gzdoom/src/sound
Christoph Oelckers 8d2c67fe95 - more work on music code
- renamed the FluidSetting functions to ChangeSetting so that they can be used as a generic means to change music player options without overloading the virtual function table for each minor thing.
- pass Printf as a parameter to the MIDI renderer to uncouple it from the main GZDoom code.
- throw exceptions when setting up the renderer fails so that this can be handled consistently for all construction errors here.
- delete FluidSynth handles before the constructor aborts.
2019-09-26 22:30:07 +02:00
..
backend - moved a few CCMDs from i_sound.cpp to s_sound.cpp. 2019-08-23 21:57:56 +02:00
mididevices - more work on music code 2019-09-26 22:30:07 +02:00
midisources - changed MIDI sources so that they do not have to include i_musicinterns.h anymore. 2019-09-25 21:47:33 +02:00
music - more work on music code 2019-09-26 22:30:07 +02:00
musicformats - more work on music code 2019-09-26 22:30:07 +02:00
thirdparty - removed redundant sound includes. 2017-04-18 20:55:40 +02:00
s_advsound.cpp Made several classes trivially copyable, 2019-09-09 09:52:33 +02:00
s_environment.cpp - move sound files to sound folder. 2019-07-14 17:48:55 +02:00
s_music.cpp - split off all music code from s_sound.cpp 2019-08-23 17:15:19 +02:00
s_music.h - split off all music code from s_sound.cpp 2019-08-23 17:15:19 +02:00
s_sndseq.cpp Made several classes trivially copyable, 2019-09-09 09:52:33 +02:00
s_sndseq.h - move sound files to sound folder. 2019-07-14 17:48:55 +02:00
s_sound.cpp - fixed crash when setting sound pitch on non-existing channel 2019-09-23 15:42:03 +03:00
s_sound.h Made several classes trivially copyable, 2019-09-09 09:52:33 +02:00