gzdoom/src/playsim
2023-09-25 21:18:59 +02:00
..
bots
fragglescript - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
mapthinkers - fixed: EV_DoDonut checked the wrong compatibility variable. 2023-09-16 21:35:01 +02:00
a_action.cpp
a_corona.cpp Re-enable corona support 2023-09-25 21:18:56 +02:00
a_corona.h Re-enable corona support 2023-09-25 21:18:56 +02:00
a_decals.cpp
a_dynlight.cpp
a_dynlight.h Switch actors from using light probes to performing trace visibility tests 2023-09-25 21:18:57 +02:00
a_flashfader.cpp
a_morph.cpp
a_morph.h
a_pickups.cpp
a_pickups.h
a_sharedglobal.h Added damage property to earthquakes. 2023-08-02 00:38:24 -04:00
a_specialspot.cpp
a_specialspot.h
actionspecials.h - fixed. Boom's generalized crushers must stop 8 units above the floor 2023-09-15 00:35:20 +02:00
actor.h Cache the result of traces so that it only needs to be done for visible moving actors 2023-09-25 21:18:59 +02:00
actorinlines.h
actorptrselect.cpp
actorptrselect.h
d_player.h Fixed implicit cast from bool to double. 2022-12-26 16:45:54 -05:00
dthinker.cpp Prevent important messages from being accidentally filtered. 2023-01-04 17:54:09 +01:00
dthinker.h
p_3dfloors.cpp
p_3dfloors.h
p_3dmidtex.cpp
p_3dmidtex.h
p_acs.cpp - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_acs.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_actionfunctions.cpp - dsdehacked: allow dynamic creation of new states. 2023-09-11 23:22:23 +02:00
p_checkposition.h
p_destructible.cpp
p_destructible.h
p_effect.cpp
p_effect.h
p_enemy.cpp A_Chase CHF_DONTLOOKALLAROUND 2023-08-07 11:31:08 -04:00
p_enemy.h
p_interaction.cpp Added some null pointer checks to prevent crashes. 2023-08-31 19:51:06 +02:00
p_linetracedata.h
p_linkedsectors.cpp
p_lnspec.cpp - fixed. Boom's generalized crushers must stop 8 units above the floor 2023-09-15 00:35:20 +02:00
p_lnspec.h
p_local.h Exported reflection functionality 2023-08-02 00:40:01 -04:00
p_map.cpp When compat_floormove is enabled prevent sector floor from lowering if a thing is stuck in the ceiling (vanilla behavior) 2023-09-14 20:06:51 +02:00
p_maputl.cpp Added some null pointer checks to prevent crashes. 2023-08-31 19:51:06 +02:00
p_maputl.h
p_mobj.cpp Change more default settings 2023-09-25 21:18:57 +02:00
p_pspr.cpp Add Inventory::ModifyBob and Inventory::ModifyBob3D 2023-09-14 16:28:38 +02:00
p_pspr.h
p_secnodes.cpp
p_sectors.cpp
p_sight.cpp - rename the flags MNOTVISIBLE and VISALWAYSFAIL to MINVISIBLE and MVISBLOCKED respectively, to reflect what they really do 2023-02-15 11:51:48 -05:00
p_spec.cpp Prevent important messages from being accidentally filtered. 2023-01-04 17:54:09 +01:00
p_spec.h Added damage property to earthquakes. 2023-08-02 00:38:24 -04:00
p_switch.cpp fixed CheckswitchRange logic for multiple switches on a line. 2023-09-16 21:06:10 +02:00
p_tags.cpp - fixed several line ID functions accessing the sector tag array. 2023-09-10 11:45:23 +02:00
p_tags.h add CountSectorTags/CountSectorTags/CountLineIDs/GetLineID 2023-08-02 00:41:10 -04:00
p_teleport.cpp
p_things.cpp
p_trace.cpp expose WallMask and ignore actor, allow disabling Actor Tracing for LineTracer::Trace 2023-01-14 11:33:22 -05:00
p_trace.h
p_user.cpp - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
po_man.cpp
po_man.h
portal.cpp Exported LinePortals 2023-01-15 22:01:37 +01:00
portal.h - fixed a few warnings pointed out by GCC. 2023-03-26 10:35:33 +02:00
shadowinlines.h - fix duplicated variable resulting in an assert on startup. 2023-08-09 10:12:16 +02:00
statnums.h