gzdoom/specs
Christoph Oelckers 9b9fd35107 - hooked up the colorization feature.
It can now be used from UDMF and ZScript.
To avoid clutter it doesn't allow setting the values individually but requires definition of a data record in TEXTURES.

colorization
{
    DesaturationFactor <float>
    Invert
    AddColor <color>
    ModulateColor <color>
    BlendColor <color>, <mode> [, <alpha>]
}

Mode for BlendColor can be Alpha (normal translucent blending), as well as 3 special values taken from Build engine games: Screen, Overlay and HardLight.
2019-12-29 11:30:37 +01:00
..
udmf.txt
udmf_zdoom.txt - hooked up the colorization feature. 2019-12-29 11:30:37 +01:00
usdf.txt - there seem to be some problems with the line endings... 2016-10-30 23:44:55 +01:00
usdf_gzdoom.txt Squashed commit of the following: 2019-02-16 17:25:23 +01:00
usdf_zdoom.txt - allow specifying specials in ZSDF by name. 2017-02-26 17:05:04 +01:00