gzdoom/wadsrc/static/zscript
Hugo Locurcio 97cfd32677 Add a cvar to swap health and armor position on alternative HUD
When enabled, this makes the layout identical to the standard HUD
(similar to how most other games lay out health and armor on a HUD).
2024-02-04 20:13:18 -03:00
..
actors Merge branch 'master' into ItemSharing 2024-02-01 08:44:35 -05:00
engine Allow the Joy2 button to cancel binding a key in the controls menu 2024-02-02 13:14:00 +01:00
scriptutil - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
ui Add a cvar to swap health and armor position on alternative HUD 2024-02-04 20:13:18 -03:00
compatibility.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
constants.zs Cleaning up implementation of isometric camera with optional orthographic projection. 2024-02-01 08:43:34 -05:00
destructible.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
doombase.zs Cleaning up implementation of isometric camera with optional orthographic projection. 2024-02-01 08:43:34 -05:00
events.zs Added 64-bit networking support 2024-01-05 23:33:15 +01:00
level_compatibility.zs - Fixed comment in level_compatibility.zs regarding pc_cp2.wad MAP38 fix 2023-12-22 22:32:02 +01:00
level_postprocessor.zs Fix planeval; add direct sector slope manipulation 2022-09-20 15:08:02 -04:00
mapdata.zs Exposed P_GetMidTexturePosition() to ZScript. 2023-10-25 16:23:29 +02:00
sounddata.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
visualthinker.zs Aded FLIPSPRITEOFFSET<X/Y> for actors and bFlipOffset<X/Y> for visual thinkers. 2024-01-21 03:33:48 -05:00
zscript_license.txt - update some copyright years 2023-03-25 08:06:23 -04:00