gzdoom/src/gamedata
2023-09-25 21:20:04 +02:00
..
textures - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
xlat - refactored all places which treated FileData as zero terminated. 2023-08-22 22:54:53 +02:00
a_keys.cpp Rename ValidLock to IsLockDefined (more descriptive). 2022-12-23 22:48:01 +01:00
a_keys.h Rename ValidLock to IsLockDefined (more descriptive). 2022-12-23 22:48:01 +01:00
a_weapons.cpp - warning fixes and cleanup from old startscreen branch. 2022-06-01 08:36:59 +02:00
a_weapons.h - fixed several warnings emitted by Clang. 2023-03-26 08:48:54 +02:00
d_dehacked.cpp fix DSDHacked state creation. 2023-09-25 16:10:45 +02:00
d_dehacked.h - moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp 2019-02-01 19:48:17 +01:00
decallib.cpp - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
decallib.h - moved renderstyle and colortables code to 'common'. 2020-04-11 20:20:37 +02:00
doomfont.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
g_doomedmap.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
g_mapinfo.cpp Add MAPINFO NoAutoSaveOnEnter - this fully disables autosaves when a map is just entered (ignoring the user's autosave preference). 2023-09-25 21:19:07 +02:00
g_mapinfo.h Add MAPINFO NoAutoSaveOnEnter - this fully disables autosaves when a map is just entered (ignoring the user's autosave preference). 2023-09-25 21:19:07 +02:00
g_skill.cpp - Fixed: Monster reaction time was always zero with fast monsters and not just on nightmare. 2021-01-13 06:30:13 -05:00
gametype.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
gi.cpp - migrate a large part of the sound code to FSoundIDs. 2022-11-24 23:52:52 +01:00
gi.h - finish the implementation for nosectionmerge. 2023-06-18 09:44:34 +02:00
info.cpp - backend update from Raze. 2023-07-22 09:55:49 +02:00
info.h - dsdehacked: allow dynamic creation of new states. 2023-09-11 23:22:23 +02:00
keysections.cpp - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
options.cpp - sprite lightlevel cleanup and fixes. 2022-06-01 08:37:13 +02:00
p_blockmap.h - did a test compile as C++20 and fixed all warnings that got emitted. 2022-07-15 09:17:50 +02:00
p_terrain.cpp - removed the string constructors from FSoundID. 2022-11-24 23:52:52 +01:00
p_terrain.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
p_xlat.cpp - MBF21: implemented new line flags. 2021-06-28 20:17:08 +02:00
r_defs.h Read lm_sampledist properties from map geometry 2023-09-25 21:20:04 +02:00
statistics.cpp - added option to show hub and episode names on the alt HUD. 2022-10-26 17:44:51 +02:00
teaminfo.cpp - removed the unused palette parameter from the V_GetColor family of functions. 2021-08-14 09:57:23 +02:00
teaminfo.h - moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp 2019-02-01 19:48:17 +01:00
umapinfo.cpp fix UMAPINFO boss action clearing. 2023-07-05 09:17:37 -04:00