gzdoom/src/g_inventory
Christoph Oelckers 8bbdee5c28 - redirect most references to the global players array through FLevelLocals.
The Map loader may not access any global state at all - everything it can touch must be exchangable.
Furthermore, if we want to sandbox each level, there may be no direct access to any kind of global state whatsoever from the play code.
2019-01-30 01:15:32 +01:00
..
a_keys.cpp - redirect most references to the global players array through FLevelLocals. 2019-01-30 01:15:32 +01:00
a_keys.h - reworked the lock code to remove the 255 locks limit and to allow it to automatically deinitialize. 2018-12-29 10:19:31 +01:00
a_pickups.cpp - more direct native function calls. 2018-12-04 18:16:01 +01:00
a_pickups.h Removed all native components from AInventory. 2018-12-04 18:06:09 +01:00
a_weapons.cpp - took the delayed console command execution out of the thinker management. 2019-01-27 10:24:49 +01:00
a_weapons.h - removed all remaining native parts of APlayerPawn. 2019-01-03 22:05:49 +01:00