gzdoom/wadsrc/decorate
Christoph Oelckers 9b0b199bb5 - Fixed: Commander Keen's death sequence had one state duplicated.
- Fixed: Due to the changes for custom states the internal weapons shouldn't
  define a holdatk state unless it differs from the attack state.
- Fixed: The bot code tried to spawn ACajunBodyNode instead of CajunBodyNode.
- Changed: MF2_BLASTED doesn't work well for players so I had to take it out
  of A_BlastRadius.
- Fixed: When MF2_BLASTED was cleared MF2_SLIDE got cleared as well, no matter
  whether it was set by default or not. Now the MF2_SLIDE check checks both
  flags and the BlastRadius code doesn't set MF2_SLIDE anymore.


SVN r422 (trunk)
2006-12-23 12:12:06 +00:00
..
doom - Fixed: Commander Keen's death sequence had one state duplicated. 2006-12-23 12:12:06 +00:00
heretic - Fixed: P_LookForTid should abort its search when it discovers that it has 2006-12-09 12:50:52 +00:00
hexen - Fixed: P_LookForTid should abort its search when it discovers that it has 2006-12-09 12:50:52 +00:00
raven - Converted Heretic's Clink (Sabreclaw) to DECORATE. 2006-11-25 12:25:05 +00:00
shared - Fixed: The particle fountains' names were different than before 2006-12-14 11:44:49 +00:00
strife - Fixed: P_LookForTid should abort its search when it discovers that it has 2006-12-09 12:50:52 +00:00
constants.txt - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
decorate.txt - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
nativeclasses.txt - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00