GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
Find a file
Christoph Oelckers 94179a11f5 - fixed the PR.
2019-08-18 18:45:18 +02:00
cmake
docs - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
fm_banks Upgrade libADLMIDI and libOPNMIDI 2018-10-04 08:58:47 -04:00
libraries - updated bzip2 to version 1.0.8 2019-07-28 11:53:32 +03:00
soundfont
specs - some clarification on plane equations in the UDMF spec. 2019-06-13 10:36:22 +02:00
src - fixed the PR. 2019-08-18 18:45:18 +02:00
tools - sorted sound backend code into subdirectories. 2019-07-14 16:07:18 +02:00
unused - create an intermediate structure between sectors and subsectors. 2018-11-04 20:10:51 +01:00
wadsrc - fixed core script warnings with developer CVAR set to 2 or greater 2019-08-13 14:48:40 +03:00
wadsrc_bm - changed the filter name for Doom IWADs 2019-04-10 00:15:16 +02:00
wadsrc_extra - fixed loading of HacX 2.0 IWAD 2019-08-17 11:21:22 +03:00
wadsrc_lights - setup Harmony localization. 2019-07-16 22:21:32 +02:00
.appveyor.yml - added Debug x64 target to AppVeyor configuration 2019-06-21 22:21:30 +03:00
.gitattributes
.gitignore - gitignore update. 2019-06-09 18:05:31 +02:00
.travis.yml - use Xcode 10.3 for "up-to-date" Travis target 2019-08-17 11:07:59 +03:00
CMakeLists.txt - merged the Hacx extra stuff into zd_extra.pk3 and added the ability to inject data into the resource directory after the IWAD so that the base resources can provide content that can override IWAD data if broken or not usable. 2019-07-15 21:23:46 +02:00
LICENSE
README.md

Welcome to GZDoom!

Build Status Build Status

GZDoom is a modder-friendly OpenGL source port based on the DOOM engine

Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.