mirror of
https://github.com/ZDoom/gzdoom.git
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c48de5d8d3
Turns out that there's a few old maps that have the extended line flags set but not the guard bit that forces their clearance. Astrostein 1's first map is an example for this.
307 lines
11 KiB
Text
307 lines
11 KiB
Text
B2D8DA03489D1C67F60DC87FBC4EA338 // map01 - Massmouth 2
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801304DA3784308D333951B5E0CF8E9E // map02
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6EA4D5CAEA16857B2A882467E1633BC2 // map03
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A4E01929938958BB9DA9EF3066802184 // map04
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54F4B897BAA50F070CECA25555031C15 // map05
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BB93EA15CA068FBC7E0381E4E959207C // map06
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960397183E44D26212E8876681D2801D // map07
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E4D05765BDB5BF9D22F0548E2807BAE9 // map08
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696203E7A2C8A14C00F8824F74BD3D53 // map09
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EEFB83ABB26A473382FAA063CF120501 // map10
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FD031167E57BD1EEB65279F5895300F2 // map11
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9C69328D5B82392DEA1C0552CF283F38 // map12
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16569BB1F80D52304319DDD0C2DE4B5A // map13
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1760E2F04B4E2C5CDD235855FCAB8327 // map14
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A80E7EE40E0D0C76A6FBD242BE29FE27 // map15
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2F1F8E27FBB5EF21AFBE1F3B13C03037 // map16
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1CE294781A2455DE72C197E0B3DF6212 // map31
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{
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setslopeoverflow
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resetplayerspeed
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}
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6DA6FCBA8089161BDEC6A1D3F6C8D60F // Eternal Doom MAP25
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{
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stairs
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maskedmidtex
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corpsegibs
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vileghosts
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}
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10E1E2B36302D31AC4AE68C84B5DC457 // Eternal Doom MAP28
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{
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// What's really sad is that I got a separate bug report for this map
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// years ago, but nobody made mention of this problem back then.
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trace
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useblocking
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}
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0EECBF37B328C9CAAF20DED4949A4157 // Sudtic e2m6
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4ACE0644883BDA0CBA254FA02C9ACF83 // Teutic e3m4
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9F2BE080A33F775294BD78822456924E // Nukemine e1m4
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CD31793D3A4B00231B124C0C23649644 // Strain map02
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19094AEB53D12EFC8E0568424F659F11 // Strain map31
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60733BDD1AA3F4B2262ADC79B2E1B5AB // Memento Mori map29
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F84AB4557464A383E93F37CD3A82AC48 // MM2 map03
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1497894956B3C8EBE8A240B7FDD99C6A // MM2 map25
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941E4CB56EE4184E0B1ED43486AB0BBF // AV map07
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6D4156EE0D12B77AD143A37C4D3DCF98 // dmonfear.wad map22
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{
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shorttex
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}
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2FE901F659A16E58D7BCD7C30021C238 // AV map15
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74AF92E96FE10D039D31C1F6526D7D7C // Real World map11
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{
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trace
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}
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71C2E6D9CFA3D8750C6A9599FB2453BD // Hacx map03: There are some switches behind
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96368EB950E33AF62EA6423434E3CEF7 // HacX map17: shootable covers in these levels
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BA530202AF0BA0C6CBAE6A0C7076FB72 // Requiem map04
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E2819F69CB79BA66E0ACBCD7DE652F9D // Hell to Pay MAP32: Exit switch pressable through lasers
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{
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useblocking
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}
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// Cosmetic, but that option was added just for this map so it'd be a shame not to use it
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6BC4D6B73165D8C86CF190D44C87EE70 // Suspended in Dusk map01
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{
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sectorsounds
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}
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7F24BFC1791F0107CE8F30B7FD3D9802 // Community Chest map29
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{
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wallrun
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}
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// Doomsday of UAC: both the barons and the cyberdemon need to activate sector tagged 666
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32FC3115A3162B623F0D0F4E7DEE6861 // e1m8
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{
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anybossdeath
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}
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// Arch-Vile ghost monster effect is used by the following maps
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145C4DFCF843F2B92C73036BA0E1D98A // Hell Revealed map26
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5379C080299EB961792B50AD96821543 // Hell to Pay map14
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7837B5334A277F107515D649BCEFB682 // Hell to Pay map22
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2EEB1E12FA9F9545DE9D99990A4A78E5 // Icarus map24
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65A53A09A09525AE42EA210BF879CD37 // Plutonia 2 map32
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2499CF9A9351BE9BC4E9C66FC9F291A7 // Requiem map23
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3CA5493FEFF2E27BFD4181E6C4A3C2BF // The Waterfront map01
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CBDFEFAC579A62DE8F1B48CA4A09D381 // gather2.wad map05 and darkside.wad map01
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C7A2FAFB0AFB2632C50AD625CDB50E51 // Reverie map18
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9E5724BC6135AA6F86EE54FD4D91F1E2 // Project X map14
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01899825FFEAE016D39C02A7DA4B218F // Archie map01
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1D9F3AFDC2517C2E450491ED13896712 // Seej map01
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0AE745A3AB86D15FB2FB74489962C421 // 6pack2 map02
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2EA635C6B6AEC76B6BC77448DAB22F9A // Squadron 417 map21
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1E998262EE319B7D088E01DE782E6B41 // Mayhem 2013 map05
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A81E2734F735A82720D8E0F1442BA0C9 // Imp's [sic] are Ghost Gods map01
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{
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corpsegibs
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vileghosts
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}
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// invert the sorting order of overlapping sprites at the same spot
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551D6B416EB3324790BC0F0F74B49600 // Strain map13
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{
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spritesort
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}
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2F49C29691F8565F0B99B27FCF2627E6 // Astrostein 1 MAP01
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55A741F9C2955C2B06F2387E45ED6C62 // MAP02
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4E7286B735671A942C54FAC6CB52A8C3 // MAP03
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825772094FF3569FC3722145F82F820A // MAP04
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CB6CF6BE0EA4A6AB9830FBB7F9192B80 // MAP05
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AB24CCF84C2FE1A543FE033589BD1FBC // MAP06
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6BE0908B4DAFF53AA0A7493C04A608A4 // MAP07
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305275E5E07755E17AAB064981279295 // MAP08
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A8FBF3600088E79D02283C40D12B7F26 // MAP09
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A8FBF3600088E79D02283C40D12B7F26 // MAP09
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F0C95C76237DF617560577767EC21E1C // MAP10
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2A2AF2CDAB7E7A66D28AFC3AA6243DCC // Astrostein 2 map01
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0667DA831EB293D3387579565C11F0DD // map02
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76DA72420EBE0A53D861373D7123DE33 // map03
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5A4F8186580FFE41BCD80960B7F19CA8 // map04
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E3A1EE2A0A2FB27496074057E3FA82F0 // map05
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1CA60DE4062F41DC1A39396228913882 // map06
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DABC3033A734DEF402A8FEF6C2FEDCC2 // map07
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2E8211EA051EA8C3241859D1854386D6 // map08
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EAD27C506AFC856BE07DDDDED20D7ED0 // map09
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7DA47B044E2D5D17EAE2960BBFAEDE1A // Astrostein 3 map10
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46E0F4529E8E396DEDC8DB83443078A7 // map13
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2742D556921FBE753C16175F0C980091 // map14
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AB1A6C1D3898D4259C0645306939374C // map15
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0599F0D0CC1F41F52B7E8214D0348EEA // map17
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CA267398C9B3A8F79349D3394F8B2106 // map20
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{
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spritesort
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nombf21
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}
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1D9E43988940CCD3555724E15DD8B1AB // Happy Time Circus map01 has bad teleporters
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040F83028FFA74456E335ED300BE2C33 // MAP17 (TownInfection.wad)
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156FA31F5FF72A87BF345B68029D3051 // MAP02 (nprject5.wad)
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AF40D0E49BD1B76D4B1AADD8212ADC46 // MAP01 (the wad that shall not be named =P)
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91341EF9250760C9B550752E1D91CC24 // rock and roll rebel radio against satan city (rnrrrasc.wad) map01
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{
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ignoreteleporttags
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}
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8FF30D57F6CE64F085A6567EC302842A // Enjay's test map for this flag
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9D7893D09FEE55C31B73C670DF850962 // Memento Mori II, map12
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91E173901E6F3800B81AB646976247CD // Claustrophobia 1024, map01
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{
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badangles
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}
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8FA29398776146189396AA1AC6BB9E13 // Roger Ritenour's Phobos map03
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{
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floormove
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}
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// There is a special at the beginning of the level which relies on the Pain Elemental's lost soul limit.
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811A0C97777A198BC9B2BB558CB46E6A // Hell Revealed map19
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{
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limitpain
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}
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920F8D876ECD96D8C2A978FF1AB2B401 // Darken2.wad map01 - Nodes go out of bounds/beyond normal sector boundaries
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CFEDB7FA89885E24856CAC9A2FB3CE58 // Darken2.wad map03 - GZDoomBuilder crashes when displaying Nodes
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8E961FA7029761D5FAB3932C40F10CD2 // Darken2.wad map04 - Nodes go out of bounds/beyond normal sector boundaries
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DEA5E9C6253FFF8FDB2D5E5BADE13A9D // Darken2.wad map06 - Nodes go out of bounds/beyond normal sector boundaries
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0E72254C0C26F721333A1C56E3648D68 // Darken2.wad map07 - Nodes go out of bounds/beyond normal sector boundaries
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1437B40F2D56DF82346366814E9729D9 // Darken2.wad map08 - Nodes go out of bounds/beyond normal sector boundaries
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8B15F89E47E422780FBF2D6CDE3AA050 // Darken2.wad map09 - GZDoomBuilder crashes when displaying Nodes
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5A2FD43D23B45191229E5C74E9398D36 // Darken2.wad map10 - Nodes go out of bounds/beyond normal sector boundaries
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FA25A78B3DFD7CC44E9B10C7B78EADAE // Darken2.wad map11 - Nodes go out beyond normal sector boundaries
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01592ACF001C534076556D9E1B5D85E7 // Darken2.wad map12 - Nodes go out of bounds/beyond normal sector boundaries
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16A2ED2917A68B2FD8D264BE4D64EA09 // Darken2.wad map13 - Nodes go out of bounds/beyond normal sector boundaries
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F5DA2AA0C7112E090167A6B2F6D4A079 // Darken2.wad map15 - Nodes go out beyond normal sector boundaries
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A40A4472AB0FDBE2D55ADADA7D9005C8 // Darken2.wad map16 - Nodes go out of bounds/beyond normal sector boundaries
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244701904E6B754A02842415AB183EBE // Darken2.wad map17 - Nodes go out beyond normal sector boundaries
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661D3C9221114A1CD16674CBFF239DDF // Darken2.wad map19 - Nodes go out of bounds/beyond normal sector boundaries
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1FB559C4C37CCE8C3883057C963952A8 // Darken2.wad map20 - Nodes go out beyond normal sector boundaries
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D36E7D121F28F77A3780A5BD88425FB4 // Darken2.wad map21 - Nodes go out beyond normal sector boundaries
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3253B280FB7A4A04284FE08A6D9F222D // Darken2.wad map22 - Nodes go out beyond normal sector boundaries
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E0E5517B7928E88B88F6A5B77AC449DF // Darken2.wad map23 - Nodes go out of bounds/beyond normal sector boundaries
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6DD76422593381E3234FA703C155C493 // Darken2.wad map24 - Nodes go out of bounds/beyond normal sector boundaries
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8B2AC8D4DB4A49A5DCCBB067E04434D6 // The Hell Factory Hub One, map04
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65A1EB4C87386F290816660A52932FF1 // Master Levels, garrison.wad
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3DEE4EFEFAF3260C800A30734F54CE75 // Hellbound, map14
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5FAA25F5A6AAB3409CAE0AF87F910341 // DOOM.wad e1m6
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94893A0DC429A22ADC4B3A73DA537E16 // DOOM2.WAD map25
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D5F64E02679A81B82006AF34A6A8EAC3 // plutonia.wad map32
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BA4860C7A2F5D705DB32A1A38DB77EC4 // pl2.wad map10
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EDA5CE7C462BD171BF8110AC56B67857 // pl2.wad map11
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A9A9A728E689266939C1B71655F320CA // pl2.wad map25
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62CA74092FC88C1E7FE2D0B1A8034E29 // pl2.wad map29
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19E1CFD717FC6BBA9371F0F529B4CDFF // ur_final.wad map27
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836E09559FF22A7A37C2587F7EAFF1EE // Requiem MAP29 - Incorrect sector lighting and vanishing items
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35F80C968E1D41D37E543AF74F862A31 // Memento Mori map15
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F73A74BD9346AD3B6AF8246F7B389A1E // Memento Mori map20
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9D7288F7235157D8478E409CD7AE9F68 // akeldama.wad map26
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DEABADC01FE74273B7616F744EDF66D0 // dbimpact.wad e1m3
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{
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rebuildnodes
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}
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64B6CE3CB7349B6F6B1A885C449ACB96 // Super Sonic Doom, map31
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{
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// During the end-of-level tally, both PROP_FROZEN and PROP_TOTALLYFROZEN
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// are set, but only PROP_TOTALLYFROZEN is cleared, so PROP_FROZEN is
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// still set when returning to the origin map.
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linkfrozenprops
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}
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E89CCC7E155F1032F693359CC219BE6C // hexen.wad map30
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B9DFF13207EACAC675C71D82624D0007 // XtheaterIII map01
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6941BDC2F80C0FEBE34EFA23D5FB72B7 // sonic.wad map10
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3ABB618A475BCBC531B457BAA6E4E70A // Daedalus map04
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795FDE3CC1C97140F326D0152B3FCE2A // Daedalus map24
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{
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DisablePushWindowCheck
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}
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D0139194F7817BF06F3988DFC47DB38D // Whispers of Satan map29
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{
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nopassover
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}
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5397C3B7D9B33AAF526D15A81A762828 // daedalus.wad Travel tubes (they are all identical)
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{
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multiexit
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}
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C98F79709BD7E0E4C19026AB9575EC6F // cc-cod.zip:codlev.wad map07
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{
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maskedmidtex
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}
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7B82B12A6990E09553B12FDB4E3824A0 // hti.wad map01
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{
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teleport
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}
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8570AA0D6737C0A19DB66767764F157F // sonic.wad map04
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{
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noslopeid
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}
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3FFAF2F624C1B4BB6F581DCF7B99CBA7 // hexen.wad MAP36
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7DC65D5029DD834481CD716B3D71388A // hexdd.wad MAP47
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05AA32F1D2220A462DCDA245ED22B94B // sonic.wad map09
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{
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polyobj
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}
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D7F6E9F08C39A17026349A04F8C0B0BE // Return to Hadron, e1m9
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19D03FFC875589E21EDBB7AB74EF4AEF // Return to Hadron, e1m9, 2016.01.03 update
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5BDA34DA60C0530794CC1EA2DA017976 // doom2.wad map14
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5B3F118B337BFBFB8D5C81E98AF7B71D // Ancient Aliens map23
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7C1913DEE396BA26CFF22A0E9369B7D2 // Nuke Mine, e1m2
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BFC69170CCE3550A0A53C4A556E7FD69 // btsx_e2a.wad map06
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{
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pointonline
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}
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1ED329858AB154C55878DA1C11A4F100 // unloved.pk3:unlovedmaps.wad map01
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FA23E72FA955E66EC68609F72C0BA71E // unloved.pk3:unlovedmaps.wad map02
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41BEC1F643CFEEC997AF98276A05EC88 // unloved.pk3:unlovedmaps.wad map03
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AF9A6370BE562584BC11165ECF364713 // unloved.pk3:unlovedmaps.wad map04
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DC96228097DD004C40CCB1DB14A91EAA // unloved.pk3:unlovedmaps.wad map05
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9E54F70648A77BBD090FF78A3AA05367 // unloved2beta1.pk3:u2_new2maps2.wad map08
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72E9E0F41F691B7F956E62F35B4A617F // unloved2beta1.pk3:u2_new2maps2.wad map09
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3D3FE412E87AD8B2316DAEC9E25F2E5D // unloved2beta1.pk3:u2_new2maps2.wad map10
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{
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clipmidtex
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}
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6DC9F6CCEAE7A91AEC48EBE506F22BC4 // void.wad MAP01
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{
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setslopeoverflow
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polyobj
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}
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1624AD80349566AA7F29D2CA0D51754B // The Gateway Experiments Episode 5: Prime Directive, ge5map02
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{
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checkswitchrange
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}
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261E64897A572C8DB8DC041E64BE27AD // unloved2beta1.pk3:u2_new2maps2.wad map06
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04800B1F35E8C036EBABC8C616402927 // unloved2beta1.pk3:u2_new2maps2.wad map07
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{
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clipmidtex
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checkswitchrange
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}
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F50C91A05E1A1E646690517641F0D1DD // daedalus.wad map19
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{
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scriptwait
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}
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41C12F740CD7635E4595D3661237992F // obtic.wad map01 (untested)
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{
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shorttex
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}
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