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fragglescript
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
mapthinkers
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- fixed: EV_DoDonut checked the wrong compatibility variable.
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2023-09-16 21:35:01 +02:00 |
a_action.cpp
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a_corona.cpp
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Re-enable corona support
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2023-09-25 21:18:56 +02:00 |
a_corona.h
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Re-enable corona support
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2023-09-25 21:18:56 +02:00 |
a_decals.cpp
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a_dynlight.cpp
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a_dynlight.h
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Switch actors from using light probes to performing trace visibility tests
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2023-09-25 21:18:57 +02:00 |
a_flashfader.cpp
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a_morph.cpp
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a_morph.h
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a_pickups.cpp
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a_pickups.h
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a_sharedglobal.h
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Added damage property to earthquakes.
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2023-08-02 00:38:24 -04:00 |
a_specialspot.cpp
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a_specialspot.h
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actionspecials.h
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- fixed. Boom's generalized crushers must stop 8 units above the floor
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2023-09-15 00:35:20 +02:00 |
actor.h
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Cache the result of traces so that it only needs to be done for visible moving actors
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2023-09-25 21:18:59 +02:00 |
actorinlines.h
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actorptrselect.cpp
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actorptrselect.h
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d_player.h
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Fixed implicit cast from bool to double.
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2022-12-26 16:45:54 -05:00 |
dthinker.cpp
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Prevent important messages from being accidentally filtered.
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2023-01-04 17:54:09 +01:00 |
dthinker.h
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p_3dfloors.cpp
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p_3dfloors.h
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p_3dmidtex.cpp
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p_3dmidtex.h
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p_acs.cpp
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
p_acs.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
p_actionfunctions.cpp
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- dsdehacked: allow dynamic creation of new states.
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2023-09-11 23:22:23 +02:00 |
p_checkposition.h
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p_destructible.cpp
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p_destructible.h
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p_effect.cpp
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p_effect.h
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p_enemy.cpp
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A_Chase CHF_DONTLOOKALLAROUND
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2023-08-07 11:31:08 -04:00 |
p_enemy.h
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p_interaction.cpp
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Added some null pointer checks to prevent crashes.
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2023-08-31 19:51:06 +02:00 |
p_linetracedata.h
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p_linkedsectors.cpp
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p_lnspec.cpp
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- fixed. Boom's generalized crushers must stop 8 units above the floor
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2023-09-15 00:35:20 +02:00 |
p_lnspec.h
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p_local.h
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Exported reflection functionality
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2023-08-02 00:40:01 -04:00 |
p_map.cpp
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When compat_floormove is enabled prevent sector floor from lowering if a thing is stuck in the ceiling (vanilla behavior)
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2023-09-14 20:06:51 +02:00 |
p_maputl.cpp
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Added some null pointer checks to prevent crashes.
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2023-08-31 19:51:06 +02:00 |
p_maputl.h
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p_mobj.cpp
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Change more default settings
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2023-09-25 21:18:57 +02:00 |
p_pspr.cpp
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Add Inventory::ModifyBob and Inventory::ModifyBob3D
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2023-09-14 16:28:38 +02:00 |
p_pspr.h
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p_secnodes.cpp
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p_sectors.cpp
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p_sight.cpp
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- rename the flags MNOTVISIBLE and VISALWAYSFAIL to MINVISIBLE and MVISBLOCKED respectively, to reflect what they really do
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2023-02-15 11:51:48 -05:00 |
p_spec.cpp
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Prevent important messages from being accidentally filtered.
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2023-01-04 17:54:09 +01:00 |
p_spec.h
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Added damage property to earthquakes.
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2023-08-02 00:38:24 -04:00 |
p_switch.cpp
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fixed CheckswitchRange logic for multiple switches on a line.
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2023-09-16 21:06:10 +02:00 |
p_tags.cpp
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- fixed several line ID functions accessing the sector tag array.
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2023-09-10 11:45:23 +02:00 |
p_tags.h
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add CountSectorTags/CountSectorTags/CountLineIDs/GetLineID
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2023-08-02 00:41:10 -04:00 |
p_teleport.cpp
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p_things.cpp
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p_trace.cpp
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expose WallMask and ignore actor, allow disabling Actor Tracing for LineTracer::Trace
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2023-01-14 11:33:22 -05:00 |
p_trace.h
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p_user.cpp
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
po_man.cpp
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po_man.h
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portal.cpp
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Exported LinePortals
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2023-01-15 22:01:37 +01:00 |
portal.h
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- fixed a few warnings pointed out by GCC.
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2023-03-26 10:35:33 +02:00 |
shadowinlines.h
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- fix duplicated variable resulting in an assert on startup.
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2023-08-09 10:12:16 +02:00 |
statnums.h
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