gzdoom/wadsrc/static/zscript
2020-06-06 16:25:51 +02:00
..
actors - there is no mace ammo in the bag of holding. 2020-06-06 16:19:11 +02:00
scriptutil - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
ui - fixed: the last frame of the intermission screen wasn't rendered. 2020-06-06 10:38:35 +02:00
base.zs - advanced coordinate control for overlays over DTA_Fullscreen images. 2020-06-06 12:51:03 +02:00
compatibility.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
constants.zs Added MTF_NOCOUNT to spawn flags 2020-04-27 20:30:37 +02:00
destructible.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
dictionary.zs fix Dictionary and DictionaryIterator memory leaks 2020-03-08 18:46:37 +01:00
dynarrays.zs - exposed Append() method to ZScript dynamic array 2019-08-10 16:37:40 +03:00
events.zs 'Fixed' spacing. 2019-07-03 18:01:45 +02:00
level_compatibility.zs - manually merged PR for kill count in Requiem MAP23. 2020-06-06 16:25:51 +02:00
level_postprocessor.zs - rename 'FlipLine' to 'FlipLineVertexes' to clarify what it does 2019-11-24 06:40:01 -05:00
mapdata.zs - made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special. 2020-04-19 13:40:21 +02:00
sounddata.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
zscript_license.txt - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00