gzdoom/src/gl
Christoph Oelckers 921abc404d - fixed GCC warnings and errors
(Is there anyway to tone down GCC's warning level? It outputs too many false positives for potentially uninitialized variables in which the genuine errors get drowned.)
2017-03-11 19:02:35 +01:00
..
compatibility - added a few missing includes which were not triggered as error in a debug build. 2017-03-10 09:57:10 +01:00
data - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
dynlights - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
hqnx Removed useless integer type size expansion 2017-01-06 10:40:51 +01:00
hqnx_asm - fixed bad #pragma pack combination in hqnx_asm_Image.h 2016-08-05 15:27:35 +02:00
models - compile both poly and sw renderer as one unit, because due to the includes this gets really slow otherwise. Lumping these together saves 50 seconds per build on my system with a 3.4 GHz Core i7 and an SSD for storage, so on other systems it may be even more. 2017-03-10 00:43:36 +01:00
renderer - fixed GCC warnings and errors 2017-03-11 19:02:35 +01:00
scene - fixed GCC warnings and errors 2017-03-11 19:02:35 +01:00
shaders - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
stereo3d Fix broken SSAO portal rendering and let FRenderState do the glDrawBuffers calls 2016-10-22 00:09:06 +02:00
system - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
textures - fixed: Clang on Linux compile 2017-03-11 11:01:30 -05:00
unused - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
utility - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
xbr - added xBRZ files. 2016-09-03 16:55:16 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00