gzdoom/src/gamedata/xlat/parse_xlat.cpp
Christoph Oelckers 8d83f03138 - changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time.
This was the last piece of data that couldn't be distinct for more than one level.
2019-02-02 01:22:12 +01:00

180 lines
4.2 KiB
C++

/*
** parse_xlat.cpp
** Translation definition compiler
**
**---------------------------------------------------------------------------
** Copyright 1998-2008 Randy Heit
** Copyright 2008 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "doomtype.h"
#include "parsecontext.h"
#include "xlat_parser.h"
#include "xlat.h"
// Token types not used in the grammar
enum
{
XLAT_INCLUDE=128,
XLAT_STRING,
XLAT_FLOATVAL, // floats are not used by the grammar
};
DEFINE_TOKEN_TRANS(XLAT_)
TMap<FName, FTranslator > translators;
struct SpecialArgs
{
int addflags;
int argcount;
int args[5];
};
struct SpecialArg
{
int arg;
ELineTransArgOp argop;
};
struct ListFilter
{
uint16_t filter;
uint8_t value;
};
struct MoreFilters
{
MoreFilters *next;
ListFilter filter;
};
struct MoreLines
{
MoreLines *next;
FBoomArg arg;
};
struct ParseBoomArg
{
uint8_t constant;
uint16_t mask;
MoreFilters *filters;
};
struct XlatParseContext : public FParseContext
{
XlatParseContext(void *parser, ParseFunc parse, int *tt, FTranslator *trans)
: FParseContext(parser, parse, tt)
{
Translator = trans;
DefiningLineType = -1;
}
//==========================================================================
//
//
//
//==========================================================================
bool FindToken (char *tok, int *type)
{
static const char *tokens[] =
{
"arg2", "arg3", "arg4", "arg5", "bitmask", "clear",
"define", "enum", "flags", "include", "lineflag", "lineid",
"maxlinespecial", "nobitmask", "sector", "tag"
};
static const short types[] =
{
XLAT_ARG2, XLAT_ARG3, XLAT_ARG4, XLAT_ARG5, XLAT_BITMASK, XLAT_CLEAR,
XLAT_DEFINE, XLAT_ENUM, XLAT_FLAGS, XLAT_INCLUDE, XLAT_LINEFLAG, XLAT_TAG,
XLAT_MAXLINESPECIAL, XLAT_NOBITMASK, XLAT_SECTOR, XLAT_TAG
};
int min = 0, max = countof(tokens) - 1;
while (min <= max)
{
int mid = (min + max) / 2;
int lexval = stricmp (tok, tokens[mid]);
if (lexval == 0)
{
*type = types[mid];
return true;
}
else if (lexval > 0)
{
min = mid + 1;
}
else
{
max = mid - 1;
}
}
return false;
}
int DefiningLineType;
FTranslator *Translator;
};
#include "xlat_parser.c"
//==========================================================================
//
//
//
//==========================================================================
FTranslator *P_LoadTranslator(const char *lumpname)
{
FName fname = lumpname;
auto translator = &translators[fname];
if (!translator->loaded)
{
void *pParser = XlatParseAlloc(malloc);
XlatParseContext context(pParser, XlatParse, TokenTrans, translator);
context.ParseLump(lumpname);
FParseToken tok;
tok.val=0;
XlatParse(pParser, 0, tok, &context);
XlatParseFree(pParser, free);
translator->loaded = true;
}
return translator;
}