gzdoom/wadsrc/decorate
Christoph Oelckers 8c2f651bdb - Replaced the static string buffer in ProcessStates with an FString.
- After doing some tests with state label scopes I had to conclude that
  using '.' both for separating sub-state-labels and scope resolution 
  identifiers does not work reliably unless all actor class names were
  prohibited from being used as state labels.  Since that is undesirable
  the only solution is to change the scope resolution operator. Fortunately 
  no WADs so far have used it so implementing such a breaking change isn't 
  a major issue. Now it uses '::', like C++ for this purpose.
- Converted Revenant, Mancubus and Pain Elemental to DECORATE.


SVN r375 (trunk)
2006-11-04 22:26:04 +00:00
..
doom - Replaced the static string buffer in ProcessStates with an FString. 2006-11-04 22:26:04 +00:00
heretic - Unlimited the monster pain sounds in Hexen after playing as the Cleric a 2006-06-20 20:30:39 +00:00
hexen - Replaced the static string buffer in ProcessStates with an FString. 2006-11-04 22:26:04 +00:00
raven - When exiting the level on a damaging floor the player could be in the pain 2006-10-04 07:45:44 +00:00
shared - Added a type check to Spawn(actorname,...) to allow it to print a 2006-07-31 10:22:53 +00:00
strife - Fixed: The sky scrolling calculations caused an integer multiplication overflow. 2006-09-17 10:43:51 +00:00
decorate.txt - Replaced the static string buffer in ProcessStates with an FString. 2006-11-04 22:26:04 +00:00