gzdoom/src/maploader/slopes.cpp
Christoph Oelckers 8b18ed4759 - store the index of each map item in the struct itself and return that for the Index function.
If we ever want to refactor the global level data these must not reference the 'level' variable.
The main parts of the map loader cannot use this information, because it can only be created after running the node builder, so it got its own set of index functions instead.
2019-01-06 00:41:46 +01:00

599 lines
15 KiB
C++

/*
** p_slopes.cpp
** Slope creation
**
**---------------------------------------------------------------------------
** Copyright 1998-2008 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "doomtype.h"
#include "p_local.h"
#include "cmdlib.h"
#include "p_lnspec.h"
#include "p_maputl.h"
#include "p_spec.h"
#include "g_levellocals.h"
#include "actor.h"
#include "p_setup.h"
#include "maploader.h"
//===========================================================================
//
// P_SpawnSlopeMakers
//
//===========================================================================
void MapLoader::SlopeLineToPoint (int lineid, const DVector3 &pos, bool slopeCeil)
{
int linenum;
FLineIdIterator itr(lineid);
while ((linenum = itr.Next()) >= 0)
{
const line_t *line = &Level->lines[linenum];
sector_t *sec;
secplane_t *plane;
if (P_PointOnLineSidePrecise (pos, line) == 0)
{
sec = line->frontsector;
}
else
{
sec = line->backsector;
}
if (sec == NULL)
{
continue;
}
if (slopeCeil)
{
plane = &sec->ceilingplane;
}
else
{
plane = &sec->floorplane;
}
DVector3 p, v1, v2, cross;
p[0] = line->v1->fX();
p[1] = line->v1->fY();
p[2] = plane->ZatPoint (line->v1);
v1[0] = line->Delta().X;
v1[1] = line->Delta().Y;
v1[2] = plane->ZatPoint (line->v2) - p[2];
v2[0] = pos.X - p[0];
v2[1] = pos.Y - p[1];
v2[2] = pos.Z - p[2];
cross = v1 ^ v2;
double len = cross.Length();
if (len == 0)
{
Printf ("Slope thing at (%f,%f) lies directly on its target line.\n", pos.X, pos.Y);
return;
}
cross /= len;
// Fix backward normals
if ((cross.Z < 0 && !slopeCeil) || (cross.Z > 0 && slopeCeil))
{
cross = -cross;
}
double dist = -cross[0] * pos.X - cross[1] * pos.Y - cross[2] * pos.Z;
plane->set(cross[0], cross[1], cross[2], dist);
}
}
//===========================================================================
//
// P_CopyPlane
//
//===========================================================================
void MapLoader::CopyPlane (int tag, sector_t *dest, bool copyCeil)
{
sector_t *source;
int secnum;
secnum = P_FindFirstSectorFromTag (tag);
if (secnum == -1)
{
return;
}
source = &Level->sectors[secnum];
if (copyCeil)
{
dest->ceilingplane = source->ceilingplane;
}
else
{
dest->floorplane = source->floorplane;
}
}
void MapLoader::CopyPlane (int tag, const DVector2 &pos, bool copyCeil)
{
sector_t *dest = P_PointInSector (pos);
CopyPlane(tag, dest, copyCeil);
}
//===========================================================================
//
// P_SetSlope
//
//===========================================================================
void MapLoader::SetSlope (secplane_t *plane, bool setCeil, int xyangi, int zangi, const DVector3 &pos)
{
DAngle xyang;
DAngle zang;
if (zangi >= 180)
{
zang = 179.;
}
else if (zangi <= 0)
{
zang = 1.;
}
else
{
zang = (double)zangi;
}
if (setCeil)
{
zang += 180.;
}
xyang = (double)xyangi;
DVector3 norm;
if (ib_compatflags & BCOMPATF_SETSLOPEOVERFLOW)
{
// We have to consider an integer multiplication overflow here.
norm[0] = FixedToFloat(FloatToFixed(zang.Cos()) * FloatToFixed(xyang.Cos())) / 65536.;
norm[1] = FixedToFloat(FloatToFixed(zang.Cos()) * FloatToFixed(xyang.Sin())) / 65536.;
}
else
{
norm[0] = zang.Cos() * xyang.Cos();
norm[1] = zang.Cos() * xyang.Sin();
}
norm[2] = zang.Sin();
norm.MakeUnit();
double dist = -norm[0] * pos.X - norm[1] * pos.Y - norm[2] * pos.Z;
plane->set(norm[0], norm[1], norm[2], dist);
}
//===========================================================================
//
// P_VavoomSlope
//
//===========================================================================
void MapLoader::VavoomSlope(sector_t * sec, int id, const DVector3 &pos, int which)
{
for(auto l : sec->Lines)
{
if (l->args[0]==id)
{
DVector3 v1, v2, cross;
secplane_t *srcplane = (which == 0) ? &sec->floorplane : &sec->ceilingplane;
double srcheight = (which == 0) ? sec->GetPlaneTexZ(sector_t::floor) : sec->GetPlaneTexZ(sector_t::ceiling);
v1[0] = pos.X - l->v2->fX();
v1[1] = pos.Y - l->v2->fY();
v1[2] = pos.Z - srcheight;
v2[0] = pos.X - l->v1->fX();
v2[1] = pos.Y - l->v1->fY();
v2[2] = pos.Z - srcheight;
cross = v1 ^ v2;
double len = cross.Length();
if (len == 0)
{
Printf ("Slope thing at (%f,%f) lies directly on its target line.\n", pos.X, pos.Y);
return;
}
cross /= len;
// Fix backward normals
if ((cross.Z < 0 && which == 0) || (cross.Z > 0 && which == 1))
{
cross = -cross;
}
double dist = -cross[0] * pos.X - cross[1] * pos.Y - cross[2] * pos.Z;
srcplane->set(cross[0], cross[1], cross[2], dist);
return;
}
}
}
//==========================================================================
//
// P_SetSlopesFromVertexHeights
//
//==========================================================================
void MapLoader::SetSlopesFromVertexHeights(FMapThing *firstmt, FMapThing *lastmt, const int *oldvertextable)
{
TMap<int, double> vt_heights[2];
FMapThing *mt;
bool vt_found = false;
for (mt = firstmt; mt < lastmt; ++mt)
{
if (mt->info != NULL && mt->info->Type == NULL)
{
if (mt->info->Special == SMT_VertexFloorZ || mt->info->Special == SMT_VertexCeilingZ)
{
for (unsigned i = 0; i < Level->vertexes.Size(); i++)
{
if (Level->vertexes[i].fX() == mt->pos.X && Level->vertexes[i].fY() == mt->pos.Y)
{
if (mt->info->Special == SMT_VertexFloorZ)
{
vt_heights[0][i] = mt->pos.Z;
}
else
{
vt_heights[1][i] = mt->pos.Z;
}
vt_found = true;
}
}
mt->EdNum = 0;
}
}
}
for(unsigned i = 0; i < vertexdatas.Size(); i++)
{
int ii = oldvertextable == NULL ? i : oldvertextable[i];
if (vertexdatas[i].flags & VERTEXFLAG_ZCeilingEnabled)
{
vt_heights[1][ii] = vertexdatas[i].zCeiling;
vt_found = true;
}
if (vertexdatas[i].flags & VERTEXFLAG_ZFloorEnabled)
{
vt_heights[0][ii] = vertexdatas[i].zFloor;
vt_found = true;
}
}
// If vertexdata_t is ever extended for non-slope usage, this will obviously have to be deferred or removed.
vertexdatas.Clear();
vertexdatas.ShrinkToFit();
if (vt_found)
{
for (auto &sec : Level->sectors)
{
if (sec.Lines.Size() != 3) continue; // only works with triangular sectors
DVector3 vt1, vt2, vt3;
DVector3 vec1, vec2;
int vi1, vi2, vi3;
vi1 = Index(sec.Lines[0]->v1);
vi2 = Index(sec.Lines[0]->v2);
vi3 = (sec.Lines[1]->v1 == sec.Lines[0]->v1 || sec.Lines[1]->v1 == sec.Lines[0]->v2)?
Index(sec.Lines[1]->v2) : Index(sec.Lines[1]->v1);
vt1 = DVector3(Level->vertexes[vi1].fPos(), 0);
vt2 = DVector3(Level->vertexes[vi2].fPos(), 0);
vt3 = DVector3(Level->vertexes[vi3].fPos(), 0);
for(int j=0; j<2; j++)
{
double *h1 = vt_heights[j].CheckKey(vi1);
double *h2 = vt_heights[j].CheckKey(vi2);
double *h3 = vt_heights[j].CheckKey(vi3);
if (h1 == NULL && h2 == NULL && h3 == NULL) continue;
vt1.Z = h1? *h1 : j==0? sec.GetPlaneTexZ(sector_t::floor) : sec.GetPlaneTexZ(sector_t::ceiling);
vt2.Z = h2? *h2 : j==0? sec.GetPlaneTexZ(sector_t::floor) : sec.GetPlaneTexZ(sector_t::ceiling);
vt3.Z = h3? *h3 : j==0? sec.GetPlaneTexZ(sector_t::floor) : sec.GetPlaneTexZ(sector_t::ceiling);
if (P_PointOnLineSidePrecise(Level->vertexes[vi3].fX(), Level->vertexes[vi3].fY(), sec.Lines[0]) == 0)
{
vec1 = vt2 - vt3;
vec2 = vt1 - vt3;
}
else
{
vec1 = vt1 - vt3;
vec2 = vt2 - vt3;
}
DVector3 cross = vec1 ^ vec2;
double len = cross.Length();
if (len == 0)
{
// Only happens when all vertices in this sector are on the same line.
// Let's just ignore this case.
continue;
}
cross /= len;
// Fix backward normals
if ((cross.Z < 0 && j == 0) || (cross.Z > 0 && j == 1))
{
cross = -cross;
}
secplane_t *plane = j==0? &sec.floorplane : &sec.ceilingplane;
double dist = -cross[0] * Level->vertexes[vi3].fX() - cross[1] * Level->vertexes[vi3].fY() - cross[2] * vt3.Z;
plane->set(cross[0], cross[1], cross[2], dist);
}
}
}
}
//===========================================================================
//
// P_SpawnSlopeMakers
//
//===========================================================================
void MapLoader::SpawnSlopeMakers (FMapThing *firstmt, FMapThing *lastmt, const int *oldvertextable)
{
FMapThing *mt;
for (mt = firstmt; mt < lastmt; ++mt)
{
if (mt->info != NULL && mt->info->Type == NULL &&
(mt->info->Special >= SMT_SlopeFloorPointLine && mt->info->Special <= SMT_VavoomCeiling))
{
DVector3 pos = mt->pos;
secplane_t *refplane;
sector_t *sec;
bool ceiling;
sec = P_PointInSector (mt->pos);
if (mt->info->Special == SMT_SlopeCeilingPointLine || mt->info->Special == SMT_VavoomCeiling || mt->info->Special == SMT_SetCeilingSlope)
{
refplane = &sec->ceilingplane;
ceiling = true;
}
else
{
refplane = &sec->floorplane;
ceiling = false;
}
pos.Z = refplane->ZatPoint (mt->pos) + mt->pos.Z;
if (mt->info->Special <= SMT_SlopeCeilingPointLine)
{ // SlopeFloorPointLine and SlopCeilingPointLine
SlopeLineToPoint (mt->args[0], pos, ceiling);
}
else if (mt->info->Special <= SMT_SetCeilingSlope)
{ // SetFloorSlope and SetCeilingSlope
SetSlope (refplane, ceiling, mt->angle, mt->args[0], pos);
}
else
{ // VavoomFloor and VavoomCeiling (these do not perform any sector height adjustment - z is absolute)
VavoomSlope(sec, mt->thingid, mt->pos, ceiling);
}
mt->EdNum = 0;
}
}
for (mt = firstmt; mt < lastmt; ++mt)
{
if (mt->info != NULL && mt->info->Type == NULL &&
(mt->info->Special == SMT_CopyFloorPlane || mt->info->Special == SMT_CopyCeilingPlane))
{
CopyPlane (mt->args[0], mt->pos, mt->info->Special == SMT_CopyCeilingPlane);
mt->EdNum = 0;
}
}
SetSlopesFromVertexHeights(firstmt, lastmt, oldvertextable);
}
//===========================================================================
//
// [RH] Set slopes for sectors, based on line specials
//
// P_AlignPlane
//
// Aligns the floor or ceiling of a sector to the corresponding plane
// on the other side of the reference line. (By definition, line must be
// two-sided.)
//
// If (which & 1), sets floor.
// If (which & 2), sets ceiling.
//
//===========================================================================
void MapLoader::AlignPlane(sector_t *sec, line_t *line, int which)
{
sector_t *refsec;
double bestdist;
vertex_t *refvert = sec->Lines[0]->v1; // Shut up, GCC
if (line->backsector == NULL)
return;
// Find furthest vertex from the reference line. It, along with the two ends
// of the line, will define the plane.
bestdist = 0;
for (auto ln : sec->Lines)
{
for (int i = 0; i < 2; i++)
{
double dist;
vertex_t *vert;
vert = i == 0 ? ln->v1 : ln->v2;
dist = fabs((line->v1->fY() - vert->fY()) * line->Delta().X -
(line->v1->fX() - vert->fX()) * line->Delta().Y);
if (dist > bestdist)
{
bestdist = dist;
refvert = vert;
}
}
}
refsec = line->frontsector == sec ? line->backsector : line->frontsector;
DVector3 p, v1, v2, cross;
secplane_t *srcplane;
double srcheight, destheight;
srcplane = (which == 0) ? &sec->floorplane : &sec->ceilingplane;
srcheight = (which == 0) ? sec->GetPlaneTexZ(sector_t::floor) : sec->GetPlaneTexZ(sector_t::ceiling);
destheight = (which == 0) ? refsec->GetPlaneTexZ(sector_t::floor) : refsec->GetPlaneTexZ(sector_t::ceiling);
p[0] = line->v1->fX();
p[1] = line->v1->fY();
p[2] = destheight;
v1[0] = line->Delta().X;
v1[1] = line->Delta().Y;
v1[2] = 0;
v2[0] = refvert->fX() - line->v1->fX();
v2[1] = refvert->fY() - line->v1->fY();
v2[2] = srcheight - destheight;
cross = (v1 ^ v2).Unit();
// Fix backward normals
if ((cross.Z < 0 && which == 0) || (cross.Z > 0 && which == 1))
{
cross = -cross;
}
double dist = -cross[0] * line->v1->fX() - cross[1] * line->v1->fY() - cross[2] * destheight;
srcplane->set(cross[0], cross[1], cross[2], dist);
}
//===========================================================================
//
// P_SetSlopes
//
//===========================================================================
void MapLoader::SetSlopes ()
{
int s;
for (auto &line : Level->lines)
{
if (line.special == Plane_Align)
{
line.special = 0;
if (line.backsector != nullptr)
{
// args[0] is for floor, args[1] is for ceiling
//
// As a special case, if args[1] is 0,
// then args[0], bits 2-3 are for ceiling.
for (s = 0; s < 2; s++)
{
int bits = line.args[s] & 3;
if (s == 1 && bits == 0)
bits = (line.args[0] >> 2) & 3;
if (bits == 1) // align front side to back
AlignPlane (line.frontsector, &line, s);
else if (bits == 2) // align back side to front
AlignPlane (line.backsector, &line, s);
}
}
}
}
}
//===========================================================================
//
// P_CopySlopes
//
//===========================================================================
void MapLoader::CopySlopes()
{
for (auto &line : Level->lines)
{
if (line.special == Plane_Copy)
{
// The args are used for the tags of sectors to copy:
// args[0]: front floor
// args[1]: front ceiling
// args[2]: back floor
// args[3]: back ceiling
// args[4]: copy slopes from one side of the line to the other.
line.special = 0;
for (int s = 0; s < (line.backsector ? 4 : 2); s++)
{
if (line.args[s])
CopyPlane(line.args[s],
(s & 2 ? line.backsector : line.frontsector), s & 1);
}
if (line.backsector != NULL)
{
if ((line.args[4] & 3) == 1)
{
line.backsector->floorplane = line.frontsector->floorplane;
}
else if ((line.args[4] & 3) == 2)
{
line.frontsector->floorplane = line.backsector->floorplane;
}
if ((line.args[4] & 12) == 4)
{
line.backsector->ceilingplane = line.frontsector->ceilingplane;
}
else if ((line.args[4] & 12) == 8)
{
line.frontsector->ceilingplane = line.backsector->ceilingplane;
}
}
}
}
}