mirror of
https://github.com/ZDoom/gzdoom.git
synced 2025-02-04 23:52:11 +00:00
9b87a167d7
Most of those which still rely on ZDoom's own definition should be gone, unfortunately the code in files that include Windows headers is a gigantic mess with DWORDs being longs there intead of ints, so this needs to be done with care. DWORD should only remain where the Windows type is actually wanted.
174 lines
4.1 KiB
C++
174 lines
4.1 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION:
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// System specific interface stuff.
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//
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//-----------------------------------------------------------------------------
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#ifndef __I_SYSTEM__
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#define __I_SYSTEM__
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#include <dirent.h>
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#include <ctype.h>
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#include "doomtype.h"
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struct ticcmd_t;
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struct WadStuff;
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#ifndef SHARE_DIR
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#define SHARE_DIR "/usr/local/share/"
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#endif
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// Index values into the LanguageIDs array
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enum
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{
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LANGIDX_UserPreferred,
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LANGIDX_UserDefault,
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LANGIDX_SysPreferred,
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LANGIDX_SysDefault
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};
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extern uint32_t LanguageIDs[4];
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extern void SetLanguageIDs ();
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// Called by DoomMain.
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void I_Init (void);
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// Called by D_DoomLoop,
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// returns current time in tics.
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extern int (*I_GetTime) (bool saveMS);
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// like I_GetTime, except it waits for a new tic before returning
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extern int (*I_WaitForTic) (int);
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// Freezes tic counting temporarily. While frozen, calls to I_GetTime()
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// will always return the same value. This does not affect I_MSTime().
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// You must also not call I_WaitForTic() while freezing time, since the
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// tic will never arrive (unless it's the current one).
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extern void (*I_FreezeTime) (bool frozen);
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double I_GetTimeFrac (uint32_t *ms);
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// Return a seed value for the RNG.
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unsigned int I_MakeRNGSeed();
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//
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// Called by D_DoomLoop,
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// called before processing any tics in a frame
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// (just after displaying a frame).
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// Time consuming syncronous operations
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// are performed here (joystick reading).
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// Can call D_PostEvent.
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//
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void I_StartFrame (void);
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//
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// Called by D_DoomLoop,
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// called before processing each tic in a frame.
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// Quick syncronous operations are performed here.
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// Can call D_PostEvent.
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void I_StartTic (void);
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// Asynchronous interrupt functions should maintain private queues
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// that are read by the synchronous functions
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// to be converted into events.
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// Either returns a null ticcmd,
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// or calls a loadable driver to build it.
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// This ticcmd will then be modified by the gameloop
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// for normal input.
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ticcmd_t *I_BaseTiccmd (void);
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// Called by M_Responder when quit is selected.
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// Clean exit, displays sell blurb.
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void I_Quit (void);
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void I_Tactile (int on, int off, int total);
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void I_Error (const char *error, ...) GCCPRINTF(1,2);
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void I_FatalError (const char *error, ...) GCCPRINTF(1,2);
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void addterm (void (*func)(void), const char *name);
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#define atterm(t) addterm (t, #t)
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void popterm ();
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void I_DebugPrint (const char *cp);
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// Print a console string
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void I_PrintStr (const char *str);
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// Set the title string of the startup window
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void I_SetIWADInfo ();
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// Pick from multiple IWADs to use
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int I_PickIWad (WadStuff *wads, int numwads, bool queryiwad, int defaultiwad);
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// [RH] Checks the registry for Steam's install path, so we can scan its
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// directories for IWADs if the user purchased any through Steam.
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TArray<FString> I_GetSteamPath();
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TArray<FString> I_GetGogPaths();
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// The ini could not be saved at exit
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bool I_WriteIniFailed ();
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// [RH] Returns millisecond-accurate time
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unsigned int I_MSTime (void);
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unsigned int I_FPSTime();
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class FTexture;
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bool I_SetCursor(FTexture *);
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// Directory searching routines
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struct findstate_t
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{
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int count;
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struct dirent **namelist;
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int current;
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};
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void *I_FindFirst (const char *filespec, findstate_t *fileinfo);
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int I_FindNext (void *handle, findstate_t *fileinfo);
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int I_FindClose (void *handle);
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int I_FindAttr (findstate_t *fileinfo);
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#define I_FindName(a) ((a)->namelist[(a)->current]->d_name)
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#define FA_RDONLY 1
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#define FA_HIDDEN 2
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#define FA_SYSTEM 4
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#define FA_DIREC 8
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#define FA_ARCH 16
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static inline char *strlwr(char *str)
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{
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char *ptr = str;
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while(*ptr)
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{
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*ptr = tolower(*ptr);
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++ptr;
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}
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return str;
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}
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#endif
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