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console
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- added an option to always display the log and the subtitles with the generic font.
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2019-07-31 17:02:39 +02:00 |
g_statusbar
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- fixed handling of the "ouch" face.
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2019-08-09 09:58:40 +02:00 |
gamedata
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- applied texture use type to special font with translation disabled
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2019-08-18 11:44:00 +03:00 |
intermission
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- added ability to enter main menu from credits screen via controller
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2019-08-16 10:45:19 +03:00 |
maploader
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- fix typo
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2019-08-15 21:27:11 -04:00 |
menu
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- added checks for the special hacky quicksave marker.
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2019-08-11 18:37:32 +02:00 |
playsim
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- added obituary fallbacks for actors that do not have any defined.
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2019-08-18 18:28:09 +02:00 |
posix
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- set default magnification filter for Metal layer to nearest
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2019-08-04 13:37:47 +03:00 |
r_data
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- treat configurations which load a secondary WAD on top of a primary IWAD like SVE to consider the secondary WAD an actual IWAD as well.
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2019-07-15 20:48:00 +02:00 |
rendering
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- patch the token 'texture2d' in GLSL sources.
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2019-08-18 14:50:37 +02:00 |
scripting
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- fixed doubling of deprecation warnings for ZScript code
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2019-08-15 16:31:50 +03:00 |
sound
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- removed the internal WildMidi player object cleanup code.
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2019-08-18 16:12:52 +02:00 |
utility
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- added missing space character to script parser's message
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2019-08-17 11:55:35 +03:00 |
win32
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- treat configurations which load a secondary WAD on top of a primary IWAD like SVE to consider the secondary WAD an actual IWAD as well.
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2019-07-15 20:48:00 +02:00 |
__autostart.cpp
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am_map.cpp
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- moved some more files.
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2019-07-14 21:09:49 +02:00 |
am_map.h
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announcer.h
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autosegs.h
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basictypes.h
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- removed a few obsolete definitions from basictypes.h
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2019-06-26 22:13:12 +02:00 |
bbannouncer.cpp
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- renamed the level variables.
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2019-02-02 00:25:51 +01:00 |
CMakeLists.txt
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- set default magnification filter for Metal layer to nearest
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2019-08-04 13:37:47 +03:00 |
ct_chat.cpp
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- do proper checks for chat string length.
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2019-04-19 08:27:31 +02:00 |
d_anonstats.cpp
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- fixed survey data retrieval for Vulkan.
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2019-08-11 21:26:08 +02:00 |
d_event.h
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- the resuming of the conversation interrupted by a slideshow must be performed by the game action handler
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2019-04-05 00:59:32 +02:00 |
d_gui.h
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d_iwad.cpp
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- remove test code.
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2019-07-16 21:53:53 +02:00 |
d_main.cpp
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- moved iwadinfo.txt to zd_extra.pk3.
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2019-07-16 20:22:15 +02:00 |
d_main.h
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- moved iwadinfo.txt to zd_extra.pk3.
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2019-07-16 20:22:15 +02:00 |
d_net.cpp
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- fixed crash on starting ACS script without level
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2019-07-08 11:17:03 +03:00 |
d_net.h
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d_netinf.h
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d_netinfo.cpp
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- reimplemented as an OptionsMenu.
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2019-04-14 14:03:24 +02:00 |
d_protocol.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
d_protocol.h
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dobject.cpp
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dobject.h
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
dobjgc.cpp
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- separation of static and map-local event handlers into separate lists.
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2019-02-02 16:43:11 +01:00 |
dobjgc.h
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- do not pass TObjPtr<> instances as ScriptUtil::Exec() arguments
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2019-05-22 17:39:27 +02:00 |
dobjtype.cpp
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- consolidated the 3 atterm implementations.
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2019-06-10 12:01:01 +02:00 |
dobjtype.h
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doomdata.h
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- defaulted a few empty constructors.
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2019-06-21 07:52:25 +02:00 |
doomdef.h
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- made the gross railing hack for Strife a compatibility option and restricted it to MAP04
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2019-03-26 00:38:54 +01:00 |
doomstat.cpp
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- fixed a warning and set NOINITCALL for a few CVARs accessing the current level.
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2019-02-24 10:05:01 +01:00 |
doomstat.h
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- make the switch between game and generic fonts automatic by adding a key value to the language table
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2019-04-12 00:20:42 +02:00 |
doomtype.h
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- consolidated the 3 atterm implementations.
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2019-06-10 12:01:01 +02:00 |
empty.cpp
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events.cpp
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Added RenderUnderlay.
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2019-07-03 18:01:45 +02:00 |
events.h
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Added RenderUnderlay.
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2019-07-03 18:01:45 +02:00 |
g_cvars.cpp
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- Converts keyboard turnspeeds into global CVars
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2019-08-18 18:30:37 +02:00 |
g_cvars.h
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- started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp
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2019-01-31 02:05:16 +01:00 |
g_dumpinfo.cpp
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added printlocalized CCMD to check strings in-game.
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2019-03-13 10:38:51 +01:00 |
g_game.cpp
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- fixed the PR.
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2019-08-18 18:45:18 +02:00 |
g_game.h
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Adds option to use a rotation of quicksaves instead of having one quicksave slot that needs to be manually created.
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2019-07-27 12:09:55 -07:00 |
g_hub.cpp
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- added option to print a map author's name on the summary screen
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2019-08-02 09:11:40 +02:00 |
g_hub.h
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g_input.h
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g_level.cpp
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- fixed: The frozen state was not reset when the global level variable was reset.
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2019-08-09 10:39:09 +02:00 |
g_level.h
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- moved some more code into the gamedata folder.
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2019-02-01 19:20:58 +01:00 |
g_levellocals.h
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- added option to print a map author's name on the summary screen
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2019-08-02 09:11:40 +02:00 |
g_pch.h
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g_pch2.h
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gameconfigfile.cpp
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- changed the filter name for Doom IWADs
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2019-04-10 00:15:16 +02:00 |
gameconfigfile.h
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gitinfo.cpp
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hu_scores.cpp
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- fixed uninitialized variable in scoreboard code.
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2019-04-19 08:30:06 +02:00 |
hu_stuff.h
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i_net.cpp
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- consolidated the 3 atterm implementations.
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2019-06-10 12:01:01 +02:00 |
i_net.h
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m_cheat.cpp
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- localized some user-facing texts that were still string literals.
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2019-03-19 00:37:43 +01:00 |
m_cheat.h
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m_joy.cpp
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m_joy.h
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m_misc.cpp
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- consolidated the 3 atterm implementations.
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2019-06-10 12:01:01 +02:00 |
m_misc.h
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p_conversation.cpp
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- allow switching the Strife conversation screen to the VGA font for all languages by a CVAR.
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2019-07-26 20:23:46 +02:00 |
p_conversation.h
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- moved all dialogue loading code into the map loader.
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2019-02-22 19:07:58 +01:00 |
p_openmap.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
p_saveg.cpp
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- moved some more files.
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2019-07-14 21:09:49 +02:00 |
p_saveg.h
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p_setup.cpp
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- moved some more files.
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2019-07-14 21:09:49 +02:00 |
p_setup.h
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- changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time.
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2019-02-02 01:22:12 +01:00 |
p_states.cpp
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p_tick.cpp
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- fixed attached dynamic light setup.
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2019-08-18 13:48:52 +02:00 |
p_tick.h
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r_state.h
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scriptutil.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
scriptutil.h
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serializer.cpp
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- moved most remaining playsim code into its proper folder.
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2019-07-14 13:59:16 +02:00 |
serializer.h
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- made the menu's text input handler Unicode capable.
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2019-02-16 21:29:46 +01:00 |
st_start.h
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st_stuff.cpp
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- renamed the level variables.
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2019-02-02 00:25:51 +01:00 |
st_stuff.h
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version.h
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- 4.3pre
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2019-08-13 17:48:36 +02:00 |
wi_stuff.cpp
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- added option to print a map author's name on the summary screen
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2019-08-02 09:11:40 +02:00 |
wi_stuff.h
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- added option to print a map author's name on the summary screen
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2019-08-02 09:11:40 +02:00 |
zzautozend.cpp
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