gzdoom/src
2022-11-06 10:41:16 +01:00
..
common - movrf DBoneComponents into the backend as this needs to be shared. 2022-11-06 10:41:16 +01:00
console - overhaul of savegame path management. 2022-11-05 13:28:31 +01:00
g_statusbar - added option to show hub and episode names on the alt HUD. 2022-10-26 17:44:51 +02:00
gamedata - added option to show hub and episode names on the alt HUD. 2022-10-26 17:44:51 +02:00
intermission - reverted AActor::scale to a DVector2. 2022-07-11 12:20:34 +02:00
maploader Fix planeval; add direct sector slope manipulation 2022-09-20 15:08:02 -04:00
menu - overhaul of savegame path management. 2022-11-05 13:28:31 +01:00
playsim - did some cleanup on the statistics code. 2022-11-05 12:11:36 +01:00
posix Add detection for the Final Doom WADs that were recently added to the Steam version of Doom II. 2022-08-12 11:39:41 +02:00
r_data Fix HUD models not drawing if MODELDEF has been changed with A_ChangeModel 2022-11-01 11:48:16 +01:00
rendering Revert software renderer parts of "- sprite lightlevel cleanup and fixes." 2022-11-05 09:55:25 +01:00
scripting - did some cleanup on p_mobj.cpp 2022-11-05 12:00:43 +01:00
sound - reworked CVARs to not use a linked list and to be initialized manually. 2022-10-21 18:56:43 +02:00
utility/nodebuilder - did a test compile as C++20 and fixed all warnings that got emitted. 2022-07-15 09:17:50 +02:00
win32 Add support for the GOG releases of the Unity versions of Doom and Doom II. 2022-08-19 08:00:53 +02:00
am_map.cpp - made CVar declarations type safe again. 2022-10-22 09:29:38 +02:00
am_map.h
announcer.h
bbannouncer.cpp
CMakeLists.txt - deleted some obsolete settings from project. 2022-10-26 17:44:51 +02:00
ct_chat.cpp - reworked CVARs to not use a linked list and to be initialized manually. 2022-10-21 18:56:43 +02:00
d_anonstats.cpp build: unbreak compilation on Linux 2022-11-05 19:48:46 -04:00
d_buttons.h
d_defcvars.cpp - enable cvar blacklisting for defcvars for certain platform variables 2021-09-05 10:27:06 -04:00
d_defcvars.h - enable cvar blacklisting for defcvars for certain platform variables 2021-09-05 10:27:06 -04:00
d_event.h - added cutscene creation code 2022-06-03 00:03:57 +02:00
d_iwad.cpp - handle autoload flags in startup through function parameters instead of directly accessing the CVARs. 2022-10-02 17:12:34 +02:00
d_main.cpp - fixed FileExists check for -loadgame. 2022-11-05 23:25:10 +01:00
d_main.h - add a system interface for CheckCheatmode and moved some sound code to the backend. 2022-10-02 16:48:56 +02:00
d_net.cpp - overhaul of savegame path management. 2022-11-05 13:28:31 +01:00
d_net.h
d_netinf.h
d_netinfo.cpp - reworked CVARs to not use a linked list and to be initialized manually. 2022-10-21 18:56:43 +02:00
d_protocol.cpp
d_protocol.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00
doomdata.h - fixed several scale related floating point conversion warnings. 2022-06-15 22:15:36 +02:00
doomdef.h - reworked CVARs to not use a linked list and to be initialized manually. 2022-10-21 18:56:43 +02:00
doomstat.cpp - minor cleanup. 2022-10-02 14:36:49 +02:00
doomstat.h - add a system interface for CheckCheatmode and moved some sound code to the backend. 2022-10-02 16:48:56 +02:00
doomtype.h
empty.cpp
events.cpp - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
events.h Allow WorldUnloaded events to know the next map name (if any). 2021-10-01 20:18:36 +02:00
g_cvars.cpp - moved language CVAR to backend. 2022-10-02 17:59:39 +02:00
g_cvars.h
g_dumpinfo.cpp - add a system interface for CheckCheatmode and moved some sound code to the backend. 2022-10-02 16:48:56 +02:00
g_game.cpp - overhaul of savegame path management. 2022-11-05 13:28:31 +01:00
g_game.h - overhaul of savegame path management. 2022-11-05 13:28:31 +01:00
g_hub.cpp
g_hub.h
g_level.cpp Fix print color of level load message. 2022-11-05 13:08:51 +01:00
g_level.h
g_levellocals.h - try to keep the engine stable for as long as possible if a VM exception occurs in OnDestroy while running a cleanup. 2022-10-20 17:12:43 +02:00
g_pch.h
g_pch2.h
gameconfigfile.cpp - reworked CVARs to not use a linked list and to be initialized manually. 2022-10-21 18:56:43 +02:00
gameconfigfile.h Default Heretic's, Hexen's and Strife's default screen wipe styles to match their original counterparts. 2021-04-24 22:46:03 -04:00
hu_scores.cpp - avoid storing texture pointers in longer lived data 2022-06-07 00:00:54 +02:00
hu_stuff.h - moved chatmodeon to the backend. 2022-10-02 14:01:43 +02:00
m_cheat.cpp - add a system interface for CheckCheatmode and moved some sound code to the backend. 2022-10-02 16:48:56 +02:00
m_cheat.h
m_misc.cpp - pass filename to I_WriteIniFailed as parameter. 2022-10-02 14:08:07 +02:00
m_misc.h
namedef_custom.h - fixed: P_SpawnMapThing may not call playsim code. 2022-11-05 09:43:06 +01:00
p_conversation.cpp - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
p_conversation.h
p_openmap.cpp - Add support for loading lightmap data generated by ZDRay 2021-09-24 14:51:48 +08:00
p_saveg.cpp Finished serializing 2022-07-22 17:11:59 +02:00
p_saveg.h
p_setup.cpp - try to keep the engine stable for as long as possible if a VM exception occurs in OnDestroy while running a cleanup. 2022-10-20 17:12:43 +02:00
p_setup.h - try to keep the engine stable for as long as possible if a VM exception occurs in OnDestroy while running a cleanup. 2022-10-20 17:12:43 +02:00
p_states.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_tick.cpp - add a system interface for CheckCheatmode and moved some sound code to the backend. 2022-10-02 16:48:56 +02:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
serializer_doom.h
st_stuff.cpp - reworked CVARs to not use a linked list and to be initialized manually. 2022-10-21 18:56:43 +02:00
st_stuff.h
version.h - create g4.10pre tag 2022-11-05 18:04:50 -04:00
wi_stuff.cpp - carry over the tiling flag from the finished to the entering screen 2022-08-17 21:28:52 +02:00
wi_stuff.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00