gzdoom/src
2023-09-25 21:20:54 +02:00
..
common Fix crash when trying to render outside the texture 2023-09-25 21:20:54 +02:00
console disable 'unfriendly' option like blocking automap or savegames via #ifdef. 2023-09-25 21:19:00 +02:00
g_statusbar Change more default settings 2023-09-25 21:18:57 +02:00
gamedata Read lm_sampledist properties from map geometry 2023-09-25 21:20:04 +02:00
intermission - refactored all places which treated FileData as zero terminated. 2023-08-22 22:54:53 +02:00
maploader Fix maploader warning 2023-09-25 21:20:53 +02:00
menu Change the options menu to follow a more logical modern layout 2023-09-25 21:19:01 +02:00
playsim - refactored Corona actor so that class AActor can be final again. 2023-09-25 21:20:52 +02:00
posix Replace .local/share/Steam with .steam/steam 2023-07-05 21:40:32 -04:00
r_data add back two minor things that got lost during the merge. 2023-09-25 21:20:13 +02:00
rendering Add WIP mid texture support 2023-09-25 21:20:54 +02:00
scripting - Serialize Level.nousersave and Level.noautomap properly 2023-09-25 21:19:07 +02:00
sound - fixed sound issues with DSDHacked. 2023-09-13 18:44:14 +02:00
utility/nodebuilder Fix a very rare crash with complex Polyobjects 2023-09-15 00:13:22 +02:00
win32 Remove OpenGL and OpenGL ES backends 2023-09-25 21:18:56 +02:00
am_map.cpp disable 'unfriendly' option like blocking automap or savegames via #ifdef. 2023-09-25 21:19:00 +02:00
am_map.h
announcer.h
bbannouncer.cpp - final update of menu code from Raze. 2020-10-16 22:57:30 +02:00
CMakeLists.txt - refactored Corona actor so that class AActor can be final again. 2023-09-25 21:20:52 +02:00
ct_chat.cpp - eliminated several pointless string copies in network code. 2023-08-12 10:56:34 +02:00
d_anonstats.cpp - damn this slipped through. :( 2023-09-24 23:17:30 +02:00
d_buttons.h
d_defcvars.cpp Remove OpenGL and OpenGL ES backends 2023-09-25 21:18:56 +02:00
d_defcvars.h Add missing include guards 2023-05-29 07:35:26 +02:00
d_event.h - added cutscene creation code 2022-06-03 00:03:57 +02:00
d_iwad.cpp - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
d_main.cpp Initialize lightmap texture in SetLevelMesh 2023-09-25 21:20:01 +02:00
d_main.h - use std::vector<std::string> to pass the file list to InitMultipleFiles 2023-08-22 22:54:52 +02:00
d_net.cpp - eliminated several pointless string copies in network code. 2023-08-12 10:56:34 +02:00
d_net.h - moved i_net into 'common' to bring it in line with Raze. 2020-09-27 12:30:54 +02:00
d_netinf.h - made D_WriteUserInfoStrings memory safe. 2023-03-26 09:27:26 +02:00
d_netinfo.cpp - made D_WriteUserInfoStrings memory safe. 2023-03-26 09:27:26 +02:00
d_protocol.cpp
d_protocol.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00
doomdata.h - fixed several scale related floating point conversion warnings. 2022-06-15 22:15:36 +02:00
doomdef.h - added a nomirrors compatibility handler and applied it to Conf256's CONF55 map. 2023-09-14 20:21:35 +02:00
doomstat.cpp - minor cleanup. 2022-10-02 14:36:49 +02:00
doomstat.h Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop) 2023-01-08 19:10:49 +08:00
doomtype.h - removed backend dependencies on game data. 2023-01-15 08:23:26 +01:00
empty.cpp
events.cpp Added OnEngineInitialize() for static event handlers 2023-01-25 17:41:48 -05:00
events.h Added OnEngineInitialize() for static event handlers 2023-01-25 17:41:48 -05:00
g_cvars.cpp Change more default settings 2023-09-25 21:18:57 +02:00
g_cvars.h
g_dumpinfo.cpp CCMD listmaps: Colorize maps loaded from pwads in blue text 2023-01-14 07:58:16 +01:00
g_game.cpp disable 'unfriendly' option like blocking automap or savegames via #ifdef. 2023-09-25 21:19:00 +02:00
g_game.h CMakeLists upgrade to 3.16 and cleanup 2023-08-14 19:30:50 +02:00
g_hub.cpp Display other kills in coop tally screen (#1167) 2020-08-30 09:34:53 -04:00
g_hub.h
g_level.cpp Fix CHANGELEVEL_NOAUTOSAVE logic 2023-09-25 21:19:07 +02:00
g_level.h Add CHANGELEVEL_NOAUTOSAVE flag to ChangeLevel to allow scripted level-switching to bypass autosaving 2023-09-25 21:19:07 +02:00
g_levellocals.h Read ZDRay info thing 2023-09-25 21:20:04 +02:00
g_pch.h Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
g_pch2.h Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
gameconfigfile.cpp Remove OpenGL and OpenGL ES backends 2023-09-25 21:18:56 +02:00
gameconfigfile.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
hu_scores.cpp - avoid storing texture pointers in longer lived data 2022-06-07 00:00:54 +02:00
hu_stuff.h - moved chatmodeon to the backend. 2022-10-02 14:01:43 +02:00
m_cheat.cpp - add a system interface for CheckCheatmode and moved some sound code to the backend. 2022-10-02 16:48:56 +02:00
m_cheat.h
m_misc.cpp use std::vector as return value for the FileReader's buffer readers. 2023-08-22 22:18:21 +02:00
m_misc.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
namedef_custom.h Read ZDRay info thing 2023-09-25 21:20:04 +02:00
p_conversation.cpp Prevent important messages from being accidentally filtered. 2023-01-04 17:54:09 +01:00
p_conversation.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_openmap.cpp - uncouple the file system from the engine's Printf function. 2023-08-17 21:36:22 +02:00
p_saveg.cpp - Serialize Level.nousersave and Level.noautomap properly 2023-09-25 21:19:07 +02:00
p_saveg.h
p_setup.cpp Remove hacks associated with SetLevelMesh 2023-09-25 21:20:09 +02:00
p_setup.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_states.cpp - dsdehacked: allow dynamic creation of new states. 2023-09-11 23:22:23 +02:00
p_tick.cpp Added FOV Interpolation 2022-12-18 08:23:19 +01:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
serializer_doom.h - reactivated saving of sounds by name, not by index. 2020-04-13 10:32:46 +02:00
st_stuff.cpp - reworked CVARs to not use a linked list and to be initialized manually. 2022-10-21 18:56:43 +02:00
st_stuff.h - removed the unused BaseBlend* variables and the testblend CCMD. 2022-11-08 11:46:13 +01:00
version.h Pulled in some changes from "Rename the project" 2023-09-25 21:18:55 +02:00
wi_stuff.cpp - fixed background setup for intermissions to apply tiling only where intended. 2022-11-08 20:50:08 +01:00
wi_stuff.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00