gzdoom/src/scripting
Kevin Caccamo 0773e6a98e Rework implementation as per the new specification
The new specification is more flexible, and allows assigning additive 
colors to individual parts of a sector (walls, sprites, flats) and even 
individual parts of a side (top, middle, bottom)

Add AdditiveColors arrays to sector_t and side_t::part
Initialize AdditiveColors arrays to 0
Export AdditiveColors to ZScript
Save AdditiveColors in saved game files
Use colors from AdditiveColors arrays when setting the additive color 
for the render state
Add code to parse the new UDMF additive color properties
Remove additive color slot from sector color/part enum
Add SetAdditiveColor to sector_t and side_t
Add GetAdditiveColor to side_t
Export new methods and additive color arrays to ZScript
2018-12-26 16:58:27 +01:00
..
backend - let FxNop have a value type, even if it's just TypeError. 2018-12-15 20:08:05 +01:00
decorate Removed more literal references to AInventory. 2018-12-04 17:00:48 +01:00
vm - fix missing line number for the function throwing the exception and remove the duplicate call stack line 2018-12-20 04:50:45 +01:00
zscript - fixed handling of dummy flags. 2018-11-25 10:06:00 +01:00
symbols.cpp Merge branch 'asmjit' into weapon_scriptification 2018-11-26 00:14:44 +01:00
symbols.h Merge branch 'asmjit' into weapon_scriptification 2018-11-26 00:14:44 +01:00
thingdef.cpp - fixed deprecation warnings for member functions not checking the version. 2018-12-11 00:35:22 +01:00
thingdef.h - fixed deprecation warnings for member functions not checking the version. 2018-12-11 00:35:22 +01:00
thingdef_data.cpp Add NOFRICTION and NOFRICTIONBOUNCE flags 2018-12-26 11:49:17 +01:00
thingdef_properties.cpp - improved error reporting for badly defined translations. 2018-12-16 09:56:53 +01:00
types.cpp
types.h - fixed compilation of targets with optimization 2018-11-15 10:59:37 +02:00
vmiterators.cpp - fixed: Direct native functions for the JIT compiler may not return bool. 2018-12-05 18:41:19 +01:00
vmthunks.cpp Rework implementation as per the new specification 2018-12-26 16:58:27 +01:00
vmthunks_actors.cpp Added a function for triggering use/push specials for usage in custom monster AI. 2018-12-18 21:09:13 +01:00