gzdoom/src/mus2midi.cpp
Randy Heit 8d0c48bf81 - The garbage collector is now run one last time just before exiting the game.
- Removed movie volume from the sound menu and renamed some of the other
  options to give the MIDI device name more room to display itself.
- Moved the midi device selection into the main sound menu.
- Added FMOD as MIDI device -1, to replace the MIDI mapper. This is still the
  default device. By default, it uses exactly the same DLS instruments as the
  Microsoft GS Wavetable Synth. If you have another set DLS level 1 patch set
  you want to use, set the snd_midipatchfile cvar to specify where it should
  load the instruments from.
- Changed the ProduceMIDI function to store its output into a TArray<BYTE>.
  An overloaded version wraps around it to continue to supply file-writing
  support for external Timidity++ usage.
- Added an FMOD credits banner to comply with their non-commercial license.
- Reimplemented the snd_buffersize cvar for the FMOD Ex sound system. Rather
  than a time in ms, this is now the length in samples of the DSP buffer.
  Also added the snd_buffercount cvar to offer complete control over the
  call to FMOD::System::setDSPBufferSize(). Note that with any snd_samplerate
  below about 44kHz, you will need to set snd_buffersize to avoid long
  latencies.
- Reimplemented the snd_output cvar for the FMOD Ex sound system.
- Changed snd_samplerate default to 0. This now means to use the default
  sample rate.
- Made snd_output, snd_output_format, snd_speakermode, snd_resampler, and
  snd_hrtf available through the menu.
- Split the HRTF effect selection into its own cvar: snd_hrtf.
- Removed 96000 Hz option from the menu. It's still available through the
  cvar, if desired.
- Fixed: If Windows sound init failed, retry with DirectSound. (Apparently,
  WASAPI doesn't work with more than two speakers and PCM-Float output at the
  same time.)
- Fixed: Area sounds only played from the front speakers once you got within
  the 2D panning area.


SVN r854 (trunk)
2008-03-26 04:27:07 +00:00

278 lines
6.9 KiB
C++

/*
** mus2midi.cpp
** Simple converter from MUS to MIDI format
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
** MUS files are essentially format 0 MIDI files with some
** space-saving modifications. Conversion is quite straight-forward.
** If you were to hook a main() into this that calls ProduceMIDI,
** you could create a self-contained MUS->MIDI converter. However, if
** you want to do that, you would be better off using qmus2mid, since
** it creates multitrack files that usually maintain running status
** better than single track files and are thus smaller.
*/
#include <string.h>
#include "m_swap.h"
#include "mus2midi.h"
static const BYTE StaticMIDIhead[] =
{ 'M','T','h','d', 0, 0, 0, 6,
0, 0, // format 0: only one track
0, 1, // yes, there is really only one track
0, 70, // 70 divisions
'M','T','r','k', 0, 0, 0, 0,
// The first event sets the tempo to 500,000 microsec/quarter note
0, 255, 81, 3, 0x07, 0xa1, 0x20,
// Set the percussion channel to full volume
0, 0xB9, 7, 127
};
static const BYTE MUSMagic[4] = { 'M','U','S',0x1a };
static const BYTE CtrlTranslate[15] =
{
0, // program change
0, // bank select
1, // modulation pot
7, // volume
10, // pan pot
11, // expression pot
91, // reverb depth
93, // chorus depth
64, // sustain pedal
67, // soft pedal
120, // all sounds off
123, // all notes off
126, // mono
127, // poly
121, // reset all controllers
};
static size_t ReadVarLen (const BYTE *buf, int *time_out)
{
int time = 0;
size_t ofs = 0;
BYTE t;
do
{
t = buf[ofs++];
time = (time << 7) | (t & 127);
} while (t & 128);
*time_out = time;
return ofs;
}
static size_t WriteVarLen (TArray<BYTE> &file, int time)
{
long buffer;
size_t ofs;
buffer = time & 0x7f;
while ((time >>= 7) > 0)
{
buffer = (buffer << 8) | 0x80 | (time & 0x7f);
}
for (ofs = 0;;)
{
file.Push(BYTE(buffer & 0xff));
if (buffer & 0x80)
buffer >>= 8;
else
break;
}
return ofs;
}
bool ProduceMIDI (const BYTE *musBuf, TArray<BYTE> &outFile)
{
BYTE midStatus, midArgs, mid1, mid2;
size_t mus_p, maxmus_p;
BYTE event;
int deltaTime;
const MUSHeader *musHead = (const MUSHeader *)musBuf;
BYTE status;
BYTE lastVel[16];
SBYTE chanMap[16];
int chanCount;
long trackLen;
// Do some validation of the MUS file
if (*(DWORD *)MUSMagic != musHead->Magic)
return false;
if (LittleShort(musHead->NumChans) > 15)
return false;
// Prep for conversion
outFile.Clear();
outFile.Reserve(sizeof(StaticMIDIhead));
memcpy(&outFile[0], StaticMIDIhead, sizeof(StaticMIDIhead));
musBuf += LittleShort(musHead->SongStart);
maxmus_p = LittleShort(musHead->SongLen);
mus_p = 0;
memset (lastVel, 64, 16);
memset (chanMap, -1, 15);
chanMap[15] = 9;
chanCount = 0;
event = 0;
deltaTime = 0;
status = 0;
while (mus_p < maxmus_p && (event & 0x70) != MUS_SCOREEND)
{
int channel;
BYTE t = 0;
event = musBuf[mus_p++];
if ((event & 0x70) != MUS_SCOREEND)
{
t = musBuf[mus_p++];
}
channel = event & 15;
if (chanMap[channel] < 0)
{
// This is the first time this channel has been used,
// so sets its volume to 127.
outFile.Push(0);
outFile.Push(0xB0 | chanCount);
outFile.Push(7);
outFile.Push(127);
chanMap[channel] = chanCount++;
if (chanCount == 9)
++chanCount;
}
midStatus = channel = chanMap[channel];
midArgs = 0; // Most events have two args (0 means 2, 1 means 1)
switch (event & 0x70)
{
case MUS_NOTEOFF:
midStatus |= MIDI_NOTEOFF;
mid1 = t;
mid2 = 64;
break;
case MUS_NOTEON:
midStatus |= MIDI_NOTEON;
mid1 = t & 127;
if (t & 128)
{
lastVel[channel] = musBuf[mus_p++];;
}
mid2 = lastVel[channel];
break;
case MUS_PITCHBEND:
midStatus |= MIDI_PITCHBEND;
mid1 = (t & 1) << 6;
mid2 = (t >> 1) & 127;
break;
case MUS_SYSEVENT:
midStatus |= MIDI_CTRLCHANGE;
mid1 = CtrlTranslate[t];
mid2 = t == 12 ? LittleShort(musHead->NumChans) : 0;
break;
case MUS_CTRLCHANGE:
if (t == 0)
{ // program change
midArgs = 1;
midStatus |= MIDI_PRGMCHANGE;
mid1 = musBuf[mus_p++];
mid2 = 0; // Assign mid2 just to make GCC happy
}
else
{
midStatus |= MIDI_CTRLCHANGE;
mid1 = CtrlTranslate[t];
mid2 = musBuf[mus_p++];
}
break;
case MUS_SCOREEND:
midStatus = 0xff;
mid1 = 0x2f;
mid2 = 0x00;
break;
default:
return false;
}
WriteVarLen (outFile, deltaTime);
if (midStatus != status)
{
status = midStatus;
outFile.Push(status);
}
outFile.Push(mid1);
if (midArgs == 0)
{
outFile.Push(mid2);
}
if (event & 128)
{
mus_p += ReadVarLen (&musBuf[mus_p], &deltaTime);
}
else
{
deltaTime = 0;
}
}
// fill in track length
trackLen = outFile.Size() - 22;
outFile[18] = BYTE((trackLen >> 24) & 255);
outFile[19] = BYTE((trackLen >> 16) & 255);
outFile[20] = BYTE((trackLen >> 8) & 255);
outFile[21] = BYTE(trackLen & 255);
return true;
}
bool ProduceMIDI(const BYTE *musBuf, FILE *outFile)
{
TArray<BYTE> work;
if (ProduceMIDI(musBuf, work))
{
return fwrite(&work[0], 1, work.Size(), outFile) == work.Size();
}
return false;
}