gzdoom/src/g_strife
Randy Heit 2874d927b1 - Random spawners no longer move the missile forward when spawning them, because presumably
whatever spawned the random spawner already took care of this.
- Added a maxdist parameter to P_CheckMissileSpawn() to help ensure that it doesn't completely 
  move the spawned missile outside of its shooter (and potentially beyond a wall the shooter
  might happen to be standing next to).

SVN r4194 (trunk)
2013-03-21 03:06:04 +00:00
..
a_acolyte.cpp - Fixed: A_SorcOffense2 depended on args being bytes and overflowing. 2009-08-12 18:57:31 +00:00
a_alienspectres.cpp
a_coin.cpp
a_crusader.cpp - Fixed: It was no longer possible to talk to non-shootable NPCs. Also took 2010-03-28 10:51:35 +00:00
a_entityboss.cpp
a_inquisitor.cpp
a_loremaster.cpp
a_oracle.cpp
a_programmer.cpp
a_reaver.cpp
a_rebels.cpp
a_sentinel.cpp
a_spectral.cpp
a_stalker.cpp
a_strifeglobal.h
a_strifeitems.cpp
a_strifestuff.cpp
a_strifeweapons.cpp
a_templar.cpp
a_thingstoblowup.cpp
strife_sbar.cpp