gzdoom/wadsrc/decorate
Christoph Oelckers 90db40c70f - Fixed: Tne Imp's raise state sequence was wrong due to a typo.
- Fixed: The shotgun had spawn ID 21 instead of 27.
- Fixed: All 3 states in the DoomUnusedStates actor need to end with a 'stop'.
- Fixed: The DECORATE TakeInventory functions didn't check the IF_KEEPDEPLETED
  flag.
- Fixed: ClearInventory should leave ammo in the inventory because it might be
  referenced by undroppable weapons.
- Fixed: Several functions in a_artifacts.cpp were missing a check for a valid
  owner.
- Fixed: sc_man counted lines wrong when ungetting strings but getting tokens
  next.



SVN r552 (trunk)
2007-10-05 08:04:38 +00:00
..
doom - Fixed: Tne Imp's raise state sequence was wrong due to a typo. 2007-10-05 08:04:38 +00:00
heretic - Added damage factors that allows to make monsters more or less resistant 2007-04-28 09:06:32 +00:00
hexen - fixed: The BFGBall's explosion sequence was missing a state. 2007-07-28 12:38:10 +00:00
raven - Converted Heretic's Clink (Sabreclaw) to DECORATE. 2006-11-25 12:25:05 +00:00
shared - Fixed: The particle fountains' names were different than before 2006-12-14 11:44:49 +00:00
strife - Added damage factors that allows to make monsters more or less resistant 2007-04-28 09:06:32 +00:00
constants.txt - fixed: THe Timidity player didn't close its temporary files and left them 2007-09-12 00:20:11 +00:00
decorate.txt - Added damage factors that allows to make monsters more or less resistant 2007-04-28 09:06:32 +00:00
nativeclasses.txt - Fixed: dumpmap crashed when used outside a map. 2007-09-02 09:57:08 +00:00