gzdoom/wadsrc/static/zscript
2016-12-10 16:36:19 +01:00
..
chex - converted the Chex Quest actors, completing the DECORATE conversion. 2016-10-18 23:22:41 +02:00
doom - renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member. 2016-12-10 16:36:19 +01:00
heretic - renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member. 2016-12-10 16:36:19 +01:00
hexen - renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member. 2016-12-10 16:36:19 +01:00
raven - make dynamic object casts a dedicated VM instruction instead of a builtin function. 2016-12-05 14:52:34 +01:00
shared - corrected the export signatures of several script exports to contain the correct classes, so that the fudging in FindFunction could be removed. 2016-12-02 18:52:58 +01:00
strife - removed redundant DoDropItem function. A_DropItem already exists and can be used instead. 2016-12-02 11:42:33 +01:00
actor.txt - added a virtual CanCollideWith script method that can be overridden to do class specific collision checks. 2016-12-04 10:13:36 +01:00
actor_checks.txt - renamed all instances of 'float' parameters to 'double', so that the Float32 type can be made usable for structs. 2016-11-21 13:04:27 +01:00
base.txt - added a larger batch of function exports. 2016-11-30 01:25:51 +01:00
constants.txt - renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member. 2016-12-10 16:36:19 +01:00