mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-08 05:51:09 +00:00
78890d57bc
during it. - UI sounds are now omitted from savegames. - Fixed: Menu sounds had been restricted to one at a time again. - Moved the P_SerializeSounds() call to the end of G_SerializeLevel() so that it will occur after the players are loaded. - Added fixes from FreeBSD for 0-length and very large string buffers passed to myvsnprintf. SVN r1063 (trunk)
313 lines
6.8 KiB
C++
313 lines
6.8 KiB
C++
/*
|
|
** i_sound.cpp
|
|
** Stubs for sound interfaces.
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 1998-2006 Randy Heit
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#ifdef _WIN32
|
|
#define WIN32_LEAN_AND_MEAN
|
|
#include <windows.h>
|
|
#include <mmsystem.h>
|
|
#include "resource.h"
|
|
extern HWND Window;
|
|
extern HINSTANCE g_hInst;
|
|
#define USE_WINDOWS_DWORD
|
|
#else
|
|
#define FALSE 0
|
|
#define TRUE 1
|
|
#endif
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <stdarg.h>
|
|
|
|
#include "doomtype.h"
|
|
#include "m_alloc.h"
|
|
#include <math.h>
|
|
|
|
#include "fmodsound.h"
|
|
|
|
#include "m_swap.h"
|
|
#include "stats.h"
|
|
#include "files.h"
|
|
#include "c_cvars.h"
|
|
#include "c_dispatch.h"
|
|
#include "i_system.h"
|
|
#include "i_sound.h"
|
|
#include "i_music.h"
|
|
#include "m_argv.h"
|
|
#include "m_misc.h"
|
|
#include "w_wad.h"
|
|
#include "i_video.h"
|
|
#include "s_sound.h"
|
|
#include "v_text.h"
|
|
#include "gi.h"
|
|
|
|
#include "doomdef.h"
|
|
|
|
EXTERN_CVAR (Float, snd_sfxvolume)
|
|
CVAR (Int, snd_samplerate, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
|
CVAR (Int, snd_buffersize, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
|
CVAR (String, snd_output, "default", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
|
|
|
// killough 2/21/98: optionally use varying pitched sounds
|
|
CVAR (Bool, snd_pitched, false, CVAR_ARCHIVE)
|
|
|
|
SoundRenderer *GSnd;
|
|
|
|
|
|
//
|
|
// SFX API
|
|
//
|
|
|
|
//==========================================================================
|
|
//
|
|
// CVAR snd_sfxvolume
|
|
//
|
|
// Maximum volume of a sound effect.
|
|
//==========================================================================
|
|
|
|
CUSTOM_CVAR (Float, snd_sfxvolume, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL)
|
|
{
|
|
if (self < 0.f)
|
|
self = 0.f;
|
|
else if (self > 1.f)
|
|
self = 1.f;
|
|
else if (GSnd != NULL)
|
|
{
|
|
GSnd->SetSfxVolume (self);
|
|
}
|
|
}
|
|
|
|
class NullSoundRenderer : public SoundRenderer
|
|
{
|
|
public:
|
|
void SetSfxVolume (float volume)
|
|
{
|
|
}
|
|
void SetMusicVolume (float volume)
|
|
{
|
|
}
|
|
void LoadSound (sfxinfo_t *sfx)
|
|
{
|
|
}
|
|
void UnloadSound (sfxinfo_t *sfx)
|
|
{
|
|
}
|
|
unsigned int GetMSLength(sfxinfo_t *sfx)
|
|
{
|
|
// Return something that isn't 0. This is only used by some
|
|
// ambient sounds to specify a default minimum period.
|
|
return 250;
|
|
}
|
|
float GetOutputRate()
|
|
{
|
|
return 11025; // Lies!
|
|
}
|
|
|
|
// Streaming sounds.
|
|
SoundStream *CreateStream (SoundStreamCallback callback, int buffbytes, int flags, int samplerate, void *userdata)
|
|
{
|
|
return NULL;
|
|
}
|
|
SoundStream *OpenStream (const char *filename, int flags, int offset, int length)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
// Starts a sound. (No, not really.)
|
|
FSoundChan *StartSound (sfxinfo_t *sfx, float vol, int pitch, int chanflags, FSoundChan *reuse_chan)
|
|
{
|
|
return NULL;
|
|
}
|
|
FSoundChan *StartSound3D (sfxinfo_t *sfx, float vol, float distscale, int pitch, int priority, const FVector3 &pos, const FVector3 &vel, const sector_t *sector, int channum, int chanflags, FSoundChan *reuse_chan)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
// Stops a sound channel.
|
|
void StopSound (FSoundChan *chan)
|
|
{
|
|
if (chan != NULL)
|
|
{
|
|
S_ReturnChannel(chan);
|
|
}
|
|
}
|
|
|
|
// Returns position of sound on this channel, in samples.
|
|
unsigned int GetPosition(FSoundChan *chan)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// Synchronizes following sound startups.
|
|
void Sync (bool sync)
|
|
{
|
|
}
|
|
|
|
// Pauses or resumes all sound effect channels.
|
|
void SetSfxPaused (bool paused, int slot)
|
|
{
|
|
}
|
|
|
|
// Pauses or resumes *every* channel, including environmental reverb.
|
|
void SetInactive(bool inactive)
|
|
{
|
|
}
|
|
|
|
// Updates the volume, separation, and pitch of a sound channel.
|
|
void UpdateSoundParams3D (FSoundChan *chan, const FVector3 &pos, const FVector3 &vel)
|
|
{
|
|
}
|
|
|
|
void UpdateListener ()
|
|
{
|
|
}
|
|
void UpdateSounds ()
|
|
{
|
|
}
|
|
|
|
bool IsValid ()
|
|
{
|
|
return true;
|
|
}
|
|
void PrintStatus ()
|
|
{
|
|
Printf("Null sound module active.\n");
|
|
}
|
|
void PrintDriversList ()
|
|
{
|
|
Printf("Null sound module uses no drivers.\n");
|
|
}
|
|
FString GatherStats ()
|
|
{
|
|
return "Null sound module has no stats.";
|
|
}
|
|
};
|
|
|
|
void I_InitSound ()
|
|
{
|
|
/* Get command line options: */
|
|
bool nosound = !!Args->CheckParm ("-nosfx") || !!Args->CheckParm ("-nosound");
|
|
|
|
if (nosound)
|
|
{
|
|
GSnd = new NullSoundRenderer;
|
|
I_InitMusic ();
|
|
return;
|
|
}
|
|
|
|
GSnd = new FMODSoundRenderer;
|
|
|
|
if (!GSnd->IsValid ())
|
|
{
|
|
delete GSnd;
|
|
GSnd = new NullSoundRenderer;
|
|
Printf (TEXTCOLOR_RED"Sound init failed. Using nosound.\n");
|
|
}
|
|
I_InitMusic ();
|
|
snd_sfxvolume.Callback ();
|
|
}
|
|
|
|
|
|
void I_ShutdownSound (void)
|
|
{
|
|
if (GSnd != NULL)
|
|
{
|
|
delete GSnd;
|
|
GSnd = NULL;
|
|
}
|
|
}
|
|
|
|
CCMD (snd_status)
|
|
{
|
|
GSnd->PrintStatus ();
|
|
}
|
|
|
|
CCMD (snd_reset)
|
|
{
|
|
I_ShutdownMusic();
|
|
S_EvictAllChannels();
|
|
if (GSnd != NULL)
|
|
{
|
|
delete GSnd;
|
|
GSnd = NULL;
|
|
}
|
|
I_InitSound();
|
|
S_RestartMusic();
|
|
S_RestoreEvictedChannels();
|
|
}
|
|
|
|
CCMD (snd_listdrivers)
|
|
{
|
|
GSnd->PrintDriversList ();
|
|
}
|
|
|
|
ADD_STAT (sound)
|
|
{
|
|
return GSnd->GatherStats ();
|
|
}
|
|
|
|
SoundRenderer::SoundRenderer ()
|
|
{
|
|
}
|
|
|
|
SoundRenderer::~SoundRenderer ()
|
|
{
|
|
}
|
|
|
|
FString SoundRenderer::GatherStats ()
|
|
{
|
|
return "No stats for this sound renderer.";
|
|
}
|
|
|
|
short *SoundRenderer::DecodeSample(int outlen, const void *coded, int sizebytes, ECodecType type)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
void SoundRenderer::DrawWaveDebug(int mode)
|
|
{
|
|
}
|
|
|
|
SoundStream::~SoundStream ()
|
|
{
|
|
}
|
|
|
|
bool SoundStream::SetPosition(int pos)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
FString SoundStream::GetStats()
|
|
{
|
|
return "No stream stats available.";
|
|
}
|