gzdoom/wadsrc/xlat
Randy Heit 10920ffe75 - Removed some debug output from SBarInfo::ParseSBarInfo().
- Fixed: Heretic linetype translations included the wrong file.
- Removed all 2D sound positioning code from s_sound.cpp. Everything uses
  FMOD's 3D engine now.
- Removed all the channel selection code from s_sound.cpp. FMOD has code to
  handle this sort of thing, so let's use it.
- Replaced S_StopSoundID() with S_CheckSingular(). There is no longer a limit
  on the number of copies of a particular sound that can be playing at once,
  aside from Strife's special singular sounds. (Sorry, Heretic and Hexen.)
  Consequently, the SNDINFO $limit command is now ignored.
- Removed ATTN_SURROUND, since FMOD Ex doesn't exactly support it, and it
  only worked as intended on stereo speakers anyway.
- Cleaned out ancient crud from i_sound.cpp.


SVN r826 (trunk)
2008-03-21 05:13:59 +00:00
..
defines.i - Integrated xlatcc into ZDoom.exe so that the linedef translation files 2008-03-19 21:09:53 +00:00
doom.txt - Integrated xlatcc into ZDoom.exe so that the linedef translation files 2008-03-19 21:09:53 +00:00
heretic.txt - Removed some debug output from SBarInfo::ParseSBarInfo(). 2008-03-21 05:13:59 +00:00
strife.txt - Integrated xlatcc into ZDoom.exe so that the linedef translation files 2008-03-19 21:09:53 +00:00