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credits
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- implement player setup background by Enjay
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2020-01-12 19:21:31 +01:00 |
filter
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- precache a few sounds being referenced in common game code.
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2020-01-18 09:28:39 +01:00 |
fonts/consolefont
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- Greek characters for old console font.
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2020-02-16 09:37:58 +01:00 |
glstuff
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graphics
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- implement player setup background by Enjay
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2020-01-12 19:21:31 +01:00 |
maparrows
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mapinfo
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- add support for xbox 360 versions of Doom/Doom2
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2020-01-23 18:23:25 +01:00 |
sbarinfo
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shaders
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- made the new Build light mode operational
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2020-06-11 08:48:33 +02:00 |
sounds
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sprites
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tnt1a0 is not a png
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2018-11-24 14:01:52 +01:00 |
textures
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xlat
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- added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom.
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2017-01-08 01:15:45 +01:00 |
zscript
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- moved out the Doom specific parts from menu.cpp and messagebox.cpp.
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2020-06-13 22:43:35 +02:00 |
althudcf.txt
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
animdefs.txt
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botsupp.txt
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- removed the bot related properties from AWeapon.
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2018-11-24 23:48:23 +01:00 |
compatibility.txt
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- REQUIEM.WAD fixes (#1050)
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2020-04-02 05:35:51 -04:00 |
decaldef.txt
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defbinds.txt
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dehsupp.txt
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- fixed two missing commas in DEHSUPP.
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2019-12-31 23:27:00 +01:00 |
etc.h.txt
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
fontdefs.txt
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in_epi1.txt
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in_epi2.txt
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in_epi3.txt
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in_htc1.txt
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in_htc2.txt
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
in_htc3.txt
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indexfont
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- fixed some incorrect file names in the new WADSRC directory and deleted obsolete makefiles.
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2008-07-23 15:32:18 +00:00 |
language.csv
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- text update
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2020-06-11 08:48:33 +02:00 |
language.def
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- added some placeholder strings to language.def.
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2019-03-16 18:56:20 +01:00 |
lmacros.csv
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- text update.
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2019-10-20 16:16:40 +02:00 |
lockdefs.txt
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Adds //%Title property to all locks to make parsing LOCKDEFS by map editors more feasible.
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2016-07-12 23:52:04 +02:00 |
menudef.txt
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- made the new Build light mode operational
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2020-06-11 08:48:33 +02:00 |
netnotch.dat
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- added Gez's patch to move Hexen's startup notches out of the EXE.
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2010-03-27 21:12:08 +00:00 |
newconsolefont.hex
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- restored indication of console scrolling
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2019-06-17 10:32:13 +03:00 |
notch.dat
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reverbs.txt
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
sbarinfo.txt
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sndinfo.txt
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sndseq.txt
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spaldoom.lmp
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spalhtic.lmp
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strifehelp.acs
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- moved the displayed text in strfhelp.o to the string table.
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2019-02-11 00:43:57 +01:00 |
teaminfo.txt
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
terrain.txt
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- added 'damageonland' property to terrain definition
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2019-12-12 15:14:30 +01:00 |
textcolors.txt
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textures.txt
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things.h.txt
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vga-rom-font.16
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
x11r6rgb.txt
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
xg.wopn
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Upgrade libADLMIDI and libOPNMIDI
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2018-10-04 08:58:47 -04:00 |
xhairs.txt
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
zbigfont.lmp
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- moved several IWAD dependent files into the game_support resource
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2019-07-17 00:54:59 +02:00 |
zscript.txt
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- bumped ZScript version to 4.3 and silenced the remaining deprecation warnings.
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2020-01-04 14:25:56 +01:00 |