.. |
textures
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
xlat
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- refactored all places which treated FileData as zero terminated.
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2023-08-22 22:54:53 +02:00 |
a_keys.cpp
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Rename ValidLock to IsLockDefined (more descriptive).
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2022-12-23 22:48:01 +01:00 |
a_keys.h
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Rename ValidLock to IsLockDefined (more descriptive).
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2022-12-23 22:48:01 +01:00 |
a_weapons.cpp
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- warning fixes and cleanup from old startscreen branch.
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2022-06-01 08:36:59 +02:00 |
a_weapons.h
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- fixed several warnings emitted by Clang.
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2023-03-26 08:48:54 +02:00 |
d_dehacked.cpp
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fix DSDHacked state creation.
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2023-09-25 16:10:45 +02:00 |
d_dehacked.h
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- moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp
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2019-02-01 19:48:17 +01:00 |
decallib.cpp
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
decallib.h
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- moved renderstyle and colortables code to 'common'.
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2020-04-11 20:20:37 +02:00 |
doomfont.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
g_doomedmap.cpp
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- moved more code to 'common'.
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2020-04-11 14:00:12 +02:00 |
g_mapinfo.cpp
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Add MAPINFO NoAutoSaveOnEnter - this fully disables autosaves when a map is just entered (ignoring the user's autosave preference).
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2023-09-25 21:19:07 +02:00 |
g_mapinfo.h
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Add MAPINFO NoAutoSaveOnEnter - this fully disables autosaves when a map is just entered (ignoring the user's autosave preference).
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2023-09-25 21:19:07 +02:00 |
g_skill.cpp
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- Fixed: Monster reaction time was always zero with fast monsters and not just on nightmare.
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2021-01-13 06:30:13 -05:00 |
gametype.h
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- moved more files out of the root src directory.
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2019-07-14 14:39:21 +02:00 |
gi.cpp
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- migrate a large part of the sound code to FSoundIDs.
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2022-11-24 23:52:52 +01:00 |
gi.h
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- finish the implementation for nosectionmerge.
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2023-06-18 09:44:34 +02:00 |
info.cpp
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- backend update from Raze.
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2023-07-22 09:55:49 +02:00 |
info.h
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- dsdehacked: allow dynamic creation of new states.
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2023-09-11 23:22:23 +02:00 |
keysections.cpp
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
options.cpp
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- sprite lightlevel cleanup and fixes.
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2022-06-01 08:37:13 +02:00 |
p_blockmap.h
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- did a test compile as C++20 and fixed all warnings that got emitted.
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2022-07-15 09:17:50 +02:00 |
p_terrain.cpp
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- removed the string constructors from FSoundID.
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2022-11-24 23:52:52 +01:00 |
p_terrain.h
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- moved texture code to 'common'.
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2020-04-11 20:20:38 +02:00 |
p_xlat.cpp
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- MBF21: implemented new line flags.
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2021-06-28 20:17:08 +02:00 |
r_defs.h
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Read lm_sampledist properties from map geometry
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2023-09-25 21:20:04 +02:00 |
statistics.cpp
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- added option to show hub and episode names on the alt HUD.
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2022-10-26 17:44:51 +02:00 |
teaminfo.cpp
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- removed the unused palette parameter from the V_GetColor family of functions.
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2021-08-14 09:57:23 +02:00 |
teaminfo.h
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- moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp
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2019-02-01 19:48:17 +01:00 |
umapinfo.cpp
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fix UMAPINFO boss action clearing.
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2023-07-05 09:17:37 -04:00 |