..
common
Add manual config saving to CVar struct
2024-10-16 00:39:32 -03:00
console
Fixed changeskill being unnetworked
2024-04-25 20:37:16 -04:00
g_statusbar
Allow for Basic and Hexen armor replacing
2024-08-17 01:14:07 -04:00
gamedata
Fixed WalkStepTics & RunStepTics in terrain parser
2024-10-14 03:47:02 -04:00
intermission
StringTable cleanup and improvements
2024-04-21 10:34:44 +02:00
launcher
Narrow the Launcher check box clickable areas to stop overlap and fix #2558
2024-05-27 20:15:51 -03:00
maploader
Use a light_
prefix for custom ZDRay stuff, and actually parse light_softshadowradius for map things
2024-10-06 11:24:04 -03:00
menu
StringTable cleanup and improvements
2024-04-21 10:34:44 +02:00
playsim
Added (SPF_)STRETCHPIXELS.
2024-10-14 16:14:25 -04:00
posix
add master levels to game list for steam
2023-11-02 21:41:58 +01:00
r_data
Fix typo
2024-09-25 18:57:05 -03:00
rendering
- Actor.GetSpecies() is a non-destructive function
2024-10-14 17:31:18 -04:00
scripting
Added MF9_FORCESECTORDAMAGE.
2024-10-09 13:51:48 -03:00
sound
added CVAR to select the preferred MOD player and SNDINFO option to set it per song.
2024-10-05 12:37:55 +02:00
utility /nodebuilder
removed several bad casts to 'long'.
2023-10-04 16:47:43 +02:00
win32
Added GOG path for Doom + Doom II
2024-08-15 18:54:13 -04:00
am_map.cpp
Isometric Mode and Robin ( #2618 )
2024-08-11 10:04:40 -04:00
am_map.h
announcer.h
bbannouncer.cpp
StringTable cleanup and improvements
2024-04-21 10:34:44 +02:00
CMakeLists.txt
- enable console subsystem processing for Windows, enable runtime detection
2024-10-15 10:50:24 -04:00
ct_chat.cpp
Allow for Basic and Hexen armor replacing
2024-08-17 01:14:07 -04:00
d_anonstats.cpp
- disable survey code again.
2023-09-25 00:08:12 +02:00
d_buttons.h
- use an array to store the buttons.
2020-04-11 20:19:50 +02:00
d_defcvars.cpp
added even more explicit GetChars() calls.
2023-10-03 15:55:08 +02:00
d_defcvars.h
added even more explicit GetChars() calls.
2023-10-03 15:55:08 +02:00
d_event.h
- added cutscene creation code
2022-06-03 00:03:57 +02:00
d_iwad.cpp
- don't show iwad box if priority iwad has been located for the currently loaded mods gameinfo
2024-10-12 01:25:21 -04:00
d_main.cpp
fixed a few memory leaks
2024-10-05 10:22:05 +02:00
d_main.h
load id24res if present
2024-09-12 01:28:53 -04:00
d_net.cpp
Fixed changeskill being unnetworked
2024-04-25 20:37:16 -04:00
d_net.h
moved the NetworkEntityManager into the backend code.
2024-04-21 18:30:19 +02:00
d_netinf.h
- made D_WriteUserInfoStrings memory safe.
2023-03-26 09:27:26 +02:00
d_netinfo.cpp
Added ChangeTeam function for teamplay
2024-05-26 20:31:50 -03:00
d_protocol.cpp
Fixed bytes being written incorrectly
2024-01-06 15:40:31 -05:00
d_protocol.h
Fixed changeskill being unnetworked
2024-04-25 20:37:16 -04:00
doomdata.h
- implement SPAC_Walking
, mostly useful for teleports or for line crossings that should not happen when the player is falling or flying
2024-09-29 16:06:36 -04:00
doomdef.h
add COMPATF2_NOACSARGCHECK to disable ACS function argument count checks
2024-06-24 17:23:08 -04:00
doomstat.cpp
- minor cleanup.
2022-10-02 14:36:49 +02:00
doomstat.h
Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop)
2023-01-08 19:10:49 +08:00
doomtype.h
- removed backend dependencies on game data.
2023-01-15 08:23:26 +01:00
empty.cpp
events.cpp
Improvements to Network Commands/Buffers
2024-02-26 06:23:25 -05:00
events.h
Improvements to Network Commands/Buffers
2024-02-26 06:23:25 -05:00
g_cvars.cpp
- moved language CVAR to backend.
2022-10-02 17:59:39 +02:00
g_cvars.h
g_dumpinfo.cpp
Renamed Networking Functions
2024-01-05 23:33:15 +01:00
g_game.cpp
Prevent console from laying open when intro cutscene plays on some systems.
2024-09-16 13:43:34 -04:00
g_game.h
CMakeLists upgrade to 3.16 and cleanup
2023-08-14 19:30:50 +02:00
g_hub.cpp
StringTable cleanup and improvements
2024-04-21 10:34:44 +02:00
g_hub.h
g_level.cpp
Player spawn fix in co-op new games
2024-04-26 14:56:30 -03:00
g_level.h
- put the entire filesystem code into a namespace and created some subdirectories.
2023-08-22 22:54:54 +02:00
g_levellocals.h
Reverted the path node system
2024-03-15 20:24:39 +01:00
g_pch.h
Switch to miniz from zlib
2023-09-17 23:52:51 +02:00
g_pch2.h
Switch to miniz from zlib
2023-09-17 23:52:51 +02:00
gameconfigfile.cpp
Search more paths in SHARE_DIR ( #2610 )
2024-09-29 18:06:49 -04:00
gameconfigfile.h
- put the entire filesystem code into a namespace and created some subdirectories.
2023-08-22 22:54:54 +02:00
hu_scores.cpp
Added ChangeTeam function for teamplay
2024-05-26 20:31:50 -03:00
hu_stuff.h
- moved chatmodeon to the backend.
2022-10-02 14:01:43 +02:00
m_cheat.cpp
StringTable cleanup and improvements
2024-04-21 10:34:44 +02:00
m_cheat.h
m_misc.cpp
StringTable cleanup and improvements
2024-04-21 10:34:44 +02:00
m_misc.h
- system backend cleanup.
2020-04-22 19:57:14 +02:00
namedef_custom.h
Use a light_
prefix for custom ZDRay stuff, and actually parse light_softshadowradius for map things
2024-10-06 11:24:04 -03:00
p_conversation.cpp
StringTable cleanup and improvements
2024-04-21 10:34:44 +02:00
p_conversation.h
- put the entire filesystem code into a namespace and created some subdirectories.
2023-08-22 22:54:54 +02:00
p_openmap.cpp
implement the different reader types.
2023-12-14 17:22:32 +01:00
p_saveg.cpp
Fix missing serialization for skyspeed1
and skyspeed2
2024-09-16 19:02:09 -03:00
p_saveg.h
p_setup.cpp
Player spawn fix in co-op new games
2024-04-26 14:56:30 -03:00
p_setup.h
- put the entire filesystem code into a namespace and created some subdirectories.
2023-08-22 22:54:54 +02:00
p_states.cpp
fix bad assert in GetStateLabelIndex.
2024-04-08 19:14:08 +02:00
p_tick.cpp
Added FOV Interpolation
2022-12-18 08:23:19 +01:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp
Switch to miniz from zlib
2023-09-17 23:52:51 +02:00
serializer_doom.h
- reactivated saving of sounds by name, not by index.
2020-04-13 10:32:46 +02:00
st_stuff.cpp
StringTable cleanup and improvements
2024-04-21 10:34:44 +02:00
st_stuff.h
- removed the unused BaseBlend* variables and the testblend CCMD.
2022-11-08 11:46:13 +01:00
version.h
g4.14pre
2024-10-12 01:30:20 -04:00
wi_stuff.cpp
make the broken ID24 levelnums work somehow so that Legacy of Rust's intermissions play.
2024-10-01 16:48:07 +02:00
wi_stuff.h
- first stage of migrating intermissions to screenjobs.
2022-04-26 20:50:35 +02:00