gzdoom/src/win32
Randy Heit 7c1fbe7ee5 - Modified the way autosaves are done. Instead of setting gameaction to
ga_autosave, write DEM_CHECKAUTOSAVE to the net stream. When this is
  processed, it will check if it's okay to do an autosave. If it is, it writes
  DEM_DOAUTOSAVE to the net stream, which the sets gameaction to ga_autosave.
  Essentially, about half of the functionality was moved out of G_DoAutoSave()
  and into Net_DoCommand().
- Minor changes to OS detection: The os_WinNT enumeration has been renamed to
  os_WinNT4, since every new OS coming out of Microsoft these days is
  essentially NT. NT 5.2 and 6.0 are now properly identified as "Windows
  Server 2003" and "Windows Vista" respectively, and any unknown NT versions
  Microsoft introduces in the future will now be displayed as "Windows NT"
  instead of "Windows 2000" if the minor version is 0 and "Windows XP" if the
  minor version is non-0. Win32s detection has also been removed. Presumably
  if somebody is foolish enough to try to run this on Windows 3.x with Win32s,
  it won't even load due to missing DLLs.
- Fixed: Demos with NETD chunks should not set netgame to true unless they
  have more than one player. And since netdemo is ignored if netgame is
  false, it doesn't need to set that either.
- Fixed: FTexture::GetScaled* functions did not check for scale values of 0.


SVN r354 (trunk)
2006-10-19 20:20:56 +00:00
..
afxres.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing1.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing2.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing3.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing4.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing5.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing6.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing7.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing8.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
cursor1.cur Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
deadguy.bmp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
eaxedit.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
hardware.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
hardware.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
helperthread.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
helperthread.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_cd.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
i_crash.cpp - Made SafeReadMemory() in i_crash.cpp more readable. 2006-07-21 22:36:39 +00:00
i_input.cpp - Modified the way autosaves are done. Instead of setting gameaction to 2006-10-19 20:20:56 +00:00
i_input.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
i_main.cpp - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
i_movie.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
i_system.cpp - Modified the way autosaves are done. Instead of setting gameaction to 2006-10-19 20:20:56 +00:00
i_system.h - Modified the way autosaves are done. Instead of setting gameaction to 2006-10-19 20:20:56 +00:00
icon1.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
resource.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
win32iface.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
win32video.cpp - Modified the way autosaves are done. Instead of setting gameaction to 2006-10-19 20:20:56 +00:00
winres.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
wrappers.nas - It turns out that the Visual C++ 2005 runtime calls IsDebuggerPresent, which 2006-08-02 04:57:36 +00:00
zdoom.exe.manifest - Fixed: The new sound pausing on menu open interrupted Strife conversations. 2006-05-23 04:25:49 +00:00
zdoom.rc - Moved the version resource into the "compile-time directives" section of 2006-06-25 01:16:18 +00:00
zdoom.RES Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00