gzdoom/src/menu
Christoph Oelckers 9bffe4ee50 - scriptified the main statusbar interface and the Strife status bar.
Note that the Strife status bar does not draw the health bars yet. I tried to replace the hacky custom texture with a single fill operation but had to find out that all the coordinate mangling for the status bar is being done deep in the video code. This needs to be fixed before this can be made to work.

Currently this is not usable in mods because they cannot initialize custom status bars yet.
2017-03-22 00:32:52 +01:00
..
joystickmenu.cpp - made DMenu's static variables regular global variables because that class is going to go completely scripted soon. 2017-02-18 19:19:14 +01:00
loadsavemenu.cpp - completed scriptification of LoadSaveMenu. 2017-02-18 18:01:24 +01:00
menu.cpp - added a dummy struct named '_' to define global variables. This can only be used internally. 2017-03-13 14:42:14 +01:00
menu.h - changed TObjPtr to take a pointer as its template argument and not the class it points to. 2017-03-08 13:35:21 +01:00
menudef.cpp - added a dummy struct named '_' to define global variables. This can only be used internally. 2017-03-13 14:42:14 +01:00
messagebox.cpp Revert "Fixed splitting of long lines in message box menu" 2017-02-26 12:51:24 +01:00
optionmenu.cpp - cleaned out some cruft from the menu code, now that ListMenu is fully scripted. 2017-02-18 19:11:53 +01:00
playermenu.cpp - made DMenu's static variables regular global variables because that class is going to go completely scripted soon. 2017-02-18 19:19:14 +01:00
videomenu.cpp - scriptified the main statusbar interface and the Strife status bar. 2017-03-22 00:32:52 +01:00