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GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
For some files that had the Doom Source license attached but saw heavy external contributions over the years I added a special note to license all original ZDoom code under BSD. |
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bzip2 | ||
docs | ||
dumb | ||
game-music-emu | ||
gdtoa | ||
jpeg-6b | ||
launcher-templates | ||
lzma | ||
specs | ||
src | ||
tools | ||
wadsrc | ||
wadsrc_bm | ||
wadsrc_lights | ||
zlib | ||
.appveyor.yml | ||
.gitattributes | ||
.gitignore | ||
.travis.yml | ||
CleanDirectoryList.cmake | ||
CMakeLists.txt | ||
CreateLaunchers.cmake | ||
FindFluidSynth.cmake | ||
FindMPG123.cmake | ||
FindSDL2.cmake | ||
FindSndFile.cmake | ||
precompiled_headers.cmake | ||
strifehelp.acs |