gzdoom/src/r_data
Shiny Metagross 9ab6557822 A_ChangeModel now has generatorIndex
- To really take advantage of this function, I thought it would be useful to be able to add additional models if the user wants to. Let's say you got a player model at index 0. Your gun model has the same frames, but you don't want to duplicate the modeldef data. With generator index, you don't need to duplicate the data, just tell generator index to clone frame data from index 0.
- Implemented a little something to check if a negative skin or model index were passed, and prevent modders from pulling that off.
2022-07-22 17:11:59 +02:00
..
a_dynlightdata.cpp - fixed compilation with GCC 5 and newer 2019-07-07 11:51:34 +03:00
colormaps.cpp - sprite lightlevel cleanup and fixes. 2022-06-01 08:37:13 +02:00
colormaps.h - moved EColorManipulation into the backend. 2021-03-13 12:21:07 +01:00
gldefs.cpp Added the following GL Light flags: 2022-05-31 09:12:59 +02:00
models.cpp A_ChangeModel now has generatorIndex 2022-07-22 17:11:59 +02:00
models.h - Added 'ScaleWeaponFOV' flag to MODELDEF. Affects weapon models only; will scale the model along with the user's FOV to reduce distortion. 2022-03-08 07:43:39 +01:00
portalgroups.cpp - copied a few more map information CCMDs to g_ccmd. 2019-01-31 03:03:56 +01:00
r_canvastexture.cpp - moved the texture name to FGameTexture. 2020-04-19 10:57:53 +02:00
r_canvastexture.h - fixed compile bugs 2018-12-12 01:27:04 +01:00
r_interpolate.cpp - split the serializer in two to keep the Doom specific parts out of the main file. 2020-04-11 20:20:53 +02:00
r_interpolate.h - made TObjPtr as trivial as possible. 2022-06-06 15:19:31 +02:00
r_sections.cpp - fixed a few issues pointed out by the assert in the TArray [] operator. 2020-04-11 14:00:10 +02:00
r_sections.h - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
r_translate.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
r_translate.h - use translation slot 0 for reserved content, like font translations. 2020-04-11 20:20:39 +02:00
r_vanillatrans.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
r_vanillatrans.h - oops, missed this one 2020-01-01 08:12:31 -05:00
sprites.cpp - fixed several scale related floating point conversion warnings. 2022-06-15 22:15:36 +02:00
sprites.h - reverted AActor::scale to a DVector2. 2022-07-11 12:20:34 +02:00
v_palette.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
v_palette.h - cleanup of 2D code. 2020-04-11 20:20:58 +02:00
voxeldef.cpp - split voxels.cpp into a backend and a game dependent part. 2020-04-27 19:46:27 +02:00