gzdoom/src/scripting/vm
Christoph Oelckers 9ae272d753 - scriptified Heretic's blaster.
- scriptified all Effect functions of Fastprojectile's children
- implemented access to class meta data.
- added a VM instruction to retrieve the class metadata, to eliminate the overhead of the function call that would otherwise be needed.
- made GetClass() a builtin so that it can use the new instruction

Important note about this commit: Scriptifying CFlameMissile::Effect revealed a problem with the virtual function interface: In order to work, this needs to be explicitly enabled for each single native class that may be used as a base for a scripted class. Needless to say, this will end up way too much work, as there are over 100 native classes, excluding those which will be scriptified. But in order to fix the problem this partially broken state needs to be committed first.
2016-11-24 20:02:44 +01:00
..
vm.h - scriptified A_PainShootSkull which was the last remaining bit in g_doom, so this directory is gone now. 2016-11-23 19:47:09 +01:00
vmbuilder.cpp - scriptified the scripted marines. 2016-11-21 19:09:58 +01:00
vmbuilder.h - extended ExpEmit::RegNum to 16 bits so that it can hold larger values for constant registers. 2016-11-21 10:50:09 +01:00
vmdisasm.cpp - scriptified the scripted marines. 2016-11-21 19:09:58 +01:00
vmexec.cpp - scriptified Heretic's blaster. 2016-11-24 20:02:44 +01:00
vmexec.h - scriptified Heretic's blaster. 2016-11-24 20:02:44 +01:00
vmframe.cpp - removed all constant versions of vector instructions. The vector code does not use compound constants so there's no need to have instructions for them. 2016-11-20 23:00:05 +01:00
vmops.h - scriptified Heretic's blaster. 2016-11-24 20:02:44 +01:00