn Updated default xg.wopn bank 2020-10-04 08:14:21 +02:00
xhairs.txt
zbigfont.lmp
zscript.txt - redid postprocessing shader interface to be free of the player dependency. 2022-01-17 00:07:43 +01:00