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common
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- movrf DBoneComponents into the backend as this needs to be shared.
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2022-11-06 10:41:16 +01:00 |
console
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- overhaul of savegame path management.
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2022-11-05 13:28:31 +01:00 |
g_statusbar
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- added option to show hub and episode names on the alt HUD.
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2022-10-26 17:44:51 +02:00 |
gamedata
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- added option to show hub and episode names on the alt HUD.
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2022-10-26 17:44:51 +02:00 |
intermission
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- reverted AActor::scale to a DVector2.
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2022-07-11 12:20:34 +02:00 |
maploader
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Fix planeval; add direct sector slope manipulation
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2022-09-20 15:08:02 -04:00 |
menu
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- overhaul of savegame path management.
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2022-11-05 13:28:31 +01:00 |
playsim
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- did some cleanup on the statistics code.
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2022-11-05 12:11:36 +01:00 |
posix
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Add detection for the Final Doom WADs that were recently added to the Steam version of Doom II.
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2022-08-12 11:39:41 +02:00 |
r_data
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Fix HUD models not drawing if MODELDEF has been changed with A_ChangeModel
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2022-11-01 11:48:16 +01:00 |
rendering
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Revert software renderer parts of "- sprite lightlevel cleanup and fixes."
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2022-11-05 09:55:25 +01:00 |
scripting
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- did some cleanup on p_mobj.cpp
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2022-11-05 12:00:43 +01:00 |
sound
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- reworked CVARs to not use a linked list and to be initialized manually.
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2022-10-21 18:56:43 +02:00 |
utility/nodebuilder
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- did a test compile as C++20 and fixed all warnings that got emitted.
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2022-07-15 09:17:50 +02:00 |
win32
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Add support for the GOG releases of the Unity versions of Doom and Doom II.
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2022-08-19 08:00:53 +02:00 |
am_map.cpp
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- made CVar declarations type safe again.
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2022-10-22 09:29:38 +02:00 |
am_map.h
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announcer.h
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bbannouncer.cpp
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- final update of menu code from Raze.
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2020-10-16 22:57:30 +02:00 |
CMakeLists.txt
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- deleted some obsolete settings from project.
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2022-10-26 17:44:51 +02:00 |
ct_chat.cpp
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- reworked CVARs to not use a linked list and to be initialized manually.
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2022-10-21 18:56:43 +02:00 |
d_anonstats.cpp
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build: unbreak compilation on Linux
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2022-11-05 19:48:46 -04:00 |
d_buttons.h
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d_defcvars.cpp
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- enable cvar blacklisting for defcvars for certain platform variables
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2021-09-05 10:27:06 -04:00 |
d_defcvars.h
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- enable cvar blacklisting for defcvars for certain platform variables
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2021-09-05 10:27:06 -04:00 |
d_event.h
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- added cutscene creation code
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2022-06-03 00:03:57 +02:00 |
d_iwad.cpp
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- handle autoload flags in startup through function parameters instead of directly accessing the CVARs.
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2022-10-02 17:12:34 +02:00 |
d_main.cpp
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- fixed FileExists check for -loadgame.
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2022-11-05 23:25:10 +01:00 |
d_main.h
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- add a system interface for CheckCheatmode and moved some sound code to the backend.
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2022-10-02 16:48:56 +02:00 |
d_net.cpp
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- overhaul of savegame path management.
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2022-11-05 13:28:31 +01:00 |
d_net.h
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- moved i_net into 'common' to bring it in line with Raze.
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2020-09-27 12:30:54 +02:00 |
d_netinf.h
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d_netinfo.cpp
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- reworked CVARs to not use a linked list and to be initialized manually.
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2022-10-21 18:56:43 +02:00 |
d_protocol.cpp
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d_protocol.h
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- first stage of migrating intermissions to screenjobs.
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2022-04-26 20:50:35 +02:00 |
doomdata.h
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- fixed several scale related floating point conversion warnings.
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2022-06-15 22:15:36 +02:00 |
doomdef.h
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- reworked CVARs to not use a linked list and to be initialized manually.
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2022-10-21 18:56:43 +02:00 |
doomstat.cpp
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- minor cleanup.
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2022-10-02 14:36:49 +02:00 |
doomstat.h
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- add a system interface for CheckCheatmode and moved some sound code to the backend.
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2022-10-02 16:48:56 +02:00 |
doomtype.h
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- added a new light mode that emulates Build's depth fading.
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2020-06-08 23:37:20 +02:00 |
empty.cpp
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events.cpp
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- disable implicit conversions from float to TAngle
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2022-08-26 18:01:26 +02:00 |
events.h
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Allow WorldUnloaded events to know the next map name (if any).
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2021-10-01 20:18:36 +02:00 |
g_cvars.cpp
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- moved language CVAR to backend.
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2022-10-02 17:59:39 +02:00 |
g_cvars.h
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g_dumpinfo.cpp
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- add a system interface for CheckCheatmode and moved some sound code to the backend.
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2022-10-02 16:48:56 +02:00 |
g_game.cpp
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- overhaul of savegame path management.
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2022-11-05 13:28:31 +01:00 |
g_game.h
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- overhaul of savegame path management.
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2022-11-05 13:28:31 +01:00 |
g_hub.cpp
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Display other kills in coop tally screen (#1167)
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2020-08-30 09:34:53 -04:00 |
g_hub.h
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g_level.cpp
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Fix print color of level load message.
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2022-11-05 13:08:51 +01:00 |
g_level.h
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g_levellocals.h
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- try to keep the engine stable for as long as possible if a VM exception occurs in OnDestroy while running a cleanup.
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2022-10-20 17:12:43 +02:00 |
g_pch.h
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g_pch2.h
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gameconfigfile.cpp
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- reworked CVARs to not use a linked list and to be initialized manually.
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2022-10-21 18:56:43 +02:00 |
gameconfigfile.h
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Default Heretic's, Hexen's and Strife's default screen wipe styles to match their original counterparts.
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2021-04-24 22:46:03 -04:00 |
hu_scores.cpp
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- avoid storing texture pointers in longer lived data
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2022-06-07 00:00:54 +02:00 |
hu_stuff.h
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- moved chatmodeon to the backend.
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2022-10-02 14:01:43 +02:00 |
m_cheat.cpp
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- add a system interface for CheckCheatmode and moved some sound code to the backend.
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2022-10-02 16:48:56 +02:00 |
m_cheat.h
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m_misc.cpp
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- pass filename to I_WriteIniFailed as parameter.
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2022-10-02 14:08:07 +02:00 |
m_misc.h
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namedef_custom.h
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- fixed: P_SpawnMapThing may not call playsim code.
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2022-11-05 09:43:06 +01:00 |
p_conversation.cpp
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- disable implicit conversions from float to TAngle
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2022-08-26 18:01:26 +02:00 |
p_conversation.h
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p_openmap.cpp
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- Add support for loading lightmap data generated by ZDRay
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2021-09-24 14:51:48 +08:00 |
p_saveg.cpp
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Finished serializing
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2022-07-22 17:11:59 +02:00 |
p_saveg.h
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p_setup.cpp
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- try to keep the engine stable for as long as possible if a VM exception occurs in OnDestroy while running a cleanup.
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2022-10-20 17:12:43 +02:00 |
p_setup.h
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- try to keep the engine stable for as long as possible if a VM exception occurs in OnDestroy while running a cleanup.
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2022-10-20 17:12:43 +02:00 |
p_states.cpp
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
p_tick.cpp
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- add a system interface for CheckCheatmode and moved some sound code to the backend.
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2022-10-02 16:48:56 +02:00 |
p_tick.h
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r_state.h
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scriptutil.cpp
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scriptutil.h
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serializer_doom.cpp
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- replaced MIN/MAX in all non-common code.
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2021-10-30 10:16:52 +02:00 |
serializer_doom.h
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st_stuff.cpp
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- reworked CVARs to not use a linked list and to be initialized manually.
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2022-10-21 18:56:43 +02:00 |
st_stuff.h
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version.h
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- create g4.10pre tag
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2022-11-05 18:04:50 -04:00 |
wi_stuff.cpp
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- carry over the tiling flag from the finished to the entering screen
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2022-08-17 21:28:52 +02:00 |
wi_stuff.h
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- first stage of migrating intermissions to screenjobs.
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2022-04-26 20:50:35 +02:00 |