gzdoom/src/scripting
2016-11-05 17:14:16 +01:00
..
codegeneration - added an accessor to the actor defaults. This might have been possible with less work using a function but that would have necessitated some type casts when using it on subclasses. 2016-11-05 17:14:16 +01:00
decorate - fixed: The states parser tried to simplify the head node for random duration but it has to simplify the two value nodes separately. 2016-11-05 00:39:00 +01:00
vm - block access to private and protected data for the external variabler getter functions. 2016-11-05 09:50:53 +01:00
zscript - added an accessor to the actor defaults. This might have been possible with less work using a function but that would have necessitated some type casts when using it on subclasses. 2016-11-05 17:14:16 +01:00
thingdef.cpp - fixed: The states parser tried to simplify the head node for random duration but it has to simplify the two value nodes separately. 2016-11-05 00:39:00 +01:00
thingdef.h - fixed: The states parser tried to simplify the head node for random duration but it has to simplify the two value nodes separately. 2016-11-05 00:39:00 +01:00
thingdef_data.cpp - do not delete duplicate PFields - they are better be destroyed and left to the GC. 2016-11-04 15:21:45 +01:00
thingdef_properties.cpp - removed the FxDamageValue hack and implemented it properly using FxReturnStatement. 2016-10-26 14:04:49 +02:00