.. |
common
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Revert "- fixed allocation size when constructing a string from a file system entry."
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2022-09-04 08:58:45 +02:00 |
console
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- blocked off direct access to TAngle’s internal storage.
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2022-08-26 18:09:29 +02:00 |
g_statusbar
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- block direct comparisons of TAngle with floats
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2022-08-26 18:01:52 +02:00 |
gamedata
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Prevent Keyconf from adding duplicate playerclass
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2022-08-17 21:12:10 +02:00 |
intermission
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- reverted AActor::scale to a DVector2.
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2022-07-11 12:20:34 +02:00 |
maploader
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- block direct comparisons of TAngle with floats
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2022-08-26 18:01:52 +02:00 |
menu
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- added Raze-style HUD scaling.
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2022-06-05 10:57:21 +02:00 |
playsim
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- fix bug with 06ee21c51d - if (!pl) should always return false
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2022-09-03 19:06:46 -04:00 |
posix
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Add detection for the Final Doom WADs that were recently added to the Steam version of Doom II.
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2022-08-12 11:39:41 +02:00 |
r_data
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- blocked off direct access to TAngle’s internal storage.
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2022-08-26 18:09:29 +02:00 |
rendering
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- blocked off direct access to TAngle’s internal storage.
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2022-08-26 18:09:29 +02:00 |
scripting
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- add freezetics actor property
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2022-09-03 17:58:16 -04:00 |
sound
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- made TObjPtr as trivial as possible.
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2022-06-06 15:19:31 +02:00 |
utility/nodebuilder
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- did a test compile as C++20 and fixed all warnings that got emitted.
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2022-07-15 09:17:50 +02:00 |
win32
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Add support for the GOG releases of the Unity versions of Doom and Doom II.
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2022-08-19 08:00:53 +02:00 |
am_map.cpp
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- blocked off direct access to TAngle’s internal storage.
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2022-08-26 18:09:29 +02:00 |
am_map.h
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announcer.h
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bbannouncer.cpp
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- final update of menu code from Raze.
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2020-10-16 22:57:30 +02:00 |
CMakeLists.txt
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Add corona actor
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2022-08-11 20:38:24 +08:00 |
ct_chat.cpp
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- the chat should use the console's scaling, not the one for the messages printed with the small font.
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2022-06-05 16:29:42 +02:00 |
d_anonstats.cpp
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- fixes and improvements for survey code.
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2022-07-31 17:49:21 +02:00 |
d_buttons.h
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- use an array to store the buttons.
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2020-04-11 20:19:50 +02:00 |
d_defcvars.cpp
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- enable cvar blacklisting for defcvars for certain platform variables
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2021-09-05 10:27:06 -04:00 |
d_defcvars.h
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- enable cvar blacklisting for defcvars for certain platform variables
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2021-09-05 10:27:06 -04:00 |
d_event.h
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- added cutscene creation code
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2022-06-03 00:03:57 +02:00 |
d_iwad.cpp
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- added a few more names to the reserved names for main folder detection.
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2022-06-04 22:11:14 +02:00 |
d_main.cpp
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- blocked off direct access to TAngle’s internal storage.
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2022-08-26 18:09:29 +02:00 |
d_main.h
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- add steamappid field for DRPC
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2022-03-10 00:03:50 -05:00 |
d_net.cpp
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- disable implicit conversions from float to TAngle
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2022-08-26 18:01:26 +02:00 |
d_net.h
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- moved i_net into 'common' to bring it in line with Raze.
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2020-09-27 12:30:54 +02:00 |
d_netinf.h
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- fixed startup-time setup of serverinfo CVARs.
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2020-04-13 11:53:08 +02:00 |
d_netinfo.cpp
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- added vertical bullet spread relative to ssg
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2022-04-09 22:46:20 +02:00 |
d_protocol.cpp
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d_protocol.h
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- first stage of migrating intermissions to screenjobs.
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2022-04-26 20:50:35 +02:00 |
doomdata.h
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- fixed several scale related floating point conversion warnings.
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2022-06-15 22:15:36 +02:00 |
doomdef.h
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- did a test compile as C++20 and fixed all warnings that got emitted.
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2022-07-15 09:17:50 +02:00 |
doomstat.cpp
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- decoupled the string table from game implementation details.
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2020-04-11 20:19:51 +02:00 |
doomstat.h
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- remove old 'mouse_sensitivity' cvar completely, it's no longer needed
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2020-09-30 01:05:37 -04:00 |
doomtype.h
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- added a new light mode that emulates Build's depth fading.
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2020-06-08 23:37:20 +02:00 |
empty.cpp
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events.cpp
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- disable implicit conversions from float to TAngle
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2022-08-26 18:01:26 +02:00 |
events.h
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Allow WorldUnloaded events to know the next map name (if any).
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2021-10-01 20:18:36 +02:00 |
g_cvars.cpp
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- Added 'ScaleWeaponFOV' flag to MODELDEF. Affects weapon models only; will scale the model along with the user's FOV to reduce distortion.
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2022-03-08 07:43:39 +01:00 |
g_cvars.h
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g_dumpinfo.cpp
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- disable implicit conversions from float to TAngle
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2022-08-26 18:01:26 +02:00 |
g_game.cpp
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- fix issue #1708 - respect user preferences when specifying custom save/config/screenshot paths
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2022-08-14 15:03:20 -04:00 |
g_game.h
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- added cutscene creation code
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2022-06-03 00:03:57 +02:00 |
g_hub.cpp
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Display other kills in coop tally screen (#1167)
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2020-08-30 09:34:53 -04:00 |
g_hub.h
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g_level.cpp
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- block wipes when streaming movies are playing.
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2022-06-06 12:30:47 +02:00 |
g_level.h
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- system backend cleanup.
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2020-04-22 19:57:14 +02:00 |
g_levellocals.h
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Upload acceleration structures for the level mesh
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2022-06-22 07:55:19 +02:00 |
g_pch.h
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g_pch2.h
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gameconfigfile.cpp
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- set i_pauseinbackground to match !(i_soundinbackground) for all configs before this commit.
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2022-06-09 04:11:44 -04:00 |
gameconfigfile.h
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Default Heretic's, Hexen's and Strife's default screen wipe styles to match their original counterparts.
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2021-04-24 22:46:03 -04:00 |
gitinfo.cpp
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hu_scores.cpp
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- avoid storing texture pointers in longer lived data
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2022-06-07 00:00:54 +02:00 |
hu_stuff.h
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- backport some fixes from Raze - mostly redundant includes.
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2020-04-11 20:20:39 +02:00 |
m_cheat.cpp
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- separate message for disabling noclip2
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2022-04-12 00:51:34 +02:00 |
m_cheat.h
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m_misc.cpp
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- cleanup of Windows's I_OpenShell* functions
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2022-08-17 00:31:22 +02:00 |
m_misc.h
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- system backend cleanup.
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2020-04-22 19:57:14 +02:00 |
namedef_custom.h
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Add corona actor
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2022-08-11 20:38:24 +08:00 |
p_conversation.cpp
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- disable implicit conversions from float to TAngle
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2022-08-26 18:01:26 +02:00 |
p_conversation.h
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- moved texture code to 'common'.
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2020-04-11 20:20:38 +02:00 |
p_openmap.cpp
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- Add support for loading lightmap data generated by ZDRay
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2021-09-24 14:51:48 +08:00 |
p_saveg.cpp
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Finished serializing
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2022-07-22 17:11:59 +02:00 |
p_saveg.h
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p_setup.cpp
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- optimized storage for animation definitions.
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2022-07-17 10:15:09 +02:00 |
p_setup.h
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- Add support for loading lightmap data generated by ZDRay
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2021-09-24 14:51:48 +08:00 |
p_states.cpp
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
p_tick.cpp
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- run the dynamic light recreation loop before calling the light ticker.
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2021-08-11 15:41:42 +02:00 |
p_tick.h
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r_state.h
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scriptutil.cpp
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scriptutil.h
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serializer_doom.cpp
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- replaced MIN/MAX in all non-common code.
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2021-10-30 10:16:52 +02:00 |
serializer_doom.h
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- reactivated saving of sounds by name, not by index.
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2020-04-13 10:32:46 +02:00 |
st_stuff.cpp
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st_stuff.h
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version.h
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- version.h update
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2022-07-07 08:27:33 -04:00 |
wi_stuff.cpp
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- carry over the tiling flag from the finished to the entering screen
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2022-08-17 21:28:52 +02:00 |
wi_stuff.h
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- first stage of migrating intermissions to screenjobs.
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2022-04-26 20:50:35 +02:00 |